We kindly ask that you complete the questions below. With this information, we can investigate your issue properly.
Issue Description:
Crash Report (If Applicable):
GUID: 766b7cfd-dd92-4220-80f6-471543524393
Log File:
Info Type:
Steps to Reproduce:
[Please add the steps that can help our QA department in reproducing the issue. For example:]
- Try to launch the game via Steam, immediately throws the above error
- I can run the game intro via the “start_protected_game” application in my common files, but then fail the user login credentials on the start screen
Mission Name (If Applicable):
Platform:
[Steam/Microsoft Store]
Player ID:
Tindy
Approx. Time of Issue & Timezone:
11/17/2022 7pm GMT
Reproduction Rate:
Constant (100%)
Upload Supporting Evidence:
[Screenshots, recordings, links to Twitch VODs, etc.]
Upload Console Log:
- Press the Windows key + R
- Enter %appdata% within the search input and select ‘OK’
- Navigate to AppData\Roaming\Fatshark\Darktide\console_logs
- Locate the console log that corresponds with the session in which the issue occurred, by looking at the timestamps in the log names
- Upload here
Upload user_settings.config:
- Press the Windows key + R
- Enter %appdata% within the search input and select ‘OK’
- Navigate to AppData\Roaming\Fatshark\Darktide
- Locate the user_settings.config in this directory
- [Log version] 1
[Session] e75973b7-97d4-44df-9e0b-09e23158e05a
UTC time stamps
18:58:57.273 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3533
18:58:57.273 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3545
18:58:57.273 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3548
18:58:57.273 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3553
18:58:57.273 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3556
18:58:57.276 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3572
18:58:57.300 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3598
18:58:57.312 [HTTP Cache] Initialized cache: C:\Users\loudo\AppData\Roaming\Fatshark\Darktide\http_cache.db
18:58:57.312 [HTTP Cache] Cache file size: 12 kB
18:58:57.312 [Backend] Created
18:58:57.312 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3603
18:58:58.450 [Steam] Steam systems will be disabled.
18:58:58.450 [Application] STARTUP: setup eos, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3624
18:59:00.312 [EOS] Overlay library loaded, version ++EOSSDK+Release-Overlay-CL-19356704
18:59:00.312 [EOS] Beginning dxgi factory detour
18:59:00.312 [EOS] Factory detour complete
18:59:00.312 [EOS] Beginning swap chain detour
18:59:00.312 [EOS] Attempting to create swap chain using D3D11
18:59:00.312 [EOS] Successfully created swap chain using D3D11 with feature level b000
18:59:00.312 [EOS] Swapchain detour complete
18:59:00.312 [EOS] Overlay loaded and initialized
18:59:00.377 [EOS] Has EAC Client
18:59:00.377 [EOS] [AntiCheatClient] AddNotifyMessageToPeer bound with NotificationId=[9]
18:59:00.377 [EOS] [AntiCheatClient] AddNotifyPeerActionRequired bound with NotificationId=[10]
18:59:00.377 [EOS] [AntiCheatClient] AddNotifyPeerAuthStatusChanged bound with NotificationId=[11]
18:59:00.377 [EOS] [AntiCheatClient] AddNotifyMessageToServer bound with NotificationId=[12]
18:59:00.377 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3632
18:59:00.495 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 3080 Ti)
18:59:03.177 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true
18:59:03.177 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true
18:59:04.730 [Application] — CPU
CPU: Intel(R) Core™ i9-9900KF CPU @ 3.60GHz
Vendor: GenuineIntel
Logical processors: 16
Family: 0:6, Model: 9:14
Type: 0, Stepping: 13
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000100 00010000 00001000 00000000
ECX: 01111111 11111010 11111011 10111111
EDX: 10111111 11101011 11111011 11111111
— Memory
Physical Total: 65473MB
Available: 55327MB
— OS
Windows version 10.0 build 22000, 64 bit
Windows 10
Machine ID ec148280-0d2a-4475-ad79-067e1401e6b4
— Network
Network interface: Intel(R) Ethernet Connection (7) I219-V (IPv4, IPv6)
— Input
No input devices detected.
