Steam won’t even start the launcher. I click play, it does nothing and then stops. Prtotectet game starts the game but i only get an backend error.
I was in the second beta and didnt get to play once.
I only get a consol_logs if i try to start via ptotected game.
there is no launcher.log
Consol log
[Log version] 1
[Session] fd057478-dc67-42a5-82e5-7555952b7319
UTC time stamps
23:29:28.570 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3533
23:29:28.570 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3545
23:29:28.570 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3548
23:29:28.570 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3553
23:29:28.570 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3556
23:29:28.571 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3572
23:29:28.696 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3598
23:29:28.715 [HTTP Cache] Initialized cache: C:\Users\Unart\AppData\Roaming\Fatshark\Darktide\http_cache.db
23:29:28.716 [HTTP Cache] Cache file size: 12 kB
23:29:28.728 [Backend] Created
23:29:28.728 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3603
23:29:30.085 [Steam] Steam systems will be disabled.
23:29:30.085 [Application] STARTUP: setup eos, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3624
23:29:32.514 [EOS] Overlay library loaded, version ++EOSSDK+Release-Overlay-CL-21323361
23:29:32.514 [EOS] Beginning dxgi factory detour
23:29:32.514 [EOS] Factory detour complete
23:29:32.514 [EOS] Beginning swap chain detour
23:29:32.514 [EOS] Attempting to create swap chain using D3D11
23:29:32.514 [EOS] Successfully created swap chain using D3D11 with feature level b000
23:29:32.514 [EOS] Swapchain detour complete
23:29:32.514 [EOS] Overlay loaded and initialized
23:29:32.727 [EOS] Has EAC Client
23:29:32.727 [EOS] [AntiCheatClient] AddNotifyMessageToPeer bound with NotificationId=[9]
23:29:32.727 [EOS] [AntiCheatClient] AddNotifyPeerActionRequired bound with NotificationId=[10]
23:29:32.727 [EOS] [AntiCheatClient] AddNotifyPeerAuthStatusChanged bound with NotificationId=[11]
23:29:32.727 [EOS] [AntiCheatClient] AddNotifyMessageToServer bound with NotificationId=[12]
23:29:32.727 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3632
23:29:32.884 error: [D3D12_RENDER_DEVICE] SL Error: '[22.11.2022 00-29-32][streamline][error]dlss_gentry.cpp:951[updateEmbeddedJSON] Hardware-accelerated GPU scheduling in Windows OS needs to be enabled - please see Hardware Accelerated GPU Scheduling - DirectX Developer Blog
’
23:29:32.917 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce GTX 1070 Ti)
23:29:34.366 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true
23:29:34.366 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: false
23:29:34.694 [Application] — CPU
CPU: Intel(R) Core™ i5-8600K CPU @ 3.60GHz
Vendor: GenuineIntel
Logical processors: 6
Family: 0:6, Model: 9:14
Type: 0, Stepping: 10
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000100 00010000 00001000 00000000
ECX: 01111111 11111010 11111011 11111111
EDX: 10111111 11101011 11111011 11111111
— Memory
Physical Total: 16330MB
Available: 8016MB
— OS
Windows version 10.0 build 19045, 64 bit
Windows 10
Machine ID 9c64a718-5fd3-4922-b366-41002712ea07
— Network
Network interface: Intel(R) Ethernet Connection (2) I219-V (IPv4, IPv6)
— Input
No input devices detected.
— Graphics
Graphics card: NVIDIA GeForce GTX 1070 Ti (DirectX 12.1, 8073MB) Driver version: 52698
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)
23:29:34.694 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3636
23:29:34.697 [Window] Window => active
23:29:34.747 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3647
23:29:34.749 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3653
23:29:34.750 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3656
23:29:36.513 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size
doesn’t exist in render settings – skipping
23:29:36.513 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesn’t exist in render settings – skipping
23:29:36.513 [RenderInterface] user specified render setting: cacao_downsampled
doesn’t exist in render settings – skipping
23:29:36.513 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size
doesn’t exist in render settings – skipping
23:29:36.513 [RenderInterface] user specified render setting: local_lights_shadow_atlas_size
doesn’t exist in render settings – skipping
23:29:36.513 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesn’t exist in render settings – skipping
23:29:36.695 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3659
23:29:43.929 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3661
23:29:43.929 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3663
23:29:43.929 [Save] Save dir: C:\Users\Unart\AppData\Roaming\Fatshark\Darktide
23:29:43.929 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3702
23:29:43.948 [Lua] [ParameterResolver] Resolving Game Parameters
23:29:43.948 [Lua] [ParameterResolver] Resolving Development Parameters
23:29:43.948 [Lua] [GameStateMachine] Init state StateBoot
23:29:43.949 [Lua] [GameStateMachine] Init state StateLoadRenderSettings
23:29:43.949 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 4124
23:29:43.949 [EOS] Probing swap chain to determine device version
23:29:43.949 [EOS] Probe complete, determined: D3D12
23:29:43.949 [EOS] Window subclass attached to 00000000001406D6
23:29:43.949 [EOS] Creating overlay widget manager
23:29:43.949 [EOS] Overlay ready. Firing 1 OnReady handlers
23:29:43.949 [EOS] Updating Platform SDK Config, Time: 11.222279
23:29:43.951 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets
23:29:44.784 [EOS] SDK Config Platform Update Request Successful, Time: 12.024063
23:29:44.785 [EOS] Start Session (User: …)
23:29:44.785 warning: [EOS] EOS SDK Analytics disabled for route [1].
