It is true, Right now the WH Captain is in bad shape.
Two things that really need to happen… a smoother sliding scale between all 3.
EDIT: Always Prepared change… No longer applies, corrected after BETA, BH no longer has Double Ammo.
WH Captain’s Always Prepared extra ammo trait should be at 50% more ammo, rather than 20%. This sets a sliding scale from Bounty Hunter at +100% Ammo, to WH Captain at +50% Ammo, and Zealot to base level ammo. For a smoother sliding scale between them all.
Animosity Utility ability needs to be around a minute to a minute and a half CD… the current 3 minute CD is completely unjustifiable now that the bonus is so small.
Originally in Beta this was a 100% Crit rate for 8 seconds… which would warrant that. But that is no longer the case.
Now it needs to be reduced down to the level of the other Utility abilities, many of which are instant AoE kill abilities set on a whopping 1 minute timer. Not just bonus crits for 6 seconds and an AoE Stagger. It also brings it in line with the Bounty Hunter and Zealot’s Utility CDs.
Also… certain weapons should be class specific.
WH Captain: Rapier
Bounty Hunter: Repeating Pistol
The reason the Rapier Alt-Fire was nerfed had little to do with either WH Captain or Zealot, it was about the Talents of the Bounty Hunter which made it overpowered. So nerfing the weapon… like a chain reaction weakened the other two jobs… but had little effect on the Bounty Hunter’s capabilities.
On top of that the Brace of Pistol’s ammo was kept too low ammo as the Rapier Covered it… but now the Brace of Pistols ammo is far too low to be used as an individual weapon anymore and actually needs an increase in ammo to balance it in comparison to the other ranged weapons.
Which is why you can’t nerf witch hunter weapons… they are a chain which causes a chain reaction which ends up weakening the jobs that are already hanging by a thread. But segmenting certain ones to certain classes means you can make only the adjustments that would apply to that job without weakening the others in turn.