— Graphics
Graphics card: NVIDIA GeForce RTX 3080 Ti (DirectX 12.1, 12100MB) Driver version: 52698
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)
18:59:04.730 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3636
18:59:04.735 [Window] Window => active
18:59:04.839 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3647
18:59:04.842 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3653
18:59:04.851 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3656
18:59:05.504 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size
doesn’t exist in render settings – skipping
18:59:05.504 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesn’t exist in render settings – skipping
18:59:05.504 [RenderInterface] user specified render setting: local_lights_shadow_atlas_size
doesn’t exist in render settings – skipping
18:59:05.504 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesn’t exist in render settings – skipping
18:59:16.423 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3659
18:59:16.594 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3661
18:59:16.594 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3663
18:59:16.594 [Save] Save dir: C:\Users\loudo\AppData\Roaming\Fatshark\Darktide
18:59:16.594 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3702
18:59:16.604 [Lua] [ParameterResolver] Resolving Game Parameters
18:59:16.604 [Lua] [ParameterResolver] Resolving Development Parameters
18:59:16.604 [Lua] [GameStateMachine] Init state StateBoot
18:59:16.605 [Lua] [GameStateMachine] Init state StateLoadRenderSettings
18:59:16.605 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 4124
18:59:16.605 [EOS] Probing swap chain to determine device version
18:59:16.605 [EOS] Probe complete, determined: D3D12
18:59:16.605 [EOS] Window subclass attached to 00000000000308BC
18:59:16.605 [EOS] Creating overlay widget manager
18:59:16.605 [EOS] Overlay ready. Firing 1 OnReady handlers
18:59:16.605 [EOS] Updating Platform SDK Config, Time: 16.227690
18:59:16.606 [Lua] [RenderSettings] Time to parse setting [screen_mode] with new value (fullscreen): 0.0ms.
18:59:16.606 [Lua] [RenderSettings] Time to save settings: 0.3ms
18:59:16.606 [Application] apply_user_settings
18:59:16.780 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size
doesn’t exist in render settings – skipping
18:59:16.780 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesn’t exist in render settings – skipping
18:59:16.891 [Lua] [RenderSettings] Time to apply settings: 285.1ms
18:59:16.891 [Lua] [RenderSettings] Time to parse setting [rtxgi_quality] with new value (high): 0.0ms.
18:59:16.891 [Lua] [RenderSettings] Time to parse setting [dxr] with new value (true): 0.0ms.
18:59:16.891 [Lua] [RenderSettings] Time to parse setting [rt_reflections_quality] with new value (low): 0.0ms.
18:59:16.891 [Lua] [RenderSettings] Time to parse setting [rt_mixed_reflections] with new value (true): 0.0ms.
18:59:16.891 [Lua] [RenderSettings] Time to parse setting [ssr_quality] with new value (high): 0.0ms.
18:59:16.891 [Lua] [RenderSettings] Time to parse setting [ssr_high_quality] with new value (true): 0.0ms.
18:59:16.892 [Lua] [RenderSettings] Time to save settings: 0.3ms
18:59:16.892 [Application] apply_user_settings
18:59:16.982 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size
doesn’t exist in render settings – skipping
18:59:16.982 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesn’t exist in render settings – skipping
18:59:17.102 warning: [Shaders] could not find any pipeline for ‘#ID[0563f5ed]’
18:59:17.107 [Lua] [RenderSettings] Time to apply settings: 215.5ms
18:59:17.107 [Lua] [RenderSettings] Time to parse setting [decal_lifetime] with new value (40): 0.0ms.
18:59:17.107 [Lua] [RenderSettings] Time to parse setting [max_impact_decals] with new value (50): 0.0ms.
18:59:17.107 [Lua] [RenderSettings] Time to parse setting [max_blood_decals] with new value (50): 0.0ms.
18:59:17.107 [Lua] [RenderSettings] Time to parse setting [max_ragdolls] with new value (12): 0.0ms.
