So WPoS is pretty cool, I dig the design. There is one thing about him though that especially feels bad to me, and that’s the semi random activation of Righteous Fury. In the games I’ve played with him so far, it’s been a very frequent occurrence that Righteous Fury will activate right towards the end of a wave, have minimal uptime before everything is already dead, then be gone by the next wave. Yes, this is less of an issue the higher the difficulty, as combat becomes close to continuous and your uptime naturally improves.
However, I’d like to propose a change that gives players a little more agency in their use of Righteous Fury:
Instead of auto activating on a full fury bar, instead the bar is locked at full until manual activation. The tricky thing here is what you designate as the activation trigger. The best I can currently come up with is that Righteous Fury then activates on your first heavy attack. Whether or not the heavy attack needs to connect with an enemy to activate is probably unimportant, but all feedback on the idea would be very welcome. I do appreciate that intentionally avoiding heavy attacks to save your passive might be a little awkward for some weapons, but I figure with two weapons slots it’s likely you’ll have an option to mostly spam light attacks in the mean time. That said if anyone can come up with a better trigger that’d be great.
This would let you sit on your passive till an opportune moment arrives, without increasing your overall uptime, giving you more agency in how/when you use it.