Convocation of Decay (Legend) End Event - OP or Nah?

Yes. Plus, I dislike the concept of a DPS check in a game like vermintide altogether. MMOs make for terrible gameplay (personal opinion). They are so artificial they rely on stuff like gear checks.
Vermintide has an entirely different gameplay - thank Sigmar - and shouldn’t need such a thing. The gameplay is so reactive it should allow - and mostly it does - many more ways to play the game. If an event does not allow for that, the problem lies with said event.
One of the best things of VT compared to a MMORPG is that a fight isn’t over until it’s over, unlike MMOs, where, once a tank is down, the rest of the 10+ players just stop trying because it’s mathematically over, and have to restart.

Maybe he never made it out of recruit so isn’t seeing any of the scaling for higher difficulties?

And that skill is what decides victory, not builds. You make a good point. The event has build restrictive elements, inconsistent spawns that should be fixed and could do with some QoL adjustments.

And when was Convo changed? I went through the patch notes. All I ever saw anything happening with Convo is fixing crashes and issues with bot/enemy pathing. I don’t make false statements or claims. Every thing I’ve said is my opinion through personal experiences playing this game since February 2018 and as of now, the only thing different about CoD is the timers between sorcs have been reduced since OE patch. There were several posts asking FS about it but it was definitely a noticeable change despite not ever being mentioned in the patch notes.

Like I said before, I’ve been getting CoD on legend QP almost every single day since it’s launch and it’s only been since late 2019 when the other terror events were nerfed that people starting failing it miserably.

My opinion might NOT be a popular one but it’s what I’ve experienced that is really telling.

2018- skittergate got nerfed, legend difficulty overall nerfed twice
2019- athel yenlui, fort brachs, empire in flames events all nerfed

You cannot say that one event is overturned when most of the other events were scaled way too far down.

Fatshark literally made all of the other main game events a walking simulator so of course CoD seems hard to the masses.

Any one can play on any difficulty but the transition does seem to punish Champion-Legend players more than Legend-Cata players. I found the jump to Cataclysm way easier once legend became a walk in the park. Unfortunately because of the weird connection issues, my ping in all Cata games go over 400 and that’s beyond unplayable.

I still find enjoyment playing legend solo QP though. The people I meet are all so friendly and seem the need to apologize every time they die which they don’t need to because it’s just a game.

A player’s skill level only improves with practice and by pushing themselves to succeed. You can’t keep relying on Fatshark to keep nerfing everything because you haven’t learned how to manage the game.

Fatshark did shorten the timer between sorcerers dying in CoD and you still think it’s too hard? Even with the bot improvement patch?

I’m sorry if what I say comes off as being rude but I am getting rather annoyed by people making accusations about me or my opinions because they do not agree with me. I am not the best player nor have I ever claimed to be but I have learned how to save a run when my team goes down. Situational awareness and having a decent build does make a difference.

I was new too and I know the pain of not being able to chop down elites in a timely fashion or getting chomped on by a Chaos Spawn but I learned a lot from my mistakes. I learned the best weapon combos to take down elites and how to dance with bosses keeping them mostly stationary. It was not something I learned in one day. Probably took me longer than most people. I didn’t even have my first successful clutch until end of 2019 and I had been on legend since June 2018.

It honestly sounds like the real problem is the fact you all have checked yourself out when you see CoD pull up. A negative mindset yields negative results.

There are more than enough information and resources out there to help everyone who is struggling with particular maps or enemies but only if you are willing to look for help.

I wish everyone luck and success in Helmgart.

Time for some :rat: catching!

I believe this isn’t true. Convocation of Decay’s finale has only been tweaked to be more difficult in the June 23, 2020 Grail Knight patch (Patch 3.0) - the same patch that tweaked many map end events / finales. This thread was made on July 8, 2020, only around 2 weeks after the Grail Knight patch, so the complaints were rightly timed. I remember pre-Patch 3.0, and pre-exploit Convocation - and it is not as difficult as its current state.

The difficulty tweak is not listed in the patch notes (unsurprisingly).

I find it baffling that Warcamp/Into the Nest/ are so easy.

I mean… the “masses” are what make a game.

I was like you in my early 20s. I was a hard-core Everquest player on a pop server.

A game much harder and more punishing than V2. WoW came out and everyone complained it was too easy and had too much handholding.

Then the miraculous thing happened. People had FUN and EQ died.

There are parts of V2 that are “walking simulators” for some of us sure.

The point is that the game should be fun and consistent.

The Legend maps should all be kinda similar aside from the boss events that are meant to unlock cata.

If you can beat those 5 events, you should be skilled enough to go to cata.

That is what good progression looks like.

The game literally should teach you the skills you need for the next difficulty.

