Why is everyone finding a reason to complain about Huntsman?

Nub krub here. Recently got my huntsman to 30 and I have to say I really enjoy it.

I do feel that the talents are a bit lackluster. They don´t quite seem to fit as well as other classes do. And of course he is very restricted in what main weapon he uses (longbow).

I headshot plenty of specials mid-horde. The chaos knight mid-horde and boss comes to mind.

Why is this a problem? People seem to be arguing that since huntsman can’t headshot 100% of the time he should be given blanket permission to bodyshot. That’s riddiculous.

The spread is a bit absurd on longbow tho, its like a 2-3 foot variation and thats with the spread reduction talent.

I assume you know about the quick power draw gimmick? It’s still accurate enough to consistently hit a CW’s fat head at a good distance.

I think your scrawny elf arms just can’t take the might of the empire, in the form of glorious long wood.
:muscle::weary:

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I do, also im a Kruber main, see above screenshot.

haha!

i really like that they made kruber’s bow more powerful but slower, and kerrilian’s accurate but weaker.

kruber’s a brute, and the elf is supposed to be graceful and agile. it checks out =)

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Yeah I was mostly joking.

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On a SPECIAL KILLER CAREER, to get ammunitions, I should shoot corridor horde. IMHO 100% nonsense… at this point, “nerf” Huntsman removing all /passivetalents about arrows recover (a little step toward a ranged meta capable to do only its role) and give him something else… but guys, just opinions ^_^"

-rolls eyes- oh boy. here we go again. in the other thread, you latched on to devs saying that this is a ‘melee-focused’ game, and bashed on ranged weapons as if the only playstyle everyone should adopt is melee.

now for some reason you have this notion that huntsman is a SPECIAL KILLER CAREER and should ONLY KILL SPECIALS and NOTHING ELSE.

seeing a disturbing pattern of taking things too literally. this is a game about adapting.

in v1, hordes were great regeneration fodder for regrowth, bloodlust and scavenger. in v2, it’s pretty much the same if you build for it. they’re great for ammo and health sustain.

but guys, just opinions ^_^"

so… does marking it as an opinion mean it’s immune to counter-opinions? just an opinion!

=P

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Nope, I am just tired about to repeat myself. I don’t care if you agree or not. I have just written this in order to let Fatshark to read. It will be their decision.

Why is this a problem?

Is it slow though?

Cause I would like talents that reward specials’ death.

not really, you never draw it all the way back since it reaches full damage from draw before you even start to zoom in.

You should be getting more kills and damage as FK if you are wave clearing. Huntsman will destroy you in elites/specials killed and boss damage (the green circles that matter when you play him)

well generally weapon switching and time between shots is a lot slower as kruber than elf if you are comparing longbows

Nahhhh

No one should come close to your numbers as huntsman right now aside from maybe a good shade. A full charged LB shot pierces 6 rats, thats if you run conservative and the talent 18 ammo returned per shot, so you can decimate an entire wave in seconds for free. Headshots instakill storms, headshots on CWs with active instakill, and headshots with active do about 10% of a boss’ HP, now add in usage of pots and you have no significant disadvantage to FK in terms of melee waveclear…

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At ~22% bonus power you can bodyshot stormvermin.

And agreed, anyone claiming foot knight out-damages huntsman hasn’t played with a half decent huntsman. Evidence? The best melee weapon, halberd, is just good because its trying really hard to be a ranged weapon.

I rest my case.

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