Interestingly, my rate of ammo regen on WS with Vaal’s Quiver is also waaaaay slower now, something I didn’t see in the patch notes. In 1.0.6 my director was insane and my WS ammo regen was so fast I switched from scrounger to hunter and could spam light shots without ever having to worry. 1.0.7, I’m back to scrounger and Vaal’s Quiver regen is a gradual trickle.
Wondering if a lot of code was tied to processing speed too much.
In 1.0.6 it was extremely fast even at full health. In 1.0.7 it’s extremely slow (but more believably balanced) even if I’m below 50%. Leads me to believe I was just experiencing a symptom of w/e was derping the game so hard on me.
Would gd love to know the actual stats on different things so we could say for certain if they were working as intended or not.
Lucky! I’ve gotten a few constant double-specials constant horde runs since the patch (on champ and legend), but also gotten quite a few of the ‘normal’ or easy runs. It does seem to have calmed down a little bit, altho when I host it usually seems to be pretty mental.
it ticks every 7 seconds for 4% of your ammo. for the longbow, i guess they do rounding, and the patch dropped the max ammo enough to regen 1 arrow instead of 2 arrows. swiftbow still regens 3 arrows per tick, and hagbane 1 arrow too.
as for the patch… other than hordes not spawning around me and the after-boss-level spam of specials fixed, everything feels roughly the same still, which is good i guess.
once you kill the boss, things seem too easy now, previously we had to time the boss kill so we wouldn’t get overwhelmed by specials (or prepare for a quick and brutal fight after the cablecar ride in ‘into the nest’ with 5-6 specials)
these are the times we sit back and sigh and go ‘REMEMBER the time when we had a million specials right here?’ yeaaaaa
I’m still playing, but I really really hope they do a full overhaul of the sound engine because something always wigs out just enough to be noticeable in every session.
Mainly sounds that don’t play when they should (backstab warning, special cues) and wrong sounds playing (character lines referring to the wrong character, mission lines spoken by character not in game)
Ah yep I have definitely noticed the character lines issue. Backstab issue as well, but I stopped trusting that back in V1 and just spin around like a maniac every few seconds instead xD
The thing with V1 is that it eventually became pretty reliable. Once I knew it was there I could pick it out during almost any situation.
Apparently it’s a lot more reliable as host, but I’d rather not host since my connection is made of string and tin cans and drops everyone from my game after 15 minutes, and then no one can join for 5 minutes after that.
This is a fair point, new content IS interesting, potentially, but that depends a lot on the person. A lot of devs prefer to keep working on stuff they’ve already worked on, because it’s familiar, and because once you put work into something you feel a sense of ownership and want it to be as good as it can be.
Also true, but not fixing current stuff is potentially a lot more lost money, especially if it damages the reputation of the studio.
I think this is the one I disagree with most. Generally the people who designed the thing that has bugs are the people who will be fixing it; Level designers have to fix the holes in the levels / exploit areas / walls that don’t block bullets, etc. Graphic designers and composers probably won’t have work for bugfixes (except maybe graphics designers if serious loot overhauls are added or something like that), but that’s okay - they are already going to be working on new content as needed, whether or not bugfixing on other things needs to happen will be pretty unrelated to their job.
I am just speaking from my experience though so I imagine it may vary from place to place. I’m going to check out that DeMarco book.
By virtue of the fact that every aspect of the game seems to have some bugs to work out, I think your assessment of that last point may be valid. I think @NikKotovski’s statement is definitely true in general though.
You are trying to argue based on rational arguments; the problem is - people are not rational. If they were, we wouldn’t have the problems we have today, and I am speaking not only about Vermintide 2.
And I didn’t even touch bureaucracy in my post or decision making. FS is a company. They have a plan. If anything is planned out, it is very hard to abandon it for one person, because that would mean admitting that you are wrong, that would cause uncertainty, which is scary, and that would require making a new plan, which is more work. Following your plan and not critically analyzing it so much more convenient.
Also, when we talk about a company, not a single person, things get even worse. All the above problems remain true, but now you have to add problems caused by negotiations and agreements on the plan and problems caused by discord in the team.
Now let me give a more detailed answer on some of your paragraphs.
So you said somewhere, that you were a software developer. Now, do you know ANY software developer, that likes finding and fixing bugs? For some people that’s their job, and they are fine with it. But regular developers?
And you should also take psychological factor into account yet again, and psychological factors are most important. So imagine, that you have to work on the same part of the game/software for months without having any changes. So you do something, all other people in the company also do something, but month after month after month there is no noticeable changes. Some bugs are getting fixed, performance gets better, but you don’t get that feeling of accomplishment. And that’s rather depressing.
Yes. But working on still means adding new stuff. I don’t know any devs, that would like to take a project and just waste a year or so just fixing bugs in it and improving its performance. Developers don’t like that kind of stuff, cause they are more or less smart, and smart people are creative. What are we talking here about, if even commenting stuff is such a pain for programmers and have become a meme. Digging in the code for months should be much more painful.
As I said before, these two things do not contradict each other. That’s psychological, not rational. From rational point of view your statement makes all the sense.
Maybe you are right. Maybe I put too much emphasize on this one. All the other stuff that I mentioned before probably is more important.
Although. If they have a semi-ready DLC, which I bet the have. If they have a sem-ready DLC, that might be a yet another source of discord. Some people say “Hey, we’ve done our part, we need you to program some staff to keep working”. Others respond like “We’re busy fixing bugs here, you know”. And this stuff can lead yet to another set of disagreements and irrational decisions. Especially if FS doesn’t have a clear hierarchy and firm authority.
@NikKotovski No offense, but almost all of this are wild assumptions. Maybe it holds some merit, but building an entire argument on it makes said argument baseless. Also psychological analysis through the nets is weird.
On topic: i just returned to the game after letting some steam off. Updates rarely affect my gaming habits.
These words is just a generic statement filled with some not so hidden offense. If something is wild for you, if you do not understand it - you can just ask for explanation. There is no shame in that. And if you disagree with something - make a point. Because right now your post is filled with some assumptions and no reasoning, not mine.