console-2022-11-28-04.09.12-a38dea77-2177-461f-a73f-5a54158905f9.log
[Log version] 1
[Session] a38dea77-2177-461f-a73f-5a54158905f9
UTC time stamps
04:09:12.835 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3544
04:09:12.835 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3556
04:09:12.835 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3559
04:09:12.836 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3564
04:09:12.836 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3567
04:09:12.847 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3583
04:09:12.986 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3609
04:09:13.157 [HTTP Cache] Initialized cache: C:\Users\Eric\AppData\Roaming\Fatshark\Darktide\http_cache.db
04:09:13.157 [HTTP Cache] Cache file size: 2408 kB
04:09:13.159 [Backend] Created
04:09:13.159 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3614
04:09:15.700 [Steam] Steam systems will be disabled.
04:09:15.700 [Application] STARTUP: setup eos, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3635
04:09:18.591 [EOS] Overlay library loaded, version ++EOSSDK+Release-Overlay-CL-20622577
04:09:18.591 [EOS] Beginning dxgi factory detour
04:09:18.591 [EOS] Factory detour complete
04:09:18.591 [EOS] Beginning swap chain detour
04:09:18.591 [EOS] Attempting to create swap chain using D3D11
04:09:18.591 [EOS] Successfully created swap chain using D3D11 with feature level b000
04:09:18.591 [EOS] Swapchain detour complete
04:09:18.592 [EOS] Overlay loaded and initialized
04:09:18.763 [EOS] Has EAC Client
04:09:18.763 [EOS] [AntiCheatClient] AddNotifyMessageToPeer bound with NotificationId=[9]
04:09:18.763 [EOS] [AntiCheatClient] AddNotifyPeerActionRequired bound with NotificationId=[10]
04:09:18.763 [EOS] [AntiCheatClient] AddNotifyPeerAuthStatusChanged bound with NotificationId=[11]
04:09:18.763 [EOS] [AntiCheatClient] AddNotifyMessageToServer bound with NotificationId=[12]
04:09:18.763 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3643
04:09:19.625 error: [D3D12_RENDER_DEVICE] SL Error: '[27.11.2022 23-09-19][streamline][error]dlss_gentry.cpp:951[updateEmbeddedJSON] Hardware-accelerated GPU scheduling in Windows OS needs to be enabled - please see Hardware Accelerated GPU Scheduling - DirectX Developer Blog
â
04:09:19.658 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce GTX 1070 Ti)
04:09:21.388 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true
04:09:21.388 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: false
04:09:21.569 [d3d12 pipeline state] Adapter or driver version have changed, creating a new pso library
04:09:22.022 [Application] â CPU
CPU: Intel(R) Core⢠i7 CPU 960 @ 3.20GHz
Vendor: GenuineIntel
Logical processors: 8
Family: 0:6, Model: 1:10
Type: 0, Stepping: 5
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000100 00010000 00001000 00000000
ECX: 00000000 10011000 11100011 10111101
EDX: 10111111 11101011 11111011 11111111
â Memory
Physical Total: 28663MB
Available: 19635MB
â OS
Windows version 10.0 build 19044, 64 bit
Windows 10
Machine ID 186de82a-5e4b-4039-ba37-92bb60e2b85d
â Network
Network interface: Realtek PCIe GbE Family Controller (IPv4, IPv6)
â Input
No input devices detected.