18:59:17.107 [Lua] [RenderSettings] Time to parse setting [ambient_occlusion_quality] with new value (high): 0.0ms.
18:59:17.107 [Lua] [RenderSettings] Time to parse setting [cacao_downsampled] with new value (false): 0.0ms.
18:59:17.107 [Lua] [RenderSettings] Time to parse setting [light_quality] with new value (high): 0.0ms.
18:59:17.107 [Lua] [RenderSettings] Time to parse setting [local_lights_shadow_atlas_size] with new value (table: 0x00149210): 0.0ms.
18:59:17.107 [Lua] [RenderSettings] Time to parse setting [lens_flare_quality] with new value (all_lights): 0.0ms.
18:59:17.107 [Lua] [RenderSettings] Time to parse setting [volumetric_fog_quality] with new value (high): 0.0ms.
18:59:17.107 [Lua] [RenderSettings] Time to parse setting [volumetric_extrapolation_volumetric_shadows] with new value (false): 0.0ms.
18:59:17.107 [Lua] [RenderSettings] Time to parse setting [dof_quality] with new value (high): 0.0ms.
18:59:17.107 [Lua] [RenderSettings] Time to save settings: 0.4ms
18:59:17.107 [Application] apply_user_settings
18:59:17.181 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size
doesn’t exist in render settings – skipping
18:59:17.181 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesn’t exist in render settings – skipping
18:59:17.181 [RenderInterface] user specified render setting: cacao_downsampled
doesn’t exist in render settings – skipping
18:59:17.287 warning: [Shaders] could not find any pipeline for ‘#ID[0563f5ed]’
18:59:17.291 [Lua] [RenderSettings] Time to apply settings: 183.8ms
18:59:17.292 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets
18:59:18.291 [EOS] SDK Config Platform Update Request Successful, Time: 17.400072
18:59:18.292 [EOS] Start Session (User: …)
18:59:18.292 warning: [EOS] EOS SDK Analytics disabled for route [1].
18:59:18.293 [EOS] Updating Product SDK Config, Time: 17.914042
18:59:18.300 [Lua] [LocalizationManager] Setup localizers
18:59:18.998 [Lua] [GameStateMachine] Changing state to StateRequireScripts
18:59:18.998 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify
18:59:18.998 [Lua] INFO [Log Internal] Global log level set to: 2
18:59:18.998 [Lua] <>project = bishop<>
18:59:18.998 [Lua] <>project_branch = rel_2022_10_27_week2and3_for_pob_external<>
18:59:18.998 [Lua] <>build = release<>
18:59:18.998 [Lua] <>platform = win32<>
18:59:18.998 [Lua] <>title_id = 4711<>
18:59:18.998 [Lua] <>content_revision = 66956<>
18:59:18.998 [Lua] <>engine_revision = e4c61ff5b729f6cfb91a604e4ac57000a1aaaf0d<>
18:59:18.998 [Lua] <>rendering_backend = dx12<>
18:59:18.998 [Lua] <>teamcity_build_id = 237319<>
18:59:18.998 [Lua] <>server = false<>
18:59:18.998 [Lua] <>backend_env = dev<>
18:59:18.998 [Lua] <>machine_id = ec148280-0d2a-4475-ad79-067e1401e6b4<>
18:59:18.998 [Lua] INFO [Testify] Ready!
18:59:19.071 [Lua] INFO [ImpactFxInjector] Found override for “void_shield” impact fx on damage_type: metal_slashing_medium
18:59:19.157 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings
18:59:19.193 [Lua] INFO [GameStateMachine] Changing state to StateGame
18:59:19.193 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]
18:59:19.193 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]
18:59:19.193 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]
18:59:19.193 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]
18:59:19.193 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]
18:59:19.193 [Lua] INFO [Input Manager] Created a InputService of type [Ingame]
18:59:19.193 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
18:59:19.193 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps.
