To me Griffonfoot took the niche I would previously have liked to see RP take, so here are my new thoughts on the weapon.
They should just commit to the Prized Bounty build and turn it into a handcannon with extreme burst damage. How exactly to go about this I’m not 100% sure, but something along the following lines:
- Leave the primary fire how it is, it’s basically fine
- Tune up the alt fire base damage a heap, but tune down the crit modifier a little. The desired end result being an alt fire that does much more damage than it does currently without a crit, and still a decent bit more than it does with a crit currently
- Up the alt fire penetration a bit more, and tighten the spread a bit
- Slightly speed up the alt fire warm up animation
- Reduce range damage drop-off significantly
- If necessary, further gut its ammo generation with Scrounger
Now it has an identity. It’s a low sustain burst weapon you treat a little like the Trollhammer, considering where it is and isn’t worth busting it out to quickly end a threat. The cleave and damage means it can be effective at dealing with a wide range of threats, from a pack of monks to a Chaos Warrior. The buffs to non crit damage ensures that when prized bounty isn’t up, you still have the option to use it to good effect at the cost of quickly running through your ammo if you do this often.
I really don’t think that would be too much considering how limiting the ammo pool/prized bounty playstyle is. It can be the epitome of burst damage and I think that’d be pretty cool.
Volleybow is much simpler to fix. JUST GIVE IT ITS BBB CLEAVE BACK YOU COWARDS. Or give us a talent option to spec for ranged cleave if the former option is too distasteful for FS.