Worst Experience in Darktide?

Not sure if you use mods at all, but there’s one that allows you to leave right after you beat a mission or if you lose one. But yeah, of course this won’t be implemented base game. We can only dream.

How many of you leave a mission lobby soon as you see some playstation symbols in Auric :smiley:

But honestly though I have come across some good Xbox psykers. Saw once a steam player get annoyed due to him smite stun everything. Mission took way longer as result, but hey I just chop chop and felt easy mode, then move on.

But watch out if you’re with a 3 player party where they all have this symbol. That’s when you know potentially the vote will swing if they decide to kick. Within first 2-3 mins you can always tell by the way they share to you, watch your back etc. If you get bad vibes.

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I like to see the scoreboard, even if the mission is failed.
Yesterday I did a mission… I carried the other guys (I was dealing 2 times their damages) and I made an error… a big one. Was trapped and killed.
I was about to type “gg” cause when such scenario happens, this is usually the game over. Then, I told myself, “don’t be rude, after all they could succeed I will respawn inside the area and they will just have to deliver me, not really difficult”.
Guess what… they all died in less than 1 minutes. This is the usual path when you carry players… if you fall, end of the mission.
But still, I like to see the scoreboard, and one had left even before it. This is pretty annoying cause I miss lot of informations. I don’t care of their performance, I care only about numbers that explain what happened and how I played and the efficiently of my current build.

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Yeah, I used to care about looking at the scoreboard out of curiosity’s sake. Not really anymore, honestly. Usually, like 90% of the time; I’ve always had the highest DMG output. Now, I could care less about it if you’ve just been playing for so long you just seen it all before. That’s why I leave right after mission ends. Plus, If I fail & I’m downed & the other guys cannot get me, I leave. Not because I’m trying to be a dk or anything like that. Just in hopes the run will be saved because when the bot takes over… it will just turn into another person that can hopefully save it or the bot can maybe res somebody & save it that way. I do find that more noble in my mind in such a circumstance.

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That’s an interesting way of looking at it from that prospective. Always thought people were just embarrassed of being downed, so they leave, but of course that can happen too. I guess sometimes there is reasoning behind it.

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trying to clutch a game then dying to random BS. I.e. bomber fire while grabbed by a chaos spawn

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As an Ogryn main, I’d like to add ‘kill stealing’ to this list.

As an Ogryn I need to make contact with the enemies I’m swinging at with my pickaxe but because every other archetype seems OP to hell and back ATM, I generally just get a sea of exploding enemies Infront of me and no toughness regen because the little turds I’m playing with keep destroying all the enemies before my axe swing is charged. ITS INFURIATING.

Ogryn is bound to heavy swings because of the lame talent tree so let the damn Ogryn hit the things that he is toe to toe with!! There’s plenty of enemies for you go hit yourself, let the Ogryn recharge his damn toughness.

…Yes I just had one of “those” matches. :laughing:

And the odd one here and there is totally fine and unavoidable. But I know some people wait until I have taken 3/4 health off enemies with a swing then waltz in and take all the kills before the next swing. I know this because when people do this it’s consistent for a whole mission and usually there are loads of other enemies that should have been their priority. This often leads us to get cornered because they’re too damn focused on getting some easy kills after an Ogryn has swung a pack of enemies into near death.

How anyone can say Ogryn isn’t nerfed to hell is beyond me. Takes 2 overhead swings of a fully charged heavy branx swing to kill a single damn crusher and yet veterans and psychers can seemingly melt whole packs of them in seconds. Drives me nuts.

I think all the other classes need nerfing if Ogryn is going to stay this weak.

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I know that as zealot. when it happens, I go away of the said smart guy… cause, obviously, he wants to make me killed.
As a result, sometimes, they die miserably cause several need a wall between them and enemies.
That’s how I can go out of coherency (that and the fact I always explore and check all chests and locations).

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A zippy zealot can get away from those players. Ogryn is slowest and now seemingly weakest class so there is no real espace unfortunately. Everyone can catch an Ogryn.

