Community Update #6: Signal Update

Hey, do we have access to custom bots in private games? If I want to play with 1 friend on damnation and we have to have level 1 bots thats gunna be a problem

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So for clarity on the shop front, is the rate at which things are added to the store going to be even slower than planned, and things are still going to be rotated out? Or is it that we get one refresh a week which remains for three weeks?

Also, I know it’s been said enough by everyone already, but locking other perks in on weapons after you swap one is really really awful and I wish the decision had been made to not implement that restriction.

Otherwise, this is a good patch. Buffs to things that needed it, a nerf to power sword, and a new map. More maps, weapons and a the rest of the crafting system (if it’s player friendly) will really help the game as a whole.

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Huh…was not expecting that two handed maul to be for Zealot, and for good reason. We already have the Thunder Hammer. Hopefully this new maul will have something that sets it apart? Also, buffs to both Thunder Hammer and the Eviscerator, hopefully getting them back into the hands of everyone who shelved them completely, but I’m not seeing anything about any feat changes in this update though unless my eyes skipped past it. Zealot’s low health, martyrdom centric build needs attention. These heavier, slower, lower crit weapons are not conducive to the crit build. If you want Zealots to use them you need to make some changes.

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out of curiosity when is the next cosmetic shop rotation coming? do we have a time?

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Thank you for the communication.

Just like on that one post about Shark phobia (by yourself if I recal), it would be nice to have some official aknowledgment of the player frustrations on the other topics :slight_smile:

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Try replacing them with bars.
Cosmetic quality |||||----
Cosmetic price |||||||||–

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and meanwhile ogryn gets the same bonkstick that the slabshield has but without the shield and you can do some electric nonsense.
Fatshark doing its usual nonsense.

Thank you so much for this, please keep up the transparency <3

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Cool, looking forward to it, thanks.

Happy to have the Oggy weapon; was what I was most excited to get my hands on. Looking forward to this patch and the stability it’ll help out with, as well as patches in the future with more content.

For me, the implementation of another part of the crafting system is a big win. It really feels like a huge part of the game’s progression, so I’m glad to have another part of it unlocked. Is the plan to add the other features in the system one patch at a time, like this? Or can we expect a patch to drop with full crafting functionality?

Keep up the great work; Game’s fun, excited for what comes next!

Where is console information?

@Aqshy Any news on the lighting and shadow rendering issues that most Radeon card users are seeing? Post for reference: KNOWN ISSUE: Artifacts Relating to Video Quality

tomorrow, December 15th

Yes, it’s in our list of issues, but we’re still poking around to see what is causing it and how to fix.

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I hope this isn’t a mistake and you guys have changed your minds on this as you previously stated that the cost for refining would increase each time.

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Alright, lots of stuff, some nice balancing changes on paper at least, better game stability, will be interesting to see how it plays out in game.
So thats nice, if the changes are significant enough it should open up more weapon viability, and let us have more diverse weapon options for higher difficulty levels.

But you are still pushing this refinement locking other perks thing, less options and another extension of grind mechanics is not something i believe players really want.

Also no mention of the atrocious RNG and time gate mechanics, the grind fest that are bounties and how they limit the players who wish to complete them, and no word on the lack of shared currency, these are things that MANY players have an issue with, and are some of the most discussed topics on your own forums.

I hope that is all in the pipeline somewhere or that it will be addressed at one point, as it seems that nobody from the Fatshark side of things seems willing to give any info on this particular set of complaints, and just skirts around the subject matter.

And dont get me wrong, i understand that the stability issues are a lot more important issues to deal with at the moment, but some clarification would be welcome.

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You’ve gotta be kidding me.
Right?

If having too many options led to a bad user experience, Amazon would be out of business.

How in the world could you think giving the consumer more choices is a bad thing? Do you genuinely think our gamer brains are too small to handle more than 3 options for cosmetics at a time without getting confused and giving up?

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As I mentioned further up-thread:

So as mentioned in the post, each week we’ll be focusing on areas the community has feedbacked on. We wanted to focus on stability first for this one as that’s our priority.

So if it hasn’t been addressed yet, it’s likely in our pipeline to address in these updates.

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I take that the re-schedule to tomorrow for the update is for Steam.
What about MS Game Pass? When can we expect the update?

Zealot chads stay winning

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