â Graphics
Graphics card: NVIDIA GeForce GTX 1070 Ti (DirectX 12.1, 8073MB) Driver version: 52698
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)
04:09:22.023 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3647
04:09:22.028 [Window] Window => active
04:09:22.203 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3658
04:09:22.206 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3664
04:09:22.206 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3667
04:09:24.175 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size
doesnât exist in render settings â skipping
04:09:24.175 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesnât exist in render settings â skipping
04:09:24.175 [RenderInterface] user specified render setting: local_lights_shadow_atlas_size
doesnât exist in render settings â skipping
04:09:24.175 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesnât exist in render settings â skipping
04:09:25.261 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3670
04:09:37.380 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3672
04:09:37.380 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3674
04:09:37.380 [Save] Save dir: C:\Users\Eric\AppData\Roaming\Fatshark\Darktide
04:09:37.380 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3713
04:09:37.396 [Lua] [ParameterResolver] Resolving Game Parameters
04:09:37.397 [Lua] [ParameterResolver] Resolving Development Parameters
04:09:37.397 [Lua] [GameStateMachine] Init state StateBoot
04:09:37.397 [Lua] [GameStateMachine] Init state StateLoadRenderSettings
04:09:37.398 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 4135
04:09:37.425 [EOS] Probing swap chain to determine device version
04:09:37.425 [EOS] Probe complete, determined: D3D12
04:09:37.425 [EOS] Window subclass attached to 00000000000B0206
04:09:37.425 [EOS] Creating overlay widget manager
04:09:37.425 [EOS] Overlay ready. Firing 1 OnReady handlers
04:09:37.425 [EOS] Updating Platform SDK Config, Time: 18.662466
04:09:37.427 [Lua] [RenderSettings] Time to parse setting [nv_low_latency_mode] with new value (true): 0.0ms.
04:09:37.427 error: [FileSystem] Failed to open file âC:\Users\Eric\AppData\Roaming\Fatshark\Darktide\user_settings.configâ due to error âCannot open file for output C:\Users\Eric\AppData\Roaming\Fatshark\Darktide\user_settings.config
, make sure that you have write permission to it. GetLastError: â5ââ
<> [0] =[C]: in function save_user_settings
[1] @scripts/settings/options/render_settings.lua:24: in function save_user_settings
[2] @scripts/settings/options/render_settings.lua:2093: in function on_activated
[3] @scripts/game_states/boot/state_load_render_settings.lua:34: in function _apply_render_settings
[4] @scripts/game_states/boot/state_load_render_settings.lua:8: in function _state_update
[5] @scripts/game_states/boot/state_boot_sub_state_base.lua:18: in function update
[6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[7] @scripts/game_states/state_boot.lua:57: in function update
[8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[9] @scripts/main.lua:124: in function update
[10] @scripts/main.lua:172:in function <scripts/main.lua:171>
<</Lua Stack>>
<> [1] perf_counter = 1
[2] new_value = 1; option = table: 0000000000141F20; apply_values_on_edited = nil; dirty = true; current_value = 1; values = table: 0000000000141F50
[3] self = table: 000000000015F6B0; settings = table: 000000000014EEA0; _ = 11; setting = table: 0000000000152860; valid = true; apply_on_startup = true; get_function = [function]; value = 1; on_activated = [function]
[4] self = table: 000000000015F6B0; dt = nil; settings = table: 000000000014EEA0
[5] self = table: 000000000015F6B0
[6] self = table: 000000000015F590; dt = 0; t = nil
[7] self = table: 000000000015F340; dt = 0
[8] self = table: 000000000015F260; dt = 0; t = nil
[9] self = table: 0000000000013E20; dt = 0
