10/10 NICE
oh … wait… sweden… swedish… ESL
nevermind… it’s a typo lmao
10/10 NICE
oh … wait… sweden… swedish… ESL
nevermind… it’s a typo lmao
Copy, figured it may take a while but glad to know y’all are looking into it.
Is that an entirely new map? Or another mission in Throneside?
No you haven’t, especially since you’re already on back foot due to crafting, missing weapons (like it wasn’t even hard to keep 70+ promise with 2 more shotgun, laz and auto pistol variants, add revolver and that’s+8 weapons rounding up to 73), balancing.
That has already been in the game.
Iron sights still is crap and main issue, don’t make me get overlay to make it comfortably useable.
And now I’m going to sleep.
Thats a pretty vague statement regarding if anything is being done or looked into if im gonna be honest, and thats kinda the issue when it comes to this particular discussion topic.
But hey, fair enough, i understand you cant really talk about things that are not finalized, or what may or may not be worked on at the moment.
I mean, a community manager posted it, so I don’t think it’s a joke.
Solid update. Things don’t always go as planned and I’d prefer a slight delay in a fix rather than deploying something that could make the experience worse.
Thank you for the update and happy to see all these upcoming changes
The main worry from most of us is still this though
What happened to this design intent
We have learned a lot from our previous choices and gameplay surrounding crafting offered within the Vermintide series. For Darktide we wanted to take those lessons to expand and improve in such a way that crafting would become a central pillar of player progression, while giving more impact and agency to you, the player in your preferred playstyle.
The nature of randomization and repetitive actions sometimes seen within crafting is something that we are steering to avoid in the crafting system within Darktide. Meaningful choices will be made with strategy and goals behind them, as you set your eyes upon that perfect combination of melee and ranged weapons for your class.
This is the opposite of that design intent! Aqshy can you please please report back to the dev team that no player wants this and it is specifically taking player agency away from us which is the exact opposite of what the design team said they wanted to do
Also thank you for actually responding to us in a normal way instead of just insulting us! That much cant be said for others on your team
What does this mean?
Still not seeing anything about the armoury refresh demanding hourly attention, or weeklies across 4 characters being a massive chore, or an update on “resource siloing” or whatever we’ve decided to call it. The biggest problems remain, even if I will be momentarily distracted with swinging new pointy club.
tbf i appreciate that their focus rn is to fix the stability of the game before tweaking the flawed systems like shop etc.
Right now a big part of the player base is locked out of the game due to errors with this game, not their hardware.
That’s way more stuff than I expected. Balance changes also sound pretty nice on the first read.
Also, thanks for the extra investigating/currently fixing section!
Shop refresh is litterally one variable.
During closed beta, it was set to every 20min…
Still cr*p but quicker rotation crap.
I you were “reading our comments” on the forums and reddit, not to mention Twitter and facebook, you’d know countless players are asking about an xbox release. I don’t care if anyone is getting tired of these comments, we’re tired of being left in the dark on the release date.
No 2h weapon for Ogryn? Aww. It’s kind of weird how enemy Ogryns can use 2h weapons but ours can’t, similar to how enemy ragers can dual wield but our zealots cannot. I think it’d help solve some of the low Ogryn playercount problem, since he doesn’t have many (arguably any) weapons that match his BIG MAN SMASH power fantasy. Oh well, maybe in the future.
Glad to see transparency on what the devs are working on, though. And a fix for Ogryn’s moustache not rendering, yay! Hopefully this fix addresses the beard not rendering in his portrait when using that facial hair option, too.
Can’t say I’m not sad to hear that The Commodore’s Vestures won’t have an update for an unforeseeable future.
Been waiting since launch for an update to see if there would be something worth while.
No one enjoys waiting on a rotation hoping that the next one might have something good.
There should of been a page for each Archetype where everything’s listed in and used the timed rotation for bundles where people could get multiple items cheaper than buying them one-by-one from the other shopping pages.
That way people would’ve had access whenever and could decide for themselves if they wanted to wait for a Bundle or just pay what they want “now” but without the bundle discount.
Making it 20 min would not be an improvement. The goal needs to be making it so you don’t feel compelled to stare at the armoury waiting for good rolls. One way to do this is to make crafting so good that you don’t need perfect rolls out of the armoury to be happy, but we’ve already received statements effectively saying that Fatshark doesn’t want this, “perfect weapons should be a treat and not the norm” or something like that. The other option is to just nuke the armoury from orbit and go back to a mission drop based system so the compulsion is to PLAY THE GAME instead of WATCH THE STORE.
Just wanna know:is Hedge response a hard no against attachments customization or can we expect a customization system in the future after the most critical issues are ironed out ?
Don’t mask this sh*t as pro player, at least be honest, please.
Tweaked Munitorum Mk III Power Sword:
Tuned down cleave on powered attacks (from infinite to simply very big cleave - 8.5 to 12.5 cleave range, so around 10 enemies)
Added damage falloff for targets beyond the third on heavy activated sweeps. Scales from 130-260 at targets 1, 2 and 3 down towards 50-100 at target 8+
Sick, let’s make every weapon trash.
Tweaked Lucius pattern Lasguns:
These will never see any use unless you remove the swap animation, makes it unusable.
Buffs are generally better than nerfs but power sword really was broken