For the purposes of this post assume that you have 1 million ordo dockets and 25k melk bucks.
you could gamble it away at brunts aiming for a 375, but you may not get even that - furthermore with the russian nesting doll levels of RNG, depending on the blessings/perks you’re after even if you get a 380 it can effectively get bricked.
So what is the best way to play the game in this situation? The best way is to get set up on the armory application and monitor brunt’s shop for anything over 370 that pops up in the weapon type you’re interested in then to buy it, bless it, rinse and repeat until you get an item that is acceptable for your goals.
Taking a step back and examining that this is essentially the item acquisition meta we’ve got a major issue. I realize that there is supposedly a crafting rework in the works - but in the meantime I see no reason why the pain can’t be alleviated by letting players remove the locks for a price while you work to push your fix.
It really isn’t that hard. I used the mod and started 3 more characters for fun and got them equipped with 1 or 2 of every weapon I care about in what felt like no time at all.
With all the stealth buffs that they have done to Brunt’s I seldom have to even buy 5 weapons before I get one that is 370+ and >70 in the stats that matter (my personal criteria for “good”) for the few weapons that I am too impatient to wait to pop um in the store.
I see so many people saying they spend 10 million rolling a single decent weapon and I can only imagine that it is pure BS or they have such ridiculously high standards that anything less than a “perfect” roll of 380 with all vital stats being 80 is the only thing they will accept. In which case, they have introduced an arbitrary limiting factor on their own enjoyment. Suck to be them.
Honestly at this point I don’t really care about any improvements to numbers and just view my disgustingly bloated inventory as an extension to the docket cap. If I ever need cash I mass flag a bunch run a mod and leave the game running while it does its horrendously bad inventory management. I am almost at 300k plasteel and I wish I could just donate it to the friends still interested in this game and convinced crafting matters.
You could lose all this in an instant and not get ANYTHING but scrap & trash rolls that will be no use of you due to the multi-layer rng they’ve got going on, from RNG of rolling a decent item above 370 to even tighter and less conducive RNG system of hadron’s enchantments.
Sad that I agree but each day goes by with less and less reasons for me to play…I’ve only played 2-3 games for all of this week alone just for contracts and nothing else…and even then contract rewards are RNG based from the contracts to the shop. Nothing is earned and everything can be lost.
dicking around with the weapon tweeking tools isn’t gameplay. it’s for people that like a weapon but want to adjust it a bit to fit their playstyle more.
…it’s also not for chasing meta or breakpoints, but more importantly it’s not part of the gameplay anymore than buying from the cash shop is part of the gameplay. it’s a side option.
I’ve been occasionally doing this for about 1,5 years, until a few months ago when I realized I got everything I wanted
During that time I actually played few QP games.
Horrendous design.
i mean i hate the space roulette spin as much as the next reject in terms of mechanic, guess i got it easier for mainly playing one class and enjoying the gameplay loop with one set of weaponry for ages.
people branching out on classes and weaponry though, i see the disappointment ahead.
that being said on the “what could have been” front, i´d find it much more believable to restrict weaponry depending on the status of a reject, giving fresh meat the trash bin leftovers and keeping the good stuff for proven warriors that came back from x missions.
slowly i´m making my way down the warhammer rabbit hole, having a hard time accepting blessings and stuff as a “real” in-universe thing, yet i find it highly unmotivating to slap some space label on my ripper and call it blaze away for example.
shouldn´t there´ve been tiers in the armory handed out from the get go by design ?
lore video itself shows weaponry getting salvaged in the aftermath of a battle, so why not distribute these spoils accordingly ?
anyways, right now i´m willing to give the benefit of the doubt in terms of crafting make over, not that there´s much to do with my space money anyways (skins are meh) and i got every t IV blessing for my oggy as well so melk can stay as sour as he wants.
might as well dump it into brunts and give it a whirl.
Heck, that’s what the game already does. You start out with a limited selection of low-modifier crappy weapons, surplus lasguns and autoguns, and gradually unlock the ability to get high-modifier weapons and the fancier gear as you level up.
But it’s utterly hamstrung by the ‘every weapon needs to be just as good as everything else’ design philosophy and the fact the modifiers are still RNG.
This game could’ve honestly done better if it abandoned ‘crafting’ and weapon modification entirely and had every weapon be a set thing. That is superior to the current iteration where progression is entirely random because it’s all slot machines all the way down.
the best way is to not care of the weapon you use…
You take a weapon not a brick, you consecrate it to orange, then you change what you can to make it somewhat usable… usually, first weapon, I change both blessings, cause blessings are the most important thing on a weapon… but it depends, I could get a T3 blessing that was what I wanted, and kept it cause between T3 and T4 the gap is negligible.
If you focus on a perfect weapon (something totally useless) you will only run in disappointment.
About Brunt, you need 500k to play with Brunt and get 1 or 2 weapons that are not bricks…
Btw, I have everything I wanted… I cannot count the number of excellent combat axes, daggers, shotguns, inf aig, boltgun etc… that are 375+ with blessings I wanted.
Off course… I have 2500 hours behind me, so normal.
But, I have also 5 chars (2 vet, 2 zealots, 1 ogryn and 1 psyker). Not all have excellent weapons. The last char was the zealot. I actually play it with dagger and aig MK V. He has also excellent weapons, but not exactly what I wanted and a little worse than the stuff I have on my main zealot. But, must say I don’t really see the difference when playing. 5% of damage difference doesn’t change the output of a mission…
Easier said than done. And I think it makes sense this is a core reason for people to enjoy the game. Whether it’s breakpoint calculating, min maxing, meme builds, or just to test variety. In any game I play if I feel incentivized to run the same old gear and builds it gets stale a lot faster.
It’s fine if some don’t care and can avoid it frustrating them… but I think it’s equally fair to understand people getting frustrated putting hundreds of hours in and not getting what they want or suboptimal gear. Even if it’s something like a 380 with wrong stat distribution. Or good stat distribution but a 379. Just the fact you’re told that it’s essentially imperfect from what you want/expect has the psychological effect of disappointment.
I don’t play the ogryn (too slow) and the psyker (too… I don’t like)…
Problem is that… it doesn’t make sense
I published several times an idea of the chances to get a perfect weapon… forget, it is close to impossible
I have only 2 perfect weapons, this means a 380 with close to perfect distribution and 2 blessings wanted T4 and 2 perks wanted T4.
The difference between a perfect weapon and an excellent one is totally negligible.
However, the chances to get an excellent weapon (with a base 375+) is close to 20%… so not bad.
I am a collector… when I play a mission, i check every corners of a mission and collect everything (auric also)… I usually get, at minimum, 750 plasteel… but often this is more than 800.
What I can see is that the major part of the players don’t even try to collect. So, I guess that they don’t play with crafting, cause you need resources for that.
But, if you play with it… you have 20% chances to get an excellent weapon… but sure if you don’t collect resources, you will never get it…
Oh, I thought this topic was gonna be about how so many players use broken kits that prevent all gameplay, ie smiting everything, spamming plasma/voidstrike/trauma, abusing endless stagger ults, deleting all the enemies nearby with assail, and so on . . . Because those ‘escapes’ from the gameplay loop honestly make a lot of runs boring as hell.