Why is everyone finding a reason to complain about Huntsman?

I have not said that fatshark should remove all talents about headshot, simply they should give us ALSO talents about bodyshot cause, I repeat myself, bodyshots are part of his strength.

Just wondering, but I’ve tried a few times to play him with the handgun or blunderbuss, and felt I was basically wasting the class slot with weapons if this kind. (and with blunderbuss, even what would be assured heatshots often did not register ammo wise) Even with good ammo usage, they felt really more like clutch weapons used as a secondary tool for melee classes.

So is the Hunter supposed to be a one trick pony with his longbow? From Kruber weapon selection it certainly feels this way. That said, the few players I’ve met that focused on this style absolutely melted anything thrown at us by the game (at least in champion) and barely dented their ammo stock.

Yes, as is the case with most classes with class-specific weapons. Blunderbuss can be sustained with the scrounger trait procced by spamming its buttstrike but it really isn’t worth it — you’ll be a bit more effective during bosses at the cost of being a sub-par melee who can’t snipe specials the rest of the way through.

I don’t see a way of doing this without making huntsman overpowered. Even now bodyshotting stormvermin is very powerful, and you suggest this should get buffed? Will we be 1-bodyshotting chaos warriors too?

Fatshark want to move away from the ranged metagame; allowing us to be just as effective without aiming won’t help.

I don’t know, I am not paid to fix the game… I should to think a lot about this. Simply I find ridicolous that we have to decide if to follow bow’s capacity to bodyshot OR talents about headshots. This is a fact.

P.s: blunderbuss is garbage also against boss… and one career-one weapons system sucks.

You’re thinking too much in absolutes. Of course it’s beneficial for EVERY character to try and hit breakpoints where they kill enemies in fewer body shots, and Huntsman is lucky that he’s one of the few who can hit significant breakpoints with his bow, because not everyone can.

With that said, if you want the free ammo and/or super high crit chance, you should take the extra time to aim for a headshot, particularly vs hordes and bosses where the extra crit chance will help melt the boss and the crit chance with scrounger will refill all your ammo vs hordes. The headshot talents arent there with the expectation that every shot you do is going to be a headshot; that would be unrealistic to expect from any player or class. They are there as an occasional bonus that rewards skilled play by giving you that extra ammo and crit chance. And there is nothing wrong with having mechanics in place that reward players for raising their skill level and improving their aim so they can reap the benefits that you get from headshots.

So yes, if you are trying to kill single, scattered enemies quickly with minimal effort, go only for bodyshots. But if you want to be good at Huntsman and challenge yourself to get better at the game, start going the extra mile and aim for headshots when you can, and you will be rewarded appropriately. It adds depth to the character and gives players room to grow.

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“Not everyone can”: BH and Pyro can everything… anyway I still disagree for previous reasons, this time I don’t need repeat myself.

First of all, what I wrote was that not everyone can reach important breakpoints to kill significant threats in fewer hits; your response is talking about something else entirely.

Second of all, what you want is absurd. Huntsman can already kill most things with a bodyshot with little effort, so you want him to have talents that let him do that even easier because you don’t like having to move out of your comfort zone to aim for headshots? That’s tantamount to saying “BH is a ranged based class with no melee abilities. It’s unfair that he should have to use melee to activate his skills. He should be able to activate blessed shots on a ranged kill instead of a melee kill, since ranged is his strength.”

You aren’t meant to have an all powerful build that bulldozes the game and rewards you for putting in no extra effort.

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You have said that “not everyone can”, while just WS can’t do that. Anyway yes, that bodyshot is an huntsman’s strength is a fact, so I would like talents that improve this style.

why would anyone even play the elf at that point? you know, if you don’t want headshot perks and talents i’ll happily take them considering body shotting is flat out not an option as her.

In fact we need a lot of balance… same point for BH and Pyro, that can bodyshot everything and have infinite ammunitions. For example WS has panic button super, HP and arrows regen… she should be the ONLY that can recover ammunitions… but as I have said, this isn’t my work, I can just say my idea about that (imho) doesn’t work very well. I haven’t time and instruments to make a “new balance”.

There are another ways to (eventually) balance WS and huntsman… but if ALSO bodyshot is huntsman’s strength/style, I would like ALSO talents about bodyshot.

I repeat myself: also, not only.