[10] dt = 0
<</Lua Locals>>
<> [3] _parent = table: 000000000015F340; _params = table: 000000000015F3B0;
[4] _parent = table: 000000000015F340; _params = table: 000000000015F3B0;
[5] _parent = table: 000000000015F340; _params = table: 000000000015F3B0;
[6] _state = table: 000000000015F6B0; _parent = table: 000000000015F340; _state_change_callbacks = table: 000000000015F5C0;
[7] _done = false; _world = [World]; _viewport = [Viewport]; _sm = table: 000000000015F590; _gui = [Gui]; _next_state = âStateGameâ; _package_manager = table: 000000000015DE70; _localization_manager = table: 000000000015E1F0; _shading_environment = [ShadingEnvironment];
[8] _state = table: 000000000015F340; _state_change_callbacks = table: 000000000015F290;
[9] _package_manager = table: 000000000015DE70; _sm = table: 000000000015F260;
<</Lua Self>>
04:09:37.428 error: [Application] Cannot save_user_settings(): C:\Users\Eric\AppData\Roaming\Fatshark\Darktide\user_settings.config
<>C:\Users\Eric\AppData\Roaming\Fatshark\Darktide\user_settings.config<</Script Error>>
<> [0] =[C]: in function save_user_settings
[1] @scripts/settings/options/render_settings.lua:24: in function save_user_settings
[2] @scripts/settings/options/render_settings.lua:2093: in function on_activated
[3] @scripts/game_states/boot/state_load_render_settings.lua:34: in function _apply_render_settings
[4] @scripts/game_states/boot/state_load_render_settings.lua:8: in function _state_update
[5] @scripts/game_states/boot/state_boot_sub_state_base.lua:18: in function update
[6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[7] @scripts/game_states/state_boot.lua:57: in function update
[8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[9] @scripts/main.lua:124: in function update
[10] @scripts/main.lua:172:in function <scripts/main.lua:171>
<</Lua Stack>>
<> [1] perf_counter = 1
[2] new_value = 1; option = table: 0000000000141F20; apply_values_on_edited = nil; dirty = true; current_value = 1; values = table: 0000000000141F50
[3] self = table: 000000000015F6B0; settings = table: 000000000014EEA0; _ = 11; setting = table: 0000000000152860; valid = true; apply_on_startup = true; get_function = [function]; value = 1; on_activated = [function]
[4] self = table: 000000000015F6B0; dt = nil; settings = table: 000000000014EEA0
[5] self = table: 000000000015F6B0
[6] self = table: 000000000015F590; dt = 0; t = nil
[7] self = table: 000000000015F340; dt = 0
[8] self = table: 000000000015F260; dt = 0; t = nil
[9] self = table: 0000000000013E20; dt = 0
[10] dt = 0
<</Lua Locals>>
<> [3] _parent = table: 000000000015F340; _params = table: 000000000015F3B0;
[4] _parent = table: 000000000015F340; _params = table: 000000000015F3B0;
[5] _parent = table: 000000000015F340; _params = table: 000000000015F3B0;
[6] _state = table: 000000000015F6B0; _parent = table: 000000000015F340; _state_change_callbacks = table: 000000000015F5C0;
[7] _done = false; _world = [World]; _viewport = [Viewport]; _sm = table: 000000000015F590; _gui = [Gui]; _next_state = âStateGameâ; _package_manager = table: 000000000015DE70; _localization_manager = table: 000000000015E1F0; _shading_environment = [ShadingEnvironment];
[8] _state = table: 000000000015F340; _state_change_callbacks = table: 000000000015F290;
[9] _package_manager = table: 000000000015DE70; _sm = table: 000000000015F260;
<</Lua Self>>
04:09:37.428 [Lua] [RenderSettings] Time to save settings: 0.7ms
04:09:37.428 [Application] apply_user_settings
04:09:37.564 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size
doesnât exist in render settings â skipping
04:09:37.564 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesnât exist in render settings â skipping
04:09:37.704 [Lua] [RenderSettings] Time to apply settings: 276.3ms
04:09:37.704 [Lua] [RenderSettings] Time to parse setting [fsr_quality] with new value (0): 0.0ms.