18:59:19.193 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
18:59:19.193 warning: [Lua] WARNING [PresenceEntryMyself] Could not resolve a platform for authenticate_method: 1
18:59:19.193 [Lua] INFO [Input Manager] Init device: mouse, 1
18:59:19.193 [Lua] INFO [Input Manager] Init device: xbox_controller, 1
18:59:19.193 [Lua] INFO [Input Manager] Init device: xbox_controller, 2
18:59:19.193 [Lua] INFO [Input Manager] Init device: xbox_controller, 3
18:59:19.193 [Lua] INFO [Input Manager] Init device: xbox_controller, 4
18:59:19.193 [Lua] INFO [Input Manager] Init device: keyboard, 1
18:59:19.193 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed
18:59:19.193 [Lua] INFO [Input Manager] Using input from: keyboard(1)
18:59:19.194 [Lua] INFO [MechanismManager] Initialized without mechanism
18:59:19.194 [Lua] INFO [ConnectionManager] Combined hash: fa8af5085cf0e2c2
18:59:19.194 warning: [Lua] WARNING [PresenceEntryMyself] Could not resolve a platform for authenticate_method: 1
18:59:19.194 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
18:59:19.194 [Lua] INFO [AccountManager] Using base account manager
18:59:19.201 [Lua] INFO [GameStateMachine] Init state StateSplash
18:59:19.201 [Save] Loading default
18:59:19.201 warning: [Save] Missing filename default
18:59:19.201 [Lua] INFO [Input Manager] Created a InputService of type [View]
18:59:19.201 [Lua] INFO [ConstantElementLoading] State changed nil →
18:59:19.201 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil →
18:59:19.202 [EOS] Start Session (User: …)
18:59:19.587 warning: [Unit] Failed assigning a material to slot #ID[4d690cdd]
in mesh #ID[1457bf7f]
and unit #ID[4c75c4f2a74cb287]
, assigning default material instead.
18:59:19.587 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/video_view/video_view” with id: 1
18:59:19.588 [EOS] SDK Config Product Update Request Successful, Time: 18.949718
18:59:19.589 [EOS] SDK Config Data - Watermark: -934553538
18:59:19.589 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 18.949718, Update Interval: 332.156128
18:59:47.320 warning: [Unit] Failed assigning a material to slot #ID[4d690cdd]
in mesh #ID[1457bf7f]
and unit #ID[4c75c4f2a74cb287]
, assigning default material instead.
18:59:47.320 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/video_view/video_view” with id: 1
19:02:31.940 [Lua] INFO [GameStateMachine] Changing state to StateTitle
19:02:31.940 [Lua] INFO [ConstantElementLoading] State changed → StateTitle
19:02:31.940 [Lua] INFO [ConstantElementOnboardingHandler] State changed → StateTitle
19:02:32.141 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/title_screen/title_screen” with id: 1
19:02:33.250 [Lua] INFO [StateTitle] Changing state idle → signing_in
19:02:33.267 warning: [Backend] steam auth not available due to steam core not set
19:02:33.267 warning: [Backend] Backend authentication platform (1) not available
19:02:33.283 warning: [Lua] WARNING [ErrorManager] Error “SignInError”
stack traceback:
scripts/managers/error/error_manager.lua:31: in function ‘_log_error’
scripts/managers/error/error_manager.lua:106: in function ‘report_error’
scripts/managers/data_service/services/account_service.lua:104: in function <scripts/managers/data_service/services/account_service.lua:95>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:508: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171>
, message: {
__locals = "
[1] x = Backend error:
Code: 1001
Description: Backend authentication platform (1) not available
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function ‘error’
scripts/foundation/utilities/promise.lua:52: in function <scripts/foundation/utilities/promise.lua:52>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:508: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171><</Promise Stack>><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<</Promise Context>>;
[2] (*temporary) = function: 0x02a72ca0;
[3] q = table: 0x027dbcd0; i = 1; obj = table: 0x027ee950;
[4] dt = 0.016666699998192; t = 194.19224427687; async = function: 0x00731370;
[5] self = table: 0x000eef20; dt = 0.016666699998192; network_is_active = false; t = 194.19224427687;
[6] self = table: 0x0015e7d0; dt = 0.016666699998192; t = nil;
