After banging my head for hours against Dark Omens (only map I haven’t beaten with bots on Cata), I really just have to ask; are the Beastmen going to get some improvements? Their hitboxes are buggy and their attacks are not properly synced, which is SO much worse as they also attack faster and their chaff enemies deal more damage than any other faction. Archers are a good idea, but desperately need something done, like limited ammo - this would make it so that there is a reward for dodging their shots and give characters without ranged weapons some method of coping with them.
I know it’s an old DLC, and not the most popular at this point, but man. These guys stand out so badly against the other two factions it hurts. And yet - I think they could be great and are close! They’ve already gotten some improvements that have been significant. Don’t even change their chaff doing more damage, or the wall of HP that is their hordes (since they have more Gors than Ungors, it seems in each horde) - that’s fine for their hordes to be more dangerous than most.
-Synch the visuals of their attacks better with their swings (I think this and the Archers change are the single most important)
-Give Archers a limit on shots before they switch to melee. Maybe they just really want some tasty Grail Knight flesh. Extra spicy from the holiness!
Potential Adjustments to consider:
-Slow their attack speed slightly, they seem out of synch with every other enemy faction, and owing to their otherwise sticky style of combat, this can make it so a player cannot react.
-Adjust their stagger; right now they stagger back a long distance but don’t stay staggered for very long. It’s unintuitive, and makes the player barely able to get space or take advantage of their vulnerability. This could be left alone as a sort of feature that makes them harder, but right now I feel like both of these qualities
-Remove the Gor headbutt. It looks like they’re staggering, and in a horde situation you often just cannot see it coming.
-Adjust the size of the Minotaur. He looks oversized, and when you’re close to him you lose the ability to see what he’s even doing. No other boss is as huge.
They really could use another special, too, as banners are really cool but just so common they start to become annoying. Banners are a really cool idea, reinforcing their brute-force methods and forcing players out of a defensive position, but there should be something else. Perhaps you could re-purpose the Chaos Hound thing we’ve seen in the trailers for Darktide, but I don’t know what it would do right now. Or, perhaps a Gor that throws a net or something; you’d have to attack it to free your ally, and maybe players could actually free themselves by attacking while in it (but have it take longer).
Incidentally, Bestigors are well done; the charge is unique and I like having an armored enemy that’s beefier than a Stormvermin. Also, some animation issues aside, the faction looks very good at this point.
I’ve always wanted to like fighting this enemy faction! I can even prove it! Please do something with them so they’re not just content that many people wish they didn’t have to experience because they want WoM Weapons/Cata.
As a final note; I’m sure some people like them as-is. That’s fine. I just want the faction to be better.