I’m in favor of CoD being nerfed, it is overtuned for what it is, Legend’s difficulty should be scaled for the average player, not the grizzled veterans or elitist players who want a challenge, that’s why we have Cataclysm it’s for the people who want a challenge. All to often I’m the last person standing on CoD and I don’t enjoy it. Even when I res the party, it still can end in a wipe, it’s too much for Legend. I might enjoy the challenge CoD final brings if specials didn’t spawn in, but alas, they do.
With that said, I agree Fort B could use with a buff in difficulty. I’ve always thought a rat ogre or two, should attack the Fort when we’re defending it. I’d also be okay with a scripted stormvermin spawning in. The way I see it, you need to fire the cannon 3 times, so we could have a new wave after each shot of the cannon, until the final cannon shot routs the rats. So SV could spawn in on the first wave and a RO on the 2nd, and then the rout of the rats when the final cannon shot has been fired.
This seems to be a snide remark that Legend CoD players are “whining” in this feedback thread. Snide remarks aside, the rest of your comment is Cata feedback. The topic of this thread is clearly indicated in the title. It is about the Legend difficulty, not Cataclysm…
My comment was a reminder to keep posts on-topic. You are talking about Cata CoD, while this thread is about Legend CoD. Please stop it with the thread derailment, and post Cata feedback in a separate “Convocation of Decay (Cataclysm) End Event - OP or Nah?” thread.
Uhhh, to cater to most of the players in the community, rather than a few “elites”? Isn’t that why this poll thread was made in the first place? See quoted post below and compare it to the results of this poll.
Are you implying that balance should be done around the minority of players playing a paywalled difficulty (Cata)? If you are, then you are again off-topic in this poll thread. The poll is about Legend. (Make your own Cata poll thread.)
Thank you.
The “elites” are not gonna like that. Someone’s gonna need to make a “Convocation of Decay (Cataclysm) End Event - OP or Nah?” poll thread.
I mean, I’ve put multiple suggestions in this thread on how to nerf CoD, so clearly I agree it should be nerfed. Not sure I agree Legend should be tuned for the “average” player though, albeit that depends very much on what you mean by average. It’s the second highest difficulty, the highest difficulty in the base game. Surely it’s reasonable to expect a player to be better than average for what is at least equivalent to a “hard” difficulty in other games?
This might just be semantics, but that section I quoted sets off red flags for me a little bro, can’t lie. Cata isn’t actually where most people at the top level go. They have to go to modded usually to get the challenge they want, so I think your estimate of the overall difficulty is a bit off here.
The actual problem with Cata is to balance the event in such a way that it is also possible to execute the corresponding challenge as such and not to leave it as a game of chance of the specials spawns. I would also rather prefer a nerf that by some small detours and levers perhaps weakens the final, but which is for “normal” runs rather cumbersome or time-consuming. Also not the greatest solution, but the challenge limits the difficulty of the event alone by the fact that you can not really move too much to bring a higher difficulty level in “normal” runs in line with it.
I am an achievement hunter. So I understand this internal urge to get silly stuff done. That said, I am missing the Cataclysm CoD challenge and are not really upset about it. I think I read somewhere (in this thread?) that people have done the challenge within the current set-up. So it is possible. And I am pretty sure that it is possible. Is there some luck involved? Yea, mainly concerning Globadiers and Blightstorms. Is it pure luck? No. So, the challenge is possible and actually challenging. That is okay in my books.
That said, if the challenge would be (there are other reasons) the only reason to adjust CoD then I say change the frigging challenge instead of nerfing the event.
Oh no you can tag specials, and they dont spawn silently. Everyone snipe them not only one person and suddenly there is no threat from them. Or you know even basic tactic one guy run around pedestal and delete specials on ground like globs or gatling , but yeah thats too much to think about.
Only special that would be hard to dodge there infinetely is hook rat, rest of them you have soo much space to dodge everything, so many pillar to hide so many spaces to jump up to get some time.
Flashbang set exposure to max and it wont be problem otherwise yes its quite bad.
Specials dont spawn silently and they dont spawn under cliff they always go from where rest of enemies came from.
They do, there´s been reports about it, and even if they arent silent that doesnt help when they spawn and attack 1 second later from the cliffs. The fact that you are unaware of this stuff goes to show just how little attention you have been paying to this debate and what sort of stuff people have been presenting.
For instance velsix uploaded a few vids of himself soloing the place, a great show of skill on average, but at the same time some stuff was also highlighted like indeed assassins spawning just below the platform.