04:09:37.704 error: [FileSystem] Failed to open file âC:\Users\Eric\AppData\Roaming\Fatshark\Darktide\user_settings.configâ due to error âCannot open file for output C:\Users\Eric\AppData\Roaming\Fatshark\Darktide\user_settings.config
, make sure that you have write permission to it. GetLastError: â5ââ
<> [0] =[C]: in function save_user_settings
[1] @scripts/settings/options/render_settings.lua:24: in function save_user_settings
[2] @scripts/settings/options/render_settings.lua:2093: in function on_activated
[3] @scripts/game_states/boot/state_load_render_settings.lua:34: in function _apply_render_settings
[4] @scripts/game_states/boot/state_load_render_settings.lua:8: in function _state_update
[5] @scripts/game_states/boot/state_boot_sub_state_base.lua:18: in function update
[6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[7] @scripts/game_states/state_boot.lua:57: in function update
[8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[9] @scripts/main.lua:124: in function update
[10] @scripts/main.lua:172:in function <scripts/main.lua:171>
<</Lua Stack>>
<> [1] perf_counter = 4
[2] new_value = 0; option = table: 0000000000143930; apply_values_on_edited = nil; dirty = true; current_value = 0; values = table: 0000000000143D30
[3] self = table: 000000000015F6B0; settings = table: 000000000014EEA0; _ = 14; setting = table: 0000000000153420; valid = true; apply_on_startup = true; get_function = [function]; value = 0; on_activated = [function]
[4] self = table: 000000000015F6B0; dt = nil; settings = table: 000000000014EEA0
[5] self = table: 000000000015F6B0
[6] self = table: 000000000015F590; dt = 0; t = nil
[7] self = table: 000000000015F340; dt = 0
[8] self = table: 000000000015F260; dt = 0; t = nil
[9] self = table: 0000000000013E20; dt = 0
[10] dt = 0
<</Lua Locals>>
<> [3] _parent = table: 000000000015F340; _params = table: 000000000015F3B0;
[4] _parent = table: 000000000015F340; _params = table: 000000000015F3B0;
[5] _parent = table: 000000000015F340; _params = table: 000000000015F3B0;
[6] _state = table: 000000000015F6B0; _parent = table: 000000000015F340; _state_change_callbacks = table: 000000000015F5C0;
[7] _done = false; _world = [World]; _viewport = [Viewport]; _sm = table: 000000000015F590; _gui = [Gui]; _next_state = âStateGameâ; _package_manager = table: 000000000015DE70; _localization_manager = table: 000000000015E1F0; _shading_environment = [ShadingEnvironment];
[8] _state = table: 000000000015F340; _state_change_callbacks = table: 000000000015F290;
[9] _package_manager = table: 000000000015DE70; _sm = table: 000000000015F260;
<</Lua Self>>
04:09:37.705 error: [Application] Cannot save_user_settings(): C:\Users\Eric\AppData\Roaming\Fatshark\Darktide\user_settings.config
<>C:\Users\Eric\AppData\Roaming\Fatshark\Darktide\user_settings.config<</Script Error>>
<> [0] =[C]: in function save_user_settings
[1] @scripts/settings/options/render_settings.lua:24: in function save_user_settings
[2] @scripts/settings/options/render_settings.lua:2093: in function on_activated
[3] @scripts/game_states/boot/state_load_render_settings.lua:34: in function _apply_render_settings
[4] @scripts/game_states/boot/state_load_render_settings.lua:8: in function _state_update
[5] @scripts/game_states/boot/state_boot_sub_state_base.lua:18: in function update
[6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[7] @scripts/game_states/state_boot.lua:57: in function update
[8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[9] @scripts/main.lua:124: in function update
[10] @scripts/main.lua:172:in function <scripts/main.lua:171>
<</Lua Stack>>
<> [1] perf_counter = 4
[2] new_value = 0; option = table: 0000000000143930; apply_values_on_edited = nil; dirty = true; current_value = 0; values = table: 0000000000143D30
[3] self = table: 000000000015F6B0; settings = table: 000000000014EEA0; _ = 14; setting = table: 0000000000153420; valid = true; apply_on_startup = true; get_function = [function]; value = 0; on_activated = [function]
[4] self = table: 000000000015F6B0; dt = nil; settings = table: 000000000014EEA0
[5] self = table: 000000000015F6B0
[6] self = table: 000000000015F590; dt = 0; t = nil
[7] self = table: 000000000015F340; dt = 0
[8] self = table: 000000000015F260; dt = 0; t = nil
[9] self = table: 0000000000013E20; dt = 0
[10] dt = 0
<</Lua Locals>>
<> [3] _parent = table: 000000000015F340; _params = table: 000000000015F3B0;
[4] _parent = table: 000000000015F340; _params = table: 000000000015F3B0;
[5] _parent = table: 000000000015F340; _params = table: 000000000015F3B0;
[6] _state = table: 000000000015F6B0; _parent = table: 000000000015F340; _state_change_callbacks = table: 000000000015F5C0;
[7] _done = false; _world = [World]; _viewport = [Viewport]; _sm = table: 000000000015F590; _gui = [Gui]; _next_state = âStateGameâ; _package_manager = table: 000000000015DE70; _localization_manager = table: 000000000015E1F0; _shading_environment = [ShadingEnvironment];
[8] _state = table: 000000000015F340; _state_change_callbacks = table: 000000000015F290;
[9] _package_manager = table: 000000000015DE70; _sm = table: 000000000015F260;
<</Lua Self>>
04:09:37.705 [Lua] [RenderSettings] Time to save settings: 0.6ms
04:09:37.705 [Application] apply_user_settings
04:09:37.817 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size
doesnât exist in render settings â skipping
04:09:37.817 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesnât exist in render settings â skipping
04:09:37.940 [Lua] [RenderSettings] Time to apply settings: 235.7ms
04:09:37.940 [Lua] [RenderSettings] Time to parse setting [decal_lifetime] with new value (40): 0.0ms.
