Brunt Armory Weapon Stats Range

well i guess what i’m saying is don’t give up hope, play with the new systems more before making that evaluative judgment. because in just shy of 500 missions and a fair bit more than 300 hours, this was my best item:

that was a godroll at the time and it still is a monster. near ideal stats, two chase blessings, a tolerable perk. in less than two days, this is my new best roll:

itemlevel jumped by almost 10%.

that 370+ item is still stupid scarce (my results are so good since i’ve been buying them and sitting on them not upgraded anticipating they’d make consecrate better) and in a pool with a ton of terrible blessings the odds get dramatically worse, but that 300 hours i do not think is very representative of the current odds.

The booster analogy would work better if there was some kind of bad luck protection or pity system, like every 10 consecrates to blue was a T3 minimum, every 10th weapon bought from Brunt was a base rating 360 minimum, anything. Any of those won’t guarantee exactly what you want either, but it makes the odds that much better and you can plan around those pities. Currently as it is it’s more of dipping your face into a cube of cards with even less of a minimum of return. Actually a lucky dip in a card store would be more apt.

Oh, stop showing off how lucky you are. All you’re saying is to be not unlucky. Thanks, great advice.

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There’s a lot of PvE games that don’t do that. Remnant from the ashes, Vermintide 2, deep rock galactic, left for dead, hell divers, roboquest, gunfire reborn, etc.

Lots of games have things that aren’t a perpetual grind fist. Even Warframe. The point I am making is it’s practically impossible to get a MAX weapon with specific pier and blessing combinations at tier 4. Other games, it’s at least reasonably doable even if there is RNG. But there are a lot of PvE games that have none of that. Because (CRAZY) they rely on other methods for retention.

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dis is gonna be a long post apologies

there is kind of no way to determine the outputs of a system without data and my datapoint is valid, and i don’t think i was extremely fortunate, just moderately. would you like to see some of my also rans to evaluate that? because right now it seems like i’m implausibly lucky. here, you’ve seen the evis, here are some other things i’ve made on one character without burning all my resources:


people kept telling me limbsplitter was a hidden gem so i took one of my old dud rolls and made this to test.

i could do the same for this one which i rolled fresh today, outlook not so good i don’t think i like limbsplitter, but i have that option

i heard fire frenzy was bugged so i made this to test it:

i thiiiiiink i had this one with duds and i just polished it with the new systems?

completely fresh. prolly gonna replace recycle into that one that gives +damage on first shot.

and my mats, which iirc were in the 500k ordos, 8kish plasteel and 8-10k diamantene range before the patch. i’ve played god probably 5 or 6 damnation runs on this guy so add roughly 3k to that plasteel count.

image

all one character all one to two days of play. i still have a bunch more to roll even - which is to say, and bringing this back to the topic of the thread, that if you have spare 370+ items and you had a blessing inventory available the system seems to have much better outcomes. i could make weapons on a whim to test them quite trivially, although i can’t test some items i never pursued (my pistol trees are almost bare despite it being buffed).

play with the systems before you evaluate their odds and if you want my advice i don’t think brunt is currently a logical chase unless you absolute must have some specific item or as a route to filling your blessings inventory. i predict they will eventually up the range and or ordo rewards, they’ve done so already on every other store they’ve added now.

I spent 1.3 million dockets over 2 characters and didn’t get anywhere near your results. Can you please stop trying to present your experience as the experience everyone should be having when it is very emphatically not the case. It’s RNG, Brunt does remove the RNG layer of getting a specific type, but it’s still RNG for stats, RNG for blessing, RNG for perks and while being a slight improvement, it still doesn’t address the core issues of this itemisation system which is the ludicrous amount of RNG still remaining and how even so called mitigation steps have their own RNG to them.

You think you are moderately lucky, you’re still blind to the fact that not everyone will be even as lucky as you at that level.

Me: There’s issues with this sytem and item RNG, pool is still too large, mitigation still too reliant on RNG.
You: *dismisses everything said to you * I’m lucky, you should be lucky too. There’s no issue with the system because I’m lucky. I don’t think I’m that lucky, but you should be lucky too.

Thank you for the advice.