Also the team generally need to stick together but damn can’t they focus on their own battles.

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Try this build, you wont have a problem with kill steals, this is my best havoc 40 build with ogryn.

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I may be a bad ogryn…
I explore with all classes… it means that, with all classes, I go out of coherency. I would not if players would check chests… but they don’t.

A karsolas? I love karsolas and use it 90% of the time. But there is no way you’re killing anything with a karsolas before the trigger happy team melt everything, surely?

If it takes 2 fully charged swings of a full branx (with thrust!) to kill a crusher in h40 then karsolas insnae gonna do it.

I dont know maybe i get low dmg teams, but as a frontliner with Ogryn mostly i take all the kills with this build.

Something feels off about the new Heavy Stubbers… or is that just me? They’re not bad or anything, I just can’t quite place my finger on what perturbs me so. I’m thinking that maybe they take a little bit too long to reload? I definitely like them in general, though.

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I didn’t like them. I’d only have used the ‘sniper’ variant with high power and slow reload…but as usual, it’s just underwhelmingly weak to be useful.

Something that slow to fire and reload needs to be seriously powerful. Felt sluggish.

I’ve added a catapult to my recent Ogryn wish list. It would behave very similar to the big friendly rock but using a catapult and taking a secondary weapon slot instead of blitz. Which is the kind of risk/reward high power weapon I was hoping they’d make instead of that stubber rubbish.

Until then I’ll stick to my rumbler.

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what i dislike about stubber in general is the “long time commitment” to ranged i got to make when picking this weapon for an engagement.

bit weird to explain in text form, but with the kickback, damage output as a whole blurs together and complement each other fluidly.

paired with the branx it´s churning out damage while staying ever agile and moving, thus keeping me alive in the process.

stubber seems a fixed-situation kinda weapon, narrow doorway, corridor, mates keeping enemies occupied etc.
but if i ever want to relocate i have to go through the same slow motions again which feels like walking in tar or mud.

so all in all the stubber i guess works if you are a contributor rather than the playmaker. :man_shrugging:

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Yeah it’s definitely a wep that needs you to commit to pulling out your ranged wep, and also requires you to play differently in melee as a result. When I play with a heavy stubber my melee positioning changes because if a trapper shows up at point blank, I don’t have the ability to blast the trapper after a quick swap. So as a result I have to play in such a way trappers won’t tap me on the shoulder. Whereas with a ripper or kickback I could just swap and blast and keep meleeing.
It actually changes how you approach the game as a whole; instead you now have the ability to plant your feet, take point and shoot a couple high prio targets all over the area.

I really like them for that reason. It adds actual playstyle variety to Ogryn. One could argue it’s not the most fitting weapon for an Ogryn stylistically since it’s like a sniper rifle with a headshot bonus, but it’s fitting enough and the added gameplay variety is well worth it. Plus their tuning is solid. They hit really good breakpoints and have multiple distinct ways to build them, and both gunlugger and melee can have fun with it. A pretty good addition to the Ogryn arsenal and I hope this is the standard by which new weapons are added.

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I don’t feel quite as strongly against the 1/2 Heavy Stubbers as you do, but I do understand your frustration with them.

I love my Rumbler a lot, nothing’s dethroned it as my main Ogryn Ranged yet… but maybe I’ll warm up to the Heavy Stubbers after some more time of getting to know them?

I definitely do spend the majority of the mission with my Heavy Stubber out, although that’s not inherently a bad thing.

I also just happen to find the Heavy Stubbers’ Blessings a little boring. Blaze Away and Overwhelming Fire together on the Krourk Heavy Stubber’s pretty funny, though.

I agree. Maybe it’s just those accursed Ogryn Skill Tree nerfs getting to me? I hope that Fatshark rectifies those soon.

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I gave Limbsplitter a go on a branx and very impressed with it! I think I have found an answer to my woes (slightly). Thanks for the tip :blush:

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I’ve had a few of those, it was clear how they had that hidden information too after a while. One match was so bad, the dude had it down to a science, that we left mid-way, that’s all that dude did.

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