And clicking an average of 50 times to get ONE 370+ is an acceptable use of our time? :')
Not even touching the higher scores, or the risks of bricking the item with bad perks/traits
First and foremost, thanks for the information shared, which is very useful.
Please take into consideration that for a solid trend we would need to have a clean list of at least 400 items. And that is without comparing base stats ābracketsā drop rate to each other (ie 340-360 with 360-380), in which case we would need a sample of 400 in each bracket (a bit less with some methodologies but lets not go there).
Expecting this from anyone would be a d*ck move, hence the topic.
Here is what I have so far (65 sample, five 360+ including one 370+)
It seems that you are luckier than myself, and that is great. Honestly, it may very well be due to RNG being what it is. I am however curious about your equipped items value, since it had an influence in VT2 loot boxes outcome.
If youād like to share, it might help us getting slightly better odds.
Slightly misleading, vermintide2 used the highest powered item you got and rolled -5 +10 on that outcome regardless if you had it equipped or not.
Thanks for the precision, you are indeed correct. Much appreciated.
link below:
The answer is pretty simple, to keep poeple engaged while offering some sort of progress in long terms. That“s how a lot of PvE games work and it“s still funny to see that the tidegames seem to be the only series where poeple complain that hard about it.
The issue with PvE games is and will always be content. And to give the players something to do a thing like āgrindā exists. Like it or not, but itĀ“s your choice to waste your time into a game or not. Noone is forcing you to play, perfect weapons are not even needed, itĀ“s just some kind of long-time reward which has been a thing especially in older games aswell.
And seriously if you play anyway for its gameplay or to try a bit around, who cares? Godrolls will be there from time to time aswell.
(DonĀ“t take āyouā as you⦠itĀ“s meant in general.)
If anything we may need some form of bad luck protection to get our blessing-collection done within a decent timeframe, but that“s it.
I think the general problem overall is that it seems like any bad luck protection just does not exist unlike in a lot of game with RNG elements.
This post laid out more numbers with cost related to damnation runs as well as emperors gifts and it just doesnāt paint a great picture.
I think the issue is that the floor is so dam low and it seems weighted to roll towards that. Imo we really shouldnāt even be seeing anything lower than a 320 but the fact that it can roll under 300 at all is mind boggling.
Even if 300 was the floor it would still be a fairly large range however you might get a useable 310 or even 320 base with less general frustration around trashing item after item before the crafting process even starts.
The crafting rng has been mitigated a bit but Iāve already had to throw a few away for roll +sprint +stam. Sure damnation resources are good but Iām not even sure the majority of people are even on Damnation.
While there is the logic of āpeople will keep playing to chase that perfect itemā there has also been a proven flip side of that with games like Anthem of āpeople stoped playing because they realized the item grind was bananasā
A nice sample. So basically Brunt Armory is another Sire Melkās āsurpriseā shop feature I wonāt be using.
yeah that reddit post was how i was confident enough to collate a bunch of initial reactions and say i was happy with my predictions. i think analogizing them to booster packs is probably best - you can use them to grind up blues to unlock blessings and now blues seem to have better blessing rolls generally. very occasionally youāll get a chase ultra rare statwise but not really worth pursuing on just those grounds.
Thanks, very useful link with nice samples.
Bad luck protection would be nice, and maybe it even exists already.
As for me, the general problem would be both the odds and the range of what we can obtain. I was kind of hoping base stats ranging from 340 to 380 and we are really far from it.
Not really aiming for god rolls, mind you.
better for some weapons too - weapons that chase only two 80 stats like the flamer have much better odds via the new store feature. a 330 can beat a 380 there.
like this is a pre-patch 380 that i donāt think iāll ever level up
itās quite difficult to do that with 380 points, you pretty much have to have your entire dump in stuff you want and most of it in your chase stat. but it absolutely does happen.
I guess Iām just in the ābad luckā group also. Bottom line for me is āwill the process of getting a weapon that is 90% of what I want be fun/worth it in the end?ā At the moment it feels like ānoā. The other shops seem noticeably better than they used to be, so thereās that. The gameplay is still fun so thatās most important.
I just donāt understand why any aspect of the game need be frustrating. I donāt understand what the problem would be if I was farming missions for crafting materials to upgrade the 5th version of my favorite weapon that just had different stats/perks/blessings to play around with, only to occasionally find a mission reward that tempted me to try something entirely new out.
Instead I am using the same weapons that I have been for a long time, rolling my eyes every time I use a shop. I know itās just RNG being RNG, but I can honestly say after many years of RPGs I have never hated RNG this much. Everyone has their own threshold for what theyāre looking forāfor me Iām thinking like 360+ base with 3/4 perks/blessings being what I want and 1/4 being decent.
The odds of getting that any time soon based on my experience seem dismal. Would the longevity of the game be better or worse if I could do that once per week with a decent amount of play time?
honestly mate as somone who has made a bunch of good items now, see above for my two rarest here are some observations:
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ordos are chase now. ordos let you open boosters ie bad profane items, maybe a good one sometimes, but also let you access store. as such damnation grims are the quickest route to grinding, damnation generally much quicker. plasteel is almost abundant if you do this.
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store whites and greens are by far the best route to getting good items. buy any that are 370 plus, of any weapon type (never know what might get buffed). the rolls for leveling items have gotten a LOT better.
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prioritize your blessings inventory. go through and turn in your lowest value of everything ie if you have 3 knives with Lacerate Level 3, get rid of the one with the worst stats. this UI is terrible, but itās worth doing. do this on every character.
do this and get okay lucky and youāll find almost everything (T4 only blessings, T4 generally, will take much longer) you want.
Boosters, at least magic the gathering, guarantee rarities in a pack (7 common, 3 uncommon, 1 rare/mythic rare, 1 promo/special), so not a very good analogy.
I appreciate the tips, Iām just not certain that everyone here is having the same experience doing relatively similar things. Some people are posting ā10 Bruntās = 1x 370+ā and others are posting much worse odds. I am in the latter group.
I have 300+ hours in the game thus far (not saying that is a lot or a little, just context), and Iām not aiming for a 380 item or even tier 4 blessings. Iāve spent all my dockets and used most of my crafting material. On my psyker Iām currently using a 357 staff with 2 good perks, one tier 2 blessing and one tier 3 blessing.
Buying the same weapon every time I can, through all the means available, hasnāt given me something better. I might very well just be doing it wrong, but I donāt see how. The vast majority of my greys have been crap, and the very few that havenāt have been, what I would consider, bricked by upgrades.
as someone who has opened this card in my actual in real life existence, let me tell you:

that rarity gating does not influence power level in a 1:1 fashion, that āmythic raresā routinely are higher power level than rares and are a 1/8ish chance of being in a booster at all ie arenāt guaranteed in the slightest.
Hey, I got one of those. It was ok when Ravnica came out with Rakdos decks.
But the point of the matter is, nothing is guaranteed in Darktide. You can roll 1000 times and still not be any better off than you were before because there is no mitigation built in into the rolls.
whatās your blessing inventory looking like for that item? some of the psyker staffs have idiot chances, thereās no coherent logic as to what weapons are easy or hard to roll. flamers are almost comically easy to roll right now by comparison.
play a bunch of damnation (low intensity is easier), say three games. spend all the currency on your targeted staff then spend all the plasteel getting them to blue. that will probably buy you about siiiiix rolls i think? seven? move anything valuable to your blessings inventory and repeat. this will be more or less tolerable/have better or worse EV incredibly variant depending on the weapon.
right, and you can buy ten boosters of CoK and get nothing but one with nothing in theory. players were broadly willing to tolerate the dud - and it was intended as a dud, as being the worst rare in a set, the lead R and D have put out several articles more or less confessing. itās just very unlikely, and that relative liklihood is what determines how people feel about the set - if they open ten boosters they are unlikely to get 10 duds.
all comes back to the odds and the method applied.
Iām hearing you, Iām just beaten down by my experience with
- The amount of weapons I see that are 360+ -and
- The amount of weapons I upgrade that receive 2 bad perks -or
- The amount of weapons I upgrade that receive 2 bad blessings
I have some blessings that Iād consider āgood enough for me!ā, Iām just not getting a decent platform to place them in. I know some people have better luck. Iām sure some people have worse luck. I personally think this single aspect of the game is disappointing based on my first 300 hours in the game.