That particular case had the assassin stuck in midair for a good 5 seconds but that doesnt always occur either. And another video from elsewhere showed that the very first wave and almost all the following ones all had chaos warriors+ stormvermin+ disablers in them.
That event is not working right at all.
Have 1 guy run solo and increase the chances of him dying as much as possible, got it.
An event where you have to tamper with the basic settings to get through to not have your eyes in pain sounds about right to you? How about fatshark just remove the bull instead like they did in the chaos wastes events that got the same theme?
Enemies spawn on the cliffs so i am really not sure what you´ve been smoking here.
To be clear the spawn on the cliffs, jump down to various stone platforms or directly to the ground and from there they either jump to the stairs and onto the platform or just run to the platform.
The easiest to view example of this going wrong is when a gattling spawns on the cliffs and starts to shoot but is so far away that it hits basically half the room but not the target.
I tried to replicate that and somehow never got that, probably its same thing like face patrolls spawn but its so rare that i dont count it as something you should take as being normal.
So just like i said where the enemy come from so on the cliffs, not under them, not sure what are you smoking
Is the existence of the thread and all the comments from different people not enough proof that its not rare enough? So many people would not have a problem otherwise.
That´s the normal path yes,and a big problem with some specials able to attack from there without warning, but specials can spawn under the cliffs / below the platform too.
Which during the course of this thread or another related one was caught on tape or so to write, which you would know had you been paying attention.
By average player, I’m referring to the performance of the majority Legend players. The difficulty should be scaled in such a way that the average players in a squad are still being challenged when they are working together, and still punished for their mistakes. Legend should also still be passable for solo players with bots if they play smart. The trouble with CoD as it currently stands is that they’re being overwhelmed at the final in most cases by no fault of their own, or by freak spawns. That’s why it needs to be looked at.
Why would the second hardest difficulty in a coop game have solo players in mind? Why do you need to look at any average to balance a difficulty? This game is about getting challenged and growing as a player, not about getting handouts and slaying by left clicking.
If the game is too hard for you, take a step down and play champ.
Why is the 2nd map in the story harder than most boss fights?
Why should the majority of Legend players continue to spend up to 20 mins on this map only to consistently be wiped at the end, wasting everyone’s time?
Why are you ignoring the fact most people do not enjoy this final and don’t have fun with it?
Why should solo players have a high fail rate despite their best efforts?
I’m sorry but you can’t dismiss my criticism of the CoD final by telling me to shut up and go to play Champ instead.
I enjoy a challenge same as everyone else, I play Cata at times, it’s safe to say I’m better than the average player. As I’ve already stated, I often find myself as the last person standing on that map because my team got wiped, and I’m telling you I don’t enjoy it, it’s the same old problem, I do not have fun with this final despite the fact I like a challenge. The final needs to be re-worked.
The CW maps similar to CoD have neither the visibility issue nor the “impossible to stagger because of climbing” issue nor the spawn point issue, which is what makes CoD so problematic.
[quote=“Lord_Giggles”]
Rasknitt needs a rework more than a nerf, he’s not a very fun fight in general. He should have less HP in his current state though, it’s incredibly boring just having 4 people stand around the map smacking him for ages and killing adds as soon as they spawn in. Maybe make him personally less tanky but his mount tankier, something like that.[/quote]
The point of the second part is coordination - it’s easily doable if you have teammates who know what they should be doing and who should help the person struggling - but majority of the players IME just suck at it.
More or less. Perhaps 5-8 secs more between AoE, too.
How is it relevant where the map is placed? Everyone plays QP. If you dont CoD isnt a problem in the first place. There isn’t even a campaign mod in the official realm.
Thats what it looks like if you need to grow as a player. Play, try, die, repeat. Eventually one will get better. That wont happen if there is nothing challenging.
Eventually, those gents will either get good enough to beat Convo and try cata just to see there is no challenge left. Or they leave before that happens. In both cases, the players that stick with the game lose in the long run.
There are people beating cata convo solo. Its not the maps fault if something goes wrong.
I, and some other people, asked for videos that show whats wrong with the legend event. One was posted. That person claimed that there are two many specials, elites and Sigmar himself is out for their backside. There was not even close to an unmanageable amount, two specials and a lot of chaos. No dropping down. No special hunting. Just chaotic death.
Convo already gets reworked, for hardly any reason, and after that the next crusade will start to kill the next hardest event, for hardly any reason.