[7] self = table: 0x00013e20; dt = 0.016666699998192;
[8] dt = 0.016666699998192; ",
__traceback = “<>Error in promise resolve
stack traceback:
[C]: in function ‘error’
scripts/foundation/utilities/promise.lua:52: in function <scripts/foundation/utilities/promise.lua:52>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:508: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171><</Promise Stack>><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<</Promise Context>>”,
code = 1001,
description = “Backend authentication platform (1) not available”,
}
19:02:33.283 [Lua] INFO [StateTitle] Changing state signing_in → error
19:02:34.237 [Lua] INFO [StateTitle] Changing state error → idle
19:02:35.037 [Lua] INFO [StateTitle] Changing state idle → signing_in
19:02:35.054 warning: [Backend] steam auth not available due to steam core not set
19:02:35.054 warning: [Backend] Backend authentication platform (1) not available
19:02:35.071 warning: [Lua] WARNING [ErrorManager] Error “SignInError”
stack traceback:
scripts/managers/error/error_manager.lua:31: in function ‘_log_error’
scripts/managers/error/error_manager.lua:106: in function ‘report_error’
scripts/managers/data_service/services/account_service.lua:104: in function <scripts/managers/data_service/services/account_service.lua:95>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:508: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171>
, message: {
__locals = "
[1] x = Backend error:
Code: 1001
Description: Backend authentication platform (1) not available
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function ‘error’
scripts/foundation/utilities/promise.lua:52: in function <scripts/foundation/utilities/promise.lua:52>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:508: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171><</Promise Stack>><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<</Promise Context>>;
[2] (*temporary) = function: 0x03779830;
[3] q = table: 0x00c62d10; i = 1; obj = table: 0x00286850;
[4] dt = 0.016666899980049; t = 195.97971827015; async = function: 0x037791a0;
[5] self = table: 0x000eef20; dt = 0.016666899980049; network_is_active = false; t = 195.97971827015;
[6] self = table: 0x0015e7d0; dt = 0.016666899980049; t = nil;
[7] self = table: 0x00013e20; dt = 0.016666899980049;
[8] dt = 0.016666899980049; ",
__traceback = “<>Error in promise resolve
stack traceback:
[C]: in function ‘error’
scripts/foundation/utilities/promise.lua:52: in function <scripts/foundation/utilities/promise.lua:52>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:508: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171><</Promise Stack>><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<</Promise Context>>”,
code = 1001,
description = “Backend authentication platform (1) not available”,
}
19:02:35.071 [Lua] INFO [StateTitle] Changing state signing_in → error
19:02:36.459 [Window] Window => inactive
19:02:36.598 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
19:02:36.731 [d3d12 pipeline state] creating pipeline state for #ID[e9dc1a8a]
19:03:49.601 [Window] Window => active
19:03:49.602 [Window] Window => active
19:03:49.603 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
19:03:49.603 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
19:03:50.866 [Lua] INFO [StateTitle] Changing state error → idle
19:03:51.618 [Lua] <>shutdown = true<>
19:03:51.619 [Application] Window signals application exit.
19:03:51.633 [Application] Window signals application exit.
19:03:51.713 [EOS] [AntiCheatClient] RemoveNotifyMessageToPeer with NotificationId=[9]
19:03:51.713 [EOS] [AntiCheatClient] RemoveNotifyPeerActionRequired with NotificationId=[10]
19:03:51.713 [EOS] [AntiCheatClient] RemoveNotifyPeerAuthStatusChanged with NotificationId=[11]
19:03:51.713 [EOS] [AntiCheatClient] RemoveNotifyMessageToServer with NotificationId=[12]
19:03:52.270 [Lua] <>shutdown = true<>
19:03:52.271 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle →
19:03:52.271 [Lua] INFO [Log Internal] Global log level set to: 5
19:03:52.271 [Lua] INFO [Log Internal] Global log level set to: 2
19:03:52.822 warning: [D3D12ArrayStorage] 448 of 486 resources of type ‘D3D12ConstantBuffer’ has not been released.
[Log end]