Since, as it would seem, the “nerf” to the interaction between the repeater pistol and scrouner is intentional (which accomplishes virtually NOTHING, I repeat, NOTHING towards BH having virtually infinite ammo and only makes the weapon less attractive than it already is for anyone that isn’t BH), it got me to think that the problem is not, apparently, Scrouner and ammo regen per se, but that it performs so vastly different on weapons. There is hardly a weapon where you could argue that it has a solid middle ground (one actually was the repeater imho): It is eather completely bonkers in its ammo regeneration potential or so ineffective it might as well not even exist as an option to roll on.
So here is a revolutionary thought: Make the effect weapon-specific. As in: More or less ammo regenerated.
E.g.
All weapon’s that have a “volley” mode (which in essence is only volley xbow and repeater pistol, since repeater handgun on Kruber on volley xbow on Keri crit each shot individually) regenerate 1 ammo on crit.
I’d also put graker and blunderbuss on this list, not because I think their primary fire warrants a change (which it doesn’t since only the center pellet has the ability to proc traits), but because of their ammo regen on buttstroke.
All weapons that fire single, piercing projectiles can stay at 2 ammo. Again, BH and crossbow will still be able to sustain virtually infinite ammo, but this would still be the case with 1 ammo. BH is not the standard to go by, as long as you can regen ammo on crit, you cannot hurt his ammo regen in any feasable manner on most weapons. But human bow is kinda dependent on ammo regen on crit if you want to be able to do your huntsman thing (and again: Ranged carreers need to be able to use their ranged constantly. That’s their thing. Reduce their ability to use ranged as their main damage tool and they become really bad and squishy melee heroes that use their ranged weapon in the same way like anybody else does and none of the ranged carreers has ranged weapons that are that much stronger that would balance them only being able to use them occasionally), and RV has no means to boost his crits past 15%, which makes Scrounger already very unreliable as a means of ammo-sustain. Keri longbow is fine ammo wise, even right now with scrounger, you will need to rely on your passive ammo regen abilities, swift bow only works if it has plenty ammo available and hagbane doesn’t benefit from either ammo regen trait too much since it doesn’t pierce and the cloud doesn’t proc (anymore ). Volley Xbow on Shade is fine since volley arrows crit individually.
Weapons that deal hefty single target damage and/or don’t pierce should regen 3 ammo on crit, which essentially means handguns and the BoP. Running crit builds on those is already questionable as it is, but it would allow for more varied setups.