For Fatshark, this is surprisingly responsive. The mod isn’t that old, it had to come to Fatshark’s attention through layers of management. Once there, looking at the existing Mod policy and rules, it’s unclear where this explicitly and directly violates any of those rules (however one feels about that may be a different matter). I could be mistaken, but I don’t recall any actual aimbots or speedhack mods available. Meanwhile, Fatshark’s interpretation of directly affecting/griefing other players historically focused on stuff that directly automates play or bypasses content, as opposed to just making players more aware of things (e.g. they’ve appeared to be cool with mini-game mods showing you the pattern, but not with something that plays the mini-game for you or that removes the need to complete the minigame), so where they stood on that (at least for this mod) probably had to get hammered out within Fatshark.
It sounds like we’re looking at a back-end Dev update (as opposed to changes in the mod policy or enforcement against users) from what Julia said. Given that the impact a wallhack has in this particular game is relatively small, particularly for the average player (as has been discussed previously in the thread, even accepting it as a cheat in need of fixing, nobody seems to think it’ll let someone hang in a difficulty beyond their actual skill level, it’s not an IDDQD level of power), I suspect that devoting dev resources and release pipeline to manage a mod with a few hundred downloads isn’t the #1 highest priority even if they’re intent on doing something about it.
Well, the problem in this case is that nobody’s opinions on cheating except Fatshark’s are relevant in this case, not yours, not mine, only Fatshark gets a say. Fatshark are the only ones who can define “cheating” in any way that matters.
Fatshark has mod rules, and those mod rules are extremely permissive. 3 years post-release under those rules, and Fatshark has been cool with tons of mods enhancing tactical/informational awareness. Even in the case of this particular mod, they don’t appear to be banning the mod or acting against users or changing the mod policy, but instead making internal code changes to adjust specific functionality.