23:29:44.786 [EOS] Updating Product SDK Config, Time: 12.057349
23:29:45.025 [EOS] Start Session (User: …)
23:29:45.194 [EOS] SDK Config Product Update Request Successful, Time: 12.432231
23:29:45.196 [EOS] SDK Config Data - Watermark: -934553538
23:29:45.196 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 12.432231, Update Interval: 342.639252
23:29:54.840 [Lua] [LocalizationManager] Setup localizers
23:29:54.862 [Lua] [GameStateMachine] Changing state to StateRequireScripts
23:29:54.862 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify
23:29:54.862 [Lua] INFO [Log Internal] Global log level set to: 2
23:29:54.863 [Lua] <>project = bishop<>
23:29:54.863 [Lua] <>project_branch = rel_2022_10_27_week2and3_for_pob_external<>
23:29:54.863 [Lua] <>build = release<>
23:29:54.863 [Lua] <>platform = win32<>
23:29:54.863 [Lua] <>title_id = 4711<>
23:29:54.863 [Lua] <>content_revision = 67139<>
23:29:54.863 [Lua] <>engine_revision = 74865beda97d4b0cbbd55384df54a6ee6e34207e<>
23:29:54.863 [Lua] <>rendering_backend = dx12<>
23:29:54.863 [Lua] <>teamcity_build_id = 238083<>
23:29:54.863 [Lua] <>server = false<>
23:29:54.863 [Lua] <>backend_env = dev<>
23:29:54.863 [Lua] <>machine_id = 9c64a718-5fd3-4922-b366-41002712ea07<>
23:29:54.863 [Lua] INFO [Testify] Ready!
23:29:54.944 [Lua] INFO [ImpactFxInjector] Found override for “void_shield” impact fx on damage_type: metal_slashing_medium
23:29:55.341 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings
23:29:55.374 [Lua] INFO [GameStateMachine] Changing state to StateGame
23:29:55.374 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]
23:29:55.374 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]
23:29:55.374 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]
23:29:55.374 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]
23:29:55.374 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]
23:29:55.374 [Lua] INFO [Input Manager] Created a InputService of type [Ingame]
23:29:55.374 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
23:29:55.374 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps.
23:29:55.374 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
23:29:55.374 warning: [Lua] WARNING [PresenceEntryMyself] Could not resolve a platform for authenticate_method: 1
23:29:55.375 [Lua] INFO [Input Manager] Init device: mouse, 1
23:29:55.375 [Lua] INFO [Input Manager] Init device: xbox_controller, 1
23:29:55.375 [Lua] INFO [Input Manager] Init device: xbox_controller, 2
23:29:55.375 [Lua] INFO [Input Manager] Init device: xbox_controller, 3
23:29:55.375 [Lua] INFO [Input Manager] Init device: xbox_controller, 4
23:29:55.375 [Lua] INFO [Input Manager] Init device: keyboard, 1
23:29:55.375 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed
23:29:55.375 [Lua] INFO [Input Manager] Using input from: keyboard(1)
23:29:55.375 [Lua] INFO [MechanismManager] Initialized without mechanism
23:29:55.375 [Lua] INFO [ConnectionManager] Combined hash: 8e06fe08152baf2d
23:29:55.375 warning: [Lua] WARNING [PresenceEntryMyself] Could not resolve a platform for authenticate_method: 1
23:29:55.375 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
23:29:55.375 [Lua] INFO [AccountManager] Using base account manager
23:29:55.383 [Lua] INFO [GameStateMachine] Init state StateSplash
23:29:55.383 [Save] Loading default
23:29:55.383 warning: [Save] Missing filename default
23:29:55.383 [Lua] INFO [Input Manager] Created a InputService of type [View]
23:29:55.383 [Lua] INFO [ConstantElementLoading] State changed nil →
23:29:55.383 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil →
23:29:56.018 warning: [Unit] Failed assigning a material to slot #ID[4d690cdd]
in mesh #ID[1457bf7f]
and unit #ID[4c75c4f2a74cb287]
, assigning default material instead.
23:29:56.018 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/video_view/video_view” with id: 1
23:29:57.163 warning: [Unit] Failed assigning a material to slot #ID[4d690cdd]
in mesh #ID[1457bf7f]
and unit #ID[4c75c4f2a74cb287]
, assigning default material instead.
23:29:57.163 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/video_view/video_view” with id: 1
23:29:57.815 [Lua] INFO [GameStateMachine] Changing state to StateTitle
23:29:57.815 [Lua] INFO [ConstantElementLoading] State changed → StateTitle
23:29:57.815 [Lua] INFO [ConstantElementOnboardingHandler] State changed → StateTitle
23:29:58.901 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/title_screen/title_screen” with id: 1
23:29:59.172 [d3d12 pipeline state] creating pipeline state for #ID[dac7ab2e]
23:29:59.340 [d3d12 pipeline state] creating pipeline state for #ID[3f9f0fac]
23:29:59.356 [d3d12 pipeline state] creating pipeline state for #ID[41fffa6a]
23:29:59.796 [Lua] INFO [StateTitle] Changing state idle → signing_in
23:29:59.813 warning: [Backend] steam auth not available due to steam core not set
23:29:59.813 warning: [Backend] Backend authentication platform (1) not available
23:29:59.830 warning: [Lua] WARNING [ErrorManager] Error “SignInError”
stack traceback:
scripts/managers/error/error_manager.lua:31: in function ‘_log_error’
scripts/managers/error/error_manager.lua:106: in function ‘report_error’
scripts/managers/data_service/services/account_service.lua:104: in function <scripts/managers/data_service/services/account_service.lua:95>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:508: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171>
, message: {
__locals = "
[1] x = Backend error:
Code: 1001
Description: Backend authentication platform (1) not available
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function ‘error’
scripts/foundation/utilities/promise.lua:52: in function <scripts/foundation/utilities/promise.lua:52>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:508: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171><</Promise Stack>><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<</Promise Context>>;
[2] (*temporary) = function: 0x037b5a90;
[3] q = table: 0x02a6dbe0; i = 1; obj = table: 0x02b06020;
[4] dt = 0.01666699996275; t = 4.5203995409063; async = function: 0x01c06250;
[5] self = table: 0x000fee90; dt = 0.01666699996275; network_is_active = false; t = 4.5203995409063;
[6] self = table: 0x0015e7a0; dt = 0.01666699996275; t = nil;
[7] self = table: 0x00013e20; dt = 0.01666699996275;
[8] dt = 0.01666699996275; ",
__traceback = “<>Error in promise resolve
stack traceback:
[C]: in function ‘error’
scripts/foundation/utilities/promise.lua:52: in function <scripts/foundation/utilities/promise.lua:52>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:508: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171><</Promise Stack>><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<</Promise Context>>”,
code = 1001,
description = “Backend authentication platform (1) not available”,
}
23:29:59.830 [Lua] INFO [StateTitle] Changing state signing_in → error
23:30:01.233 [Lua] INFO [StateTitle] Changing state error → idle
23:30:06.509 [Window] Window => inactive
23:30:06.661 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
23:30:08.476 [Lua] <>shutdown = true<>
23:30:08.477 [Application] Window signals application exit.
23:30:08.568 [EOS] [AntiCheatClient] RemoveNotifyMessageToPeer with NotificationId=[9]
23:30:08.568 [EOS] [AntiCheatClient] RemoveNotifyPeerActionRequired with NotificationId=[10]
23:30:08.568 [EOS] [AntiCheatClient] RemoveNotifyPeerAuthStatusChanged with NotificationId=[11]
23:30:08.568 [EOS] [AntiCheatClient] RemoveNotifyMessageToServer with NotificationId=[12]
23:30:09.123 [Lua] <>shutdown = true<>
23:30:09.138 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle →
23:30:09.139 [Lua] INFO [Log Internal] Global log level set to: 5
23:30:09.139 [Lua] INFO [Log Internal] Global log level set to: 2
[Log end]