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Now do the same on a force sword with 13 blessings! Use your skills.

Edit: Not just joking.

6 blessings vs 13 makes a world of difference on what you can roll.

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People just don’t understand math in the slightest. There’s a really good chance someone will win the lottery this week. The odds of you winning the lottery this week are still a rounding error away from zero.

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3 blody 380 rolled weapons? I have not seen a single one since the patch came out. Either there is some sort of bug in the system that gives some people higher averages or its simply down to luck.

In b4 xbox game pass biass.

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Fatshark monitors the forums and gives better rolled stats to the pro-grind posters. We will all need to prostrate ourselves and we will get what we want!

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Why the heck does force sword have 13 blessings?

I don’t know, but especially with the quelling “fix” it’s the only melee weapon to use essentially as psyker. Makes trial and error with it so arduous, especially all the crit blessings that aren’t all that worth it.

TBH I am just baffled by Brunt options right now. Yes, credit where credit is due, I aknowledge last patch is also bringing significant changes on other systems as well.

  • finalized crafting makes it way easier to try different build and equipment (psyker quell nerf aside which is another can of worms)
  • better drop rates in Armory and Melk’s rotations makes it easier to farm loot, as do systematic emperor’s gifts
  • drop rates of 360/370+ items in emperor’s gifts and Brunt Armory function seem underwhelming compared to rotations
  • patch hasn’t improved agency if working toward “god rolls” or perfect builds with tier 4 blessings
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You’re right… i had lot of luck…

well bluntly bud it sort of seems like you’re not following it? i’m sorry you perceive this as dismissive but - don’t spend money on brunts unless you have to it’s bad EV. i’m the one estimating it in the .2% rang to get a 380? i literally just bought a fresh one from the store (a 379) while typing this post. that has now happened twice during these arguments, lmao.

okay you played magic, right? did you pause every time you drew a card and curse the additional level of RNG (if so i imagine you were a challenging participant to judge), did you work out the odds of drawing any specific hand and curse the horrible luck every time you got an outcome you didn’t like or did you try and understand the system, understand the actual likelihoods involved. did you open boosters or play drafts when you wanted a specific card, or more sophisticated a better EV. because i assure you your costs would be very different in the hobby depending on the answer to that question.

Wow ok you really can’t stop typing about how you’re constantly getting 370+ weapons from Brunt, can you? This is not the case for the vast majority, there is no RNG mitigation, there is no bad luck protection. It is a truly awful hateful system, and you posting over and over “just be lucky bro” adds absolutely nothing to the discussion, and makes you look like someone completely lacking any empathy or sympathy.

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At least I can build my deck in MTG to vaguely do what I want. I can set more card draw, more ramp, lower the curve if I wanted a fast deck, etc.

Here it’s still just RNG. Almost everything you do is to just roll roll roll with bad odds. I just want the odds to improve. Have bad luck protection, have a pity counter, have a deterministic way of building towards a perfect weapon with little nudges of RNG here. Make the RNG affect when you’ll get something, not if you’ll get something. Make it you’ll get a certain result within 100 attempts, not just a 1% chance it will happen.

What use is a 370+ on a weapon I don’t like using?

Your analogies lack nuance and miss the point of the thing you are trying to associate with. Nothing in Darktide is like a booster, and MTG has different expectations to what a Tide game has.

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no, neither of those (good lord if i got those in brunts i would expect it to cost at least several magnitudes more than the current ordo cap, lol) i’i kept a large stock of white, blue and green items in advance expecting consecrate to get cheaper/better outcomes. this is cherry picking cherry picking (i did say this) don’t get me wrong.

i could make a bunch more, i’d run out of mats before i ran out of 375+s. are people uh, missing something?

not done that once actually?

Yeah but i’m pretty sure this topic is talking about strictly of brunts weapons drops and not about what you managed to amass in the past 4 months of afking shop.

Yeah don’t get me wrong i still have some +370 armory left especially on my ogryn that i have simply not have time to upgrade yet but showing something you might have had for past 4 months already is kinda giving biased expectations for those who waited for this system to go live strictly for the purpose of finally getting some ok bases.

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