So on reddit today there’s a post from a guy who got 3 reds from one General’s Vault, and another from a guy who says he’s got 5 reds from champions chests in 20 hours of play since 1.05 went live.
Meanwhile I haven’t received a single red since before 1.04 after some 150 hours of play (Granted I haven’t played 1.05 that much but I’ve certainly played at least 20 hours and gotten a good mix of champion and legend boxes).
This particularly highlights the fundamental problem with your approach to end game loot. It doesn’t matter that you “massively increased drop rate” if the drop rate is still just a fixed RNG function. Unlucky people will continue to get no veterans but lucky people will get a few more veterans on top of their already absurd pulls.
Right now I’m personally averaging 1 red item every 100 hours or so (and 1 hat every 100 commendation chests). That is so absurdly indefensible to the point of being pathetic. 3 of the reds I have aren’t even meaningful since 2 are duplicates and I don’t even use the one red weapon I have.
The wild lack of meaningful rewards, along with the various game-ending bugs and difficulty spikes leave me with no real incentive to grind the game with randoms. And the team of friends I regularly play with and can trust to be competent have already started moving on to other games, a few even went back to Vermintide 1, so I have drastically reduced my play time. Past few nights when I did log on I’ve even seen it take a few minutes to fill up a random quickplay match. Granted this was pretty late at night, but just a week ago quickplay would fill up instant 24/7. This suggests to me (along with my 100+ friends list with only a handfull still logging on to v2 any given day) that player count is rapidly diminishing.
Your house is on fire, Fatshark, and you need to do something soon.
Again, I’m not asking for free reds or welfare reds and not even asking for the return of the bounty board, (which I kinda dislike anyway because in V1 it let people grind Easy - difficulty keys and still acquire reds via contracts, diminishing their value as a representation of the owner’s personal skill). I’m just asking you to remove that variance so that the unlucky and very lucky players alike will all personally experience the same rate of veteran item acquisition as the average player does.