Personally I long for the days when the alt fire was that strong. I want it to be strong again, just not busted like in the past. God damn it was satisfying shotgun blasting enemies in to oblivion.
Just donât give current Zealot a shotgun, for the love of SigmarâŚ
If he gets a Blunderbus before nerfs to his Ranged Power, Iâll take a long break from this game.
Repeater Zealot when?
The repeater pistol was never overpowered, yes, even when you had inbuilt crit.
People are overvaluing it, because the only difficulty available was legend. What people forget is that they literally doubled the repeater pistols damage on range at a later point, as well as increased itâs damage by a huge amount (single shots). So no, it was bad at that stage of the game as well.
The repeater needs way higher armor damage on the single shots without crits, and more spread, cleave and damage on the altfire. Itâs that simple to make it viable across more careers.
Too bad it didnât get buffed more during the balance beta. I mean surely the feedback werenât lacking.
all i want is to use the alt fire like a shotgun in horde, then get 1 melee kill to refresh the crit buff, then shotgun, then 1 melee kill, then shot gun. i wanna do this as my standard procedure for horde on bh and never run out of ammo.
You can do that currently, 3 ammo Repeater blasts are still quite devastating.
Missing a shot means youâre out of ammo of course, probably best to take Salvaged Ammunition as a fail safe. Itâs not ideal but it kinda works.
u will run out of ammo because u spent 8 ammo and get 2 back
Youâll get 3 ammo back. Assuming you donât fire on non blessed shots and donât miss, you can indefinitely fire 3 ammo shotgun blasts. Itâs a meme worthy build tbh
oh u mean non full clip (8 shot). i wanted to fire the 8 shot alt fire and not run out of ammo XD
currently if i use the repeater pistol i have to pick the blessed shot doesnt consume ammo talent which isnât as fun
i was thinking the same thing. The windup for alt fire needs to almost instant. That would make it usefull for all classes imo, even without dmg buff. Adding "winding it up longer for tighter spread " would be a dmg increase in some way because it would let headshots be more devasting.
If you truly want to experience how bad this weapon is, use it as your ranged on Cata-Chaos-Wastes. You can blow your whole magazine into some specials and they wont die. With GFP now being a thing, Salty has a âproperâ shotgun weapon, this thing becomes even less viable. But the first (and only) time I tried using it on Chaos Wastes, I was legit shocked as to how bad it performed. It gets outclassed by BoP and Volley in a way that is not even funny.
The armour damage has to go up, the secondary damage has to go up and the damage fall-off has the be loocked into.
This comment didnât age well.
Actually, now that Saltyzpyre classes now have a general shotgun-weapon available, should this re-open the discussion on the Repeater Pistol?
Ever since the old, old days of the Bluntsman Monster-Killer, before shotgun damage was nerfed a lot vs Monster Armor, the Repeater Pistolâs Alt-Fire suffered a great deal from it, and it didnât even clear chaff all that well, when they were stacked up. If I recall correctly, the mod-overhaul that was basically ported into the game with some Fat-Shark changes added Linesman or something to the Altfire, which made it better against stacked hordes.
From when I last recall playing the weapon, it was pretty much REQUIRED to take the free shot talent, along with Hunter if you wanted to be able to do decent damage against anything with the altfire, and even then you had to dedicate all your resources for Crit Power and Power Vs Chaos if you wanted to one-tap a Chas Warrior on Legend. Even then, it had to be a good portion of headshots in that burst of fire. Generally, you just run out of ammo far to quickly, on any other build unless youâre being very conservative with your shots.
I recall someone commenting that they actually used the Repeater on Zealot, because they liked the fast-shot left clicks for dealing with short-ranged specials, but I almost never saw any non-BH Saltz classes with the weapon myself.
Personally, I recall having a ton of fun back when the glitch/bug was in place that allowed the shotgun-type effects to trigger multiple times, and give the Repeater Pistol like 16 bullets back per altfire on crit with scrounger. Went on a twitch run and had an absolute blast with it.