I had to play reguraly, and really often to scoring as much headshots as possible. And you saying its ok, git gud, you nub…
I love this career, but im tired of bow only play, because its the only way to play him. Other weapons? Like what? Handgun too slow and requires too much time to get aim. Blunderbuss? Inconsistant headshots makes wastenot useless. Have yoy even tried rp? I swear it feels like im shooting launcher, but with dipers, insted of rockets.
People, stop reading between the lines.
Huntsman is bad, not because he can do high damage and makes you feel good after headshots. He is bad, because using any other weapon than bow, is cuting yourself an arm.picture that you had to play kruber only with 2h hammer, or 1h axe on slayer. Start reading closesly, not just “bow is bad” “Whatdidyousayyoupiceofnoobhesgourfesetc” and stop responding " bow… is magnificent. Git good"

Have you played other classes? Nearly all of them are restricted to one, maybe two best weapons at legend.

Idk about calling him bad, but I don’t exactly enjoy the huntsman currently and I love damage.
I was super excited for huntsman end game play, I’ve set up a crit build and tried to get the stats and perks of everything I had on huntsman to line up nicely so I can really feel like everything comes together… but then it doesn’t.

  • Why does the Executioners blade not recover ammo with his talent(Not his passive, the talent lvl 15 I think) The thing is real hard to land headshots with anyway it’s not like you’d get endless ammo EASILY. Besides Kerillian and Saltz both have essentially infinite ammo talents that frankly are just better so… Why make krubers so limited? He’s got 4 ranged weapons to get them sweet headshots with. 2 of which are pretty inaccurate but combo great with his ult; and two that are “accurate” at long range but lack the damage output to really get the most out of the ULT. Seems like you kinda got to rely on luck or your own skill with less ULT damage for headshots… which is like super lame lol.
  • Huntsmans damage is awesome. Not nearly as ridiculous as it was in the beta but still good.(I like that it’s not that OP anymore.) But the second you fire a shot you’re out of stealth and the boss is going to aggro RIGHT into your face, and your either getting swatted by being to close or being pushed back away from your team. And yea yea boss dancing blah blah game strategies but do we really have to get maybe two shots in before it’s time to block? The ult is real short so it’s most often happening like that…
  • I mainly use Huntsmans ult as an escape or a patrol clear (Because they LOOOOOVE to spawn right up in my ****) Which is good, I like using it for that. Thumbs up.

Idk This is all just my thoughts leaking out into text format. I like huntsman I just wish it was a little different and a little more FUN. Like what if his ULT would give him 5-8 (Non stackable) guaranteed Critical hits or head shots even. THAT would be useful because you could take time to PLACE YOUR SHOTS without having to feel like your racing the clock to get your damage out plus it would combo SO WELL with his talents and give him that feel where his builds flow together. Right now he’s got extra stamina, crit chance bonus, headshot bonus, invisibility, health regen on ult, IT’S JUST MESSY. I think that’s what bugs people the most, the fact that people will only notice him as damage utility.

Kk I’m done. I agree with you completely though, if you don’t like something you should explain it. Not whine in the forum about how “1.0.5 ruined everything! Krubers is so terrible. Why can’t I insta headshot why do I have to wait”. Ugh.

Huntsman can kill most things in the game. Just go for the head on CW:s/bosses and center mass with others. If you are unable to land headshots reliably with the longbow (it’s very difficult btw), then learn. Not every class is easy to start with, and that should be expected.

Ammo economy is awesome as well. Use Scrounger, and always shoot a few shots to incoming hordes on head-level. This way you often proc multiple headshots with one shot, and often enough some crits as well = lots of ammunition recovered.

Then go support melee with your awesome two handed crowd control hammer and be on guard for specials. Use ranged only for specials/bosses/elitegroups. With Huntsman you can’t spam your ranged against normal mobs. Naturally just like every ranged oriented class, the Huntsman also benefits greatly from a strong frontline made of Gromril.

The quick swap delay from longbow is a pain though, and needs to be compensated with some “fancy footwork”.

Oh and I found an answer to the topic’s original question: It’s a difficult career to learn.

Not difficult. Inconsistent.

Everything Pyro, BH, WS do. They do from lvl1-30. It required someone to find the damage formula and publish it so everyone else knows what breakpoints to go for as huntsman.

Longbow is good, handgun is bad (it’s also a staple of the career).

As far as bugs go, although FS is probably working on it, imo the Huntsman is the worst of them.
Yesterday once his ability wasn’t cycling arrows anymore.
1.0.6.1 reduced the green screen glow here, but that already happened before and came back.
Using active to lose aggro on nearby enemies Still reduces FOV by a stupid amount.

While I agree that headshots aren’t impossible, there is a major difference in headshotting a few enemies that are standing around, and getting consistent headshots on charