I am curious: How has your experience with Brunt Armory been so far ?
Today I have tried my luck and bought about 30 weapons for 2 lvl 30 characters carrying decent gear (360-380 base stats + orange on all slots). So far out of +/- 300 000 ordo dockets I obtained one 370+, two 360+, three 340+ and the rest goes as low as 297.
Stats repartition aside, maybe 10% of these will be worth upgrading to explore builds and playstyles in higher difficulties. If there is a notable increase in quality drop rate, I did not find it here. 30 attempt is a miserable sample to ascertain anything though.
So far, how has it been for you, and do you understand the factors influencing it ?
I only used the feature once, but while leveling my 2nd Psyker, I got a roll with 167 while level 7. Much higher than what I was able to acquire otherwise at that point.
They seem to be the same as the ones in the regular shop. So why do they cost 9k, when regular shop greys go for 7k? Is Brunt just gouging us for profit?
I’ve used it 5-10 times and am hesitant to use it again. I had like one 340something weapon and others dipping down under 300. It’s a small sample size, but given my existing baggage with the shop, I don’t see myself using it again unless I truly just have money to burn.
I guess it’s useful to get trash greys that only exist for the sake of upgrading to possibly rip blessings from but I was really hoping to get a bit more enjoyment out of it. I’m not big on gambling, yet I’m more optimistic about the prospect of breaking even with scratch off lotto tickets.
It’s pure RNG trash to make you spend all your dockets so you have to grind and play more, so you can upgrade infinite greys in the HOPES of getting the blessing T4 when consecrating.
Just like they now give you Emp gift after every mission - but at the same time have lowered the range of Emp gifts to make sure they are trash 99,99% of the time.
Meh. I kind of understood from previous Comlink that agency was not going to come from this patch too much, TBH. I was however curious about the extent of RNG modification announced.
About Brunt Armory supply base stats, if I can get a good white template after 3/4 tries once leveled up, I can at least experiment new stuff with it once upgraded. But if the win rate is 10% for 360+ (or 3% for 370+) I dont quite see the excitement.
Did not notice a difference yet in Emperor’s gift, but I havent played all that much last week. What is the stat range in your experience ?
I got a 283. That drops the lower floor of items you can get from Brunt’s to an assumed low of 280. That’s a 100 point difference in acquirable base rating. That’s a 20 times difference from crafting a weapon in Vermintide 2 (power level range once you hit max power level is 295-300). Not only is it more expensive to craft (average 10k per weapon, a profane sells for about 1.6k, so 6-7 weapons sold to get one back compared to V2’s whites salvaging for a guaranteed salvaged weapon part, of which you only need 1 to craft a weapon), but there’s a higher pool to draw from and this is all before the stat distribution, which is still RNG, still unchangeable, and there’s no way to see what it is before spending the dockets. Who the hell designed this system?
I’m pretty sure you guys are hyperboling. I had a 377 item in 3 dice rolls.
If you’re trying to get specifically 380 in a roll, though. Yeah I guess that would take a while. If you’re that perfectionist about it, you will generally have a bad time, though.
In my book, everything 360+ is worth keeping.
I’ve been averaging a 370ish roll every ten-ish rolls. So about every 100k disney bucks. Even then the stats aren’t always where I’d like them. I find it funny that even when you get a good roll, there’s still reason to feel bad about it.
I already had a few weapons laying around that i was going to upgrade and change blessings on, so i only bought about 13-15 things from brunts, but since most of them were sub 320 i did not want to bother spending more money on it for the time being.
I did get one 364 vraks mk3, but its stat distribution roll was pretty bad, so i scrapped it anyways.
I mean, once you get 360+ on all the weapons you want, then 380 is the next mile stone, no? I doubt even if most players got 360+ on all weapons they cared for, they would still be spending an inordinate amount of time trying to get perk and blessing combinations and 380 with proper stat distribution. The system intentionally doesn’t permit perfect weapons and I think it’s important to ask why they would design it that way. And I can’t think of any good answers.
I rolled 10 Antax mk5 axes up for fun and the low end was 297 and the top was 370.
Of that 3 rolled above 330 and even out of those 3 I would say only 1 didn’t dump stat something important (funny enough not the 370 as that completely tanked the damage stat) meaning that you got about 1 out of 10 being something useable as a base and that was before leveling anything.
I would say that isn’t exactly great but i also got a 375 turtolsly in 3 rolls.
It’s definitely random that’s for sure.
I can live with a 350 or even a well rolled 340 as that’s about the range of most gear but it just feels weird that it’s such big range. Like what’s the point of even giving people something less than 300?
“I thought I had hope, but guess what, 3 million dockets, FIVE 370+ power sword, upgraded all sub 300s to the first blessing, not a single lv4 let alone power cycler, after fiddling around for other weapons I’m now literally broke with nothing left…”