Its UNREASONABLE to expect regular legend players that are looking to go to cata 1 for the first time to play like cata 3 players that can two man clutch legend or even solo it.

Its ridiculous to say that “this game used to be harder, darn kids better get off my lawn”

If the game wants a playerbase, it needs consistency, equitable rewards, and lots of fun.

Having non gatekeeping maps like CoD which is literally harder than many cata maps be defended for “not being so hard” from really experienced players is BAFFLING to me.

Folks leave champion and go to legend… they end up beating most maps consistency but CoD. Some try Cata and even win there on maps like into the nest.

I don’t “check out” when I see CoD. I just don’t want to waste my time on QP groups that have proven consistently to fail at it.

I’m not trying to be some gamer god that solo runs missions ( you can’t even do that on console anyways )

I’m looking for good/fun team games that I don’t just have to solo to win.

I’m curious why you skipped my response, though. Check the patch notes for Patch 2.0, under general tweaks: “Terror Events now scale with difficulty.” I remember the state of events before Winds of Magic as well as everyone else who has played the game for a long time, and all of the finales used to be easy AF, including Convocation of Decay! You literally had the same spawns on Legend as you did on Recruit. For nearly two years, between the game’s launch and the release of Winds of Magic, every event was a non-event. I’m not sure where this attitude of “Everything was tough as nails on launch and has only been nerfed to the ground since” comes from.

Think about what you’re saying, though. Do you honestly not find 99% of the game a challenge anymore? If every event currently in the game except for Convocation’s finale is a “walking simulator”, what does that make of the rest of the maps themselves? Because the terror events are still the hardest part of nearly every mission. I cannot imagine how anyone would have any trouble with any of the actual levels if they clear events like in Old Haunts or Engines of War without breaking a sweat. Again, I’m left wondering what people who defend Convocation in its current state actually do in the game 99% of the time.

Personally, I don’t even want Convocation nerfed for myself. I’m mostly a Cataclysm player, and CoD seems perfectly challenging to me there. Sure, a part of the reason why is the skill level of the average Cata player, which is considerably higher than that of the average Legend player, but more important are the standard player expectations for each difficulty. Legend is the red farming difficulty, and the default on Legend is full tomes and grims on every run. There’s no such expectation on Cataclysm, and most people I play with (including myself) simply skip books entirely. The difference between having 4 potions and 4 healing items at the finale, and only having 2 potions, 1 healing item, and reduced health bars for everyone is massive. It’s the reason why I sometimes say that Convocation of Decay is harder on Legend than it is on Cataclysm. It has nothing to do with pure numbers, and everything to do with the culture that has developed and the expectations that players have for each difficulty.

Thanks for speaking objective sense. I’m also a cata player and I agree that CoD needs to be beatable within reason full book.

Full book run on CoD should not be harder than most of cata and it obviously is.

Response to you from a few days ago. You can also find older videos or discussions where people talk about how braindead easy it was, where you’d just stand around the pillars and kill a handful of enemies and leave.

Yeah. Fort Baconator was definitely harder than CoD

I actually have pre-WoM CoD on YT, but I’m sure the experts will debunk it as being anomalous and lucky with the spawns at the end and therefore not representative :grinning:

Alot of the folks making the argument that CoD used to be harder didn’t even join forums until '19 lol

yep, the new “skippergate”

Just for laughs ( on Xbox) I ran a full book run 2x on legend cod with bots.

The first time I got 2 chaos warriors the entire event, no gas rats

The second time I got 8 and 4 gas rats.

The first and second run were only about 30 seconds difference. Lmao

almost all the events have gone through changes over time, I can’t think of any that are 100% the same as they were on release; the game is also certainly harder now than back in patch 1.6

Thanks for getting it :hugs:

Well you probably should have kept that tank alive.

The mathematics of games is just as important to many players as the raw mechanical skill.

I get folks that don’t like gear, stats, whatever… but it remains a joy to puzzle out building new characters, collecting loot, and gaming the system.

Creating builds, optimizing load outs, and keeping the right people in the fight long enough to do their jobs is as skillful as being able to click heads and time blocks even if its different type of skillset

I’m not quoted in the post and yet I’m part of the reply despite my own post containing a fraction of relevancy. Weird. Might want to work on those butter fingers.

Ok sheldon

It is but its called “terror events now scale with difficulty” under general tweaks in 2.0 winds of magic patch.

When it comes to difficulty I’d really argue people heavily play with nostalgia glasses or simply did not frequent 1.6 legend if they cannot remember how some of the end events were prior to wom. The difference on some maps is pretty drastic. Examples being Righteous stand, Convocation, Fort bracken. The latter of those 3 maps also got gutted pretty heavily in subsequent patches.