The weapon, IMO, has settled pretty much into the âone shot per 10-seconds nicheâ, and its unlikely to leave it. And it would take a lot of work for Fatshark to change it, work which I doubt theyâd be willing to do. I get that they wonât change Scrounger to be able to do that kind of stuff again. But if they could just make it so the Alt-fire was just firing off all 8 shots of the left click at once, I think thatâd be nice. Entirely removing the shotgun damage-type, with all its deficiencies against Armor without crits, now that Saltz already has another shotgun at hand.
Then again, that might make it best in class, with BHâs guaranteed Crits. I admit to being a bit of a fan of the weapon, and wouldnât really mind it being just a bit âtooâ good. Saltz already doesnât lack for choice in ranged weaponry with the Crossbow and Brace of Pistols already being the top choices. Poor Repeating Crossbow, though, I donât recall it being especially good, either.
Opinions, or should this just die?
To me Griffonfoot took the niche I would previously have liked to see RP take, so here are my new thoughts on the weapon.
They should just commit to the Prized Bounty build and turn it into a handcannon with extreme burst damage. How exactly to go about this Iâm not 100% sure, but something along the following lines:
- Leave the primary fire how it is, itâs basically fine
- Tune up the alt fire base damage a heap, but tune down the crit modifier a little. The desired end result being an alt fire that does much more damage than it does currently without a crit, and still a decent bit more than it does with a crit currently
- Up the alt fire penetration a bit more, and tighten the spread a bit
- Slightly speed up the alt fire warm up animation
- Reduce range damage drop-off significantly
- If necessary, further gut its ammo generation with Scrounger
Now it has an identity. Itâs a low sustain burst weapon you treat a little like the Trollhammer, considering where it is and isnât worth busting it out to quickly end a threat. The cleave and damage means it can be effective at dealing with a wide range of threats, from a pack of monks to a Chaos Warrior. The buffs to non crit damage ensures that when prized bounty isnât up, you still have the option to use it to good effect at the cost of quickly running through your ammo if you do this often.
I really donât think that would be too much considering how limiting the ammo pool/prized bounty playstyle is. It can be the epitome of burst damage and I think thatâd be pretty cool.
Volleybow is much simpler to fix. JUST GIVE IT ITS BBB CLEAVE BACK YOU COWARDS. Or give us a talent option to spec for ranged cleave if the former option is too distasteful for FS.
Could go in reverse and make the left clicks more punchier and the right clicks more horde focused.
Left clicks more in line with Repeater Handgun fire rate and damage wise.
Right clicks cut in half to 4 ammunition (damage adjusted to match) to make it more usable outside of prize bounty.
Iâve been running BH Repeatergun (inf, critpower) charm (inf, Critpower) on Cata and itâs quite good but i donât think I would run it without reds and BH. I use the alt fire for Maulers(i have gotten 3 maulers in one volley),zerkers and specials. The nice thing about the alt fire is that it always hits, so you wont miss that packmaster or assasin flying by. For far away targets i just go plink plink plink and they are gone.
You wont be deleting SVs and CWs with the repeater but you have pretty solid melee talents and your ult for that.
I think "open wounds"talent , âScroungerâ trait and "assasin"talent is mandatory for this.
I still think Repater needs a little help, but just a little
Upping the ammo reserves would help a lot. The Repeater Pistol can already deal a lot of damage but it runs dry too easily.
Itâs much better to run hunter, and just forego using the alt-fire completely apart from situations where ammo is readily available, or nuking a boss which needs to go down quickly. Ammo really isnât an issue, when every special unit die in a single shot, apart from packmasters which die in two.
Iâve said it before and iâll say it again. The repeater pistols ammo pool is not the weapons main issue, itâs how insanely lackluster the alt fire is and how weak the weapons armor damage is apart from crits.
There really is no reason that a blessed shot alt-fire in an SVâs nostrils should deal comparable damage to a single headshot from the crossbow.
Alt fire buff. i think whats mentioned earlier about buffing armor and penetration and slight nerf to crit dmg is the way to go.
If i stopped using alt-fire, wouldânt the repeater just be weaker BoP?
ps: i dont mind it being ammo hungry, if the alt fire was worth tho.
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