AYY we back on this topic? Because I’m back on this topic. I saw the other post getting necro’d and mid-essay I started to think maybe it’s time for a new thread. My new favorite Feetguns have pretty much filled the niche I’ve always wanted for Rep pistol and then some, to a huge degree. The shotgun value of Gryphon feet is delicious, just absolutely decadent. Clears hordes as well as fireball staff while not being OP versus armor and bosses with Bounty Hunter or Zealot passives, love it!
But now I can’t help but feel the community’s desire to improve just the shotgun part of the rep pistol is outdated (hence the new thread).
At no point since the Repeater Pistol’s big change in 1.6 has this weapon ever found its identity or felt satisfying to use. People wanted a powerful burst weapon and got one that, with max investment, found a niche killing Chaos Warriors, but that aspect was removed and became way more trouble than it was worth after patch 2.0 (and rightfully so IMO). The player base continued to want this weapon’s shotgun use to find worth and the mod-inspired second balance beta gave the burst the Linesman cleave modifier, which was really interesting (could kill more plaguemonks standing in a line than you would ever encounter in a real game). Still wasn’t enough.
So I’m going to say it, weapon just needs to be redone from the ground up. Throw away everything we thought we wanted from this gun. Give it new damage profiles, new values, new ammo pool, new rate of fire, new animation timings, new everything. We’re in a post Gryphonfeet world and I don’t want to go back.
We already know the damage is bad. Players have been posting essays about it being unacceptable for 3 years! For the ammo pool it has, it is needlessly weak.
Here’s a quick comparison I threw together, with ammo count on the side. Repeater Pistol gets two ammo counts because the alt-fire is a completely different attack at the cost of 8 bullets.
The primary fire is half the power of its counterparts for 10 more ammo. But it’s shotgun is just barely better than other shotguns for just 5 shots (but can’t break shields). Can’t put it more plainly. We’ve tried to make the shotgun part work, but it won’t. It’s either too powerful because of Bounty Hunter passives or completely useless. The current identity of Rep pistol as a gun that can switch between a single fire projectile or a shotgun does not work with the current game.
So dump it. Dump the shotgun theme completely. Junk it. Let the two players who liked it deal with it, the motif was nerfed pretty early in this game’s life and will never be made right.
Up the damage of projectiles to near Swift Bow charged shot standards, and make the bullet spray 8 actual bullets being shot like the Repeater Handgun does it instead of the current extremely ammo intensive version that is a single attack that costs 8 bullets. Obviously not a carbon copy of repeater handgun, it needs that flare to make it different and fun, but not like 1.0 Repeater Pistol either, because I get we shouldn’t have super synergy with Bounty Hunter that allows for 8 simultaneous critical shots that can all pen super armor and delete Chaos Warriors with ease while refunding 60 bullets with Scrounger. I know it’s obvious, but it has to be stated because I don’t want to be confused for someone wanting massive amounts of power creep to the point of having a Chaos Warrior deleter again, that is a terrible role to try and put on a weapon with a high rate of fire and a high ammo capacity. But 8 bullets fired in rapid succession needs 8 chances to crit with the appropriate damage feedback. That way if used on Bounty Hunter he has 1 guaranteed critical shot and a big ol’ 9-round burst shot if used with Prized-Bounty, but also because this is the only way it’ll ever be competitive with Brace of Pistols on WHC or Zealot. You can even ditch Linesman on Repeater Pistol this way, too, because it won’t need to cleave an entire horde if it can actually do things.
Will these changes make Repeater Pistol too good against patrols and bosses? I don’t know, maybe? With a strength potion, you’re probably able to chunk a bunch of stormvermin in 5-6 bursts, but probably not absolutely delete them like BoP used to. Against a chaos patrol, yes, a strength potion should let a single burst of 8 bullets kill a single chaos warrior, that’s fair, you only get 5-6 chances to do that. I don’t think bringing this weapon up to any degree of standards with other weapons will introduce power creep that’ll make the game less fun.
tl;dr: gun bad, make good, but not Bounty Hunter 1-hit kill CW good.