04:09:37.940 [Lua] [RenderSettings] Time to parse setting [max_impact_decals] with new value (50): 0.0ms.
04:09:37.940 [Lua] [RenderSettings] Time to parse setting [max_blood_decals] with new value (50): 0.0ms.
04:09:37.941 [Lua] [RenderSettings] Time to parse setting [max_ragdolls] with new value (12): 0.0ms.
04:09:37.941 [Lua] [RenderSettings] Time to parse setting [ambient_occlusion_quality] with new value (high): 0.0ms.
04:09:37.941 [Lua] [RenderSettings] Time to parse setting [cacao_downsampled] with new value (false): 0.0ms.
04:09:37.941 [Lua] [RenderSettings] Time to parse setting [light_quality] with new value (high): 0.0ms.
04:09:37.941 [Lua] [RenderSettings] Time to parse setting [local_lights_shadow_atlas_size] with new value (table: 0x00149d40): 0.0ms.
04:09:37.941 [Lua] [RenderSettings] Time to parse setting [lens_flare_quality] with new value (all_lights): 0.0ms.
04:09:37.941 [Lua] [RenderSettings] Time to parse setting [ssr_quality] with new value (high): 0.0ms.
04:09:37.941 [Lua] [RenderSettings] Time to parse setting [ssr_high_quality] with new value (true): 0.0ms.
04:09:37.941 [Lua] [RenderSettings] Time to parse setting [volumetric_fog_quality] with new value (high): 0.0ms.
04:09:37.941 [Lua] [RenderSettings] Time to parse setting [volumetric_extrapolation_volumetric_shadows] with new value (false): 0.0ms.
04:09:37.941 [Lua] [RenderSettings] Time to parse setting [dof_quality] with new value (high): 0.0ms.
04:09:37.941 error: [FileSystem] Failed to open file âC:\Users\Eric\AppData\Roaming\Fatshark\Darktide\user_settings.configâ due to error âCannot open file for output C:\Users\Eric\AppData\Roaming\Fatshark\Darktide\user_settings.config
, make sure that you have write permission to it. GetLastError: â5ââ
<> [0] =[C]: in function save_user_settings
[1] @scripts/settings/options/render_settings.lua:24: in function save_user_settings
[2] @scripts/settings/options/render_settings.lua:2093: in function on_activated
[3] @scripts/game_states/boot/state_load_render_settings.lua:34: in function _apply_render_settings
[4] @scripts/game_states/boot/state_load_render_settings.lua:8: in function _state_update
[5] @scripts/game_states/boot/state_boot_sub_state_base.lua:18: in function update
[6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[7] @scripts/game_states/state_boot.lua:57: in function update
[8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[9] @scripts/main.lua:124: in function update
[10] @scripts/main.lua:172:in function <scripts/main.lua:171>
<</Lua Stack>>
<> [1] perf_counter = 20
[2] new_value = âhighâ; option = table: 0000000000147D50; apply_values_on_edited = nil; dirty = true; current_value = âhighâ; values = table: 00000000001480D0
[3] self = table: 000000000015F6B0; settings = table: 000000000014EEA0; _ = 22; setting = table: 0000000000154F20; valid = true; apply_on_startup = true; get_function = [function]; value = âhighâ; on_activated = [function]
[4] self = table: 000000000015F6B0; dt = nil; settings = table: 000000000014EEA0
[5] self = table: 000000000015F6B0
[6] self = table: 000000000015F590; dt = 0; t = nil
[7] self = table: 000000000015F340; dt = 0
[8] self = table: 000000000015F260; dt = 0; t = nil
[9] self = table: 0000000000013E20; dt = 0
[10] dt = 0
<</Lua Locals>>
<> [3] _parent = table: 000000000015F340; _params = table: 000000000015F3B0;
[4] _parent = table: 000000000015F340; _params = table: 000000000015F3B0;
[5] _parent = table: 000000000015F340; _params = table: 000000000015F3B0;
[6] _state = table: 000000000015F6B0; _parent = table: 000000000015F340; _state_change_callbacks = table: 000000000015F5C0;
[7] _done = false; _world = [World]; _viewport = [Viewport]; _sm = table: 000000000015F590; _gui = [Gui]; _next_state = âStateGameâ; _package_manager = table: 000000000015DE70; _localization_manager = table: 000000000015E1F0; _shading_environment = [ShadingEnvironment];
[8] _state = table: 000000000015F340; _state_change_callbacks = table: 000000000015F290;
[9] _package_manager = table: 000000000015DE70; _sm = table: 000000000015F260;
<</Lua Self>>
04:09:37.941 error: [Application] Cannot save_user_settings(): C:\Users\Eric\AppData\Roaming\Fatshark\Darktide\user_settings.config
<>C:\Users\Eric\AppData\Roaming\Fatshark\Darktide\user_settings.config<</Script Error>>
<> [0] =[C]: in function save_user_settings
[1] @scripts/settings/options/render_settings.lua:24: in function save_user_settings
[2] @scripts/settings/options/render_settings.lua:2093: in function on_activated
[3] @scripts/game_states/boot/state_load_render_settings.lua:34: in function _apply_render_settings
[4] @scripts/game_states/boot/state_load_render_settings.lua:8: in function _state_update
[5] @scripts/game_states/boot/state_boot_sub_state_base.lua:18: in function update
[6] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[7] @scripts/game_states/state_boot.lua:57: in function update
[8] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[9] @scripts/main.lua:124: in function update
[10] @scripts/main.lua:172:in function <scripts/main.lua:171>
<</Lua Stack>>
<> [1] perf_counter = 20
[2] new_value = âhighâ; option = table: 0000000000147D50; apply_values_on_edited = nil; dirty = true; current_value = âhighâ; values = table: 00000000001480D0
[3] self = table: 000000000015F6B0; settings = table: 000000000014EEA0; _ = 22; setting = table: 0000000000154F20; valid = true; apply_on_startup = true; get_function = [function]; value = âhighâ; on_activated = [function]
[4] self = table: 000000000015F6B0; dt = nil; settings = table: 000000000014EEA0
[5] self = table: 000000000015F6B0
[6] self = table: 000000000015F590; dt = 0; t = nil
[7] self = table: 000000000015F340; dt = 0
[8] self = table: 000000000015F260; dt = 0; t = nil
[9] self = table: 0000000000013E20; dt = 0
[10] dt = 0
<</Lua Locals>>
<> [3] _parent = table: 000000000015F340; _params = table: 000000000015F3B0;
[4] _parent = table: 000000000015F340; _params = table: 000000000015F3B0;
[5] _parent = table: 000000000015F340; _params = table: 000000000015F3B0;
[6] _state = table: 000000000015F6B0; _parent = table: 000000000015F340; _state_change_callbacks = table: 000000000015F5C0;
[7] _done = false; _world = [World]; _viewport = [Viewport]; _sm = table: 000000000015F590; _gui = [Gui]; _next_state = âStateGameâ; _package_manager = table: 000000000015DE70; _localization_manager = table: 000000000015E1F0; _shading_environment = [ShadingEnvironment];
[8] _state = table: 000000000015F340; _state_change_callbacks = table: 000000000015F290;
[9] _package_manager = table: 000000000015DE70; _sm = table: 000000000015F260;
<</Lua Self>>