I went from having a Legend win rate >90% regardless of group pre 1.0.6 to prolly <10% post patch, no matter how stacked the team. The AI director is completely haywire and every run feels like it’s a deed run with more hordes + bigger hordes + more (totally silent) specials. Even berzerkers generally aren’t making a peep now.
Before reaching the starting area in any level over the past few days it’s been: multiple hordes, a boss + their horde combined with another normal horde, dozens of specials, dozens of elites, and it seems like virtually every spawn group contains twins (eg. 2/3 will be gas, 2/3 will be leaches, 2/3 assassins, etc). It’s bizarre. 3x disabler followed immediately by a 4th disabler when one is dealt with is not uncommon. If we manage to get through to the relative safety of the funnels and corners within the level, where we can actually hole up during hordes, the AI director keeps the special pressure on non-stop to the point that sometimes you’ll clear a horde, have to waste time deleting specials that are being coy douchebags (eg. a blight stormer hiding behind a wall but blocking your path with storms), and have to deal with another horde pretty much as soon as you’re finally able to move forward. Then, after what feels like an eternity, you’ll be near the end of the level and the director will spawn an entire off-schedule horde directly on top of your group with everyone totally surrounded before they can react (ie. the whole horde spawns directly into the play area, ready to deal lethal damage immediately), or it’ll drop a silent patrol on your head in the middle of hordes+specials, or more silent specials, etc. etc. Post 1.0.6, I have the kind of kills/damage on a -failed- level that I’d see in a completed deed level in 1.0.5. Takes as long just to begin a level now as it did to be half clear before in a switched on group.