The choice of word is quite clear: A hit is something that connects. You could argue whether it has to deal damage, but implying that a critical hit is suddenly a critical strike or a critical attack goes against the explicit wording and again, it raises so many different questions about the implications that we need clarification. A critical hit is not a critical attack. If it was, it would regenerate ammo without hitting. If all bullets crit in the volley (which they do if the volley crits) and all bullets hit, they are individual critical hits. That makes sense. Even the limited procs is not covered by the wording, as a critical arrow that pierces enemies and hits all of them produces, by definition, multiple hits and they all deal critical damage.
That doesn’t mean that this is set in stone, they can change it if they want. But to imply that this whole mechanic that worked like that since the game was in beta and was never question all of a sudden was NEVER INTENDED to work this way, despite the wording and the very clear definition of what defines a HIT, that is just pulling stuff out of your bottom - especially when you change that with a small patch, without any explanation and just flag the bug report as “not-a-bug”.
It KINDA feels like FS listening to the people complaining about the evil ranged meta® and now want to pretend that this was neeeeeeeeeeeever their intention. Essentially, they are pulling a George Lucas.
Seriously though, I can’t stress enough how urgently this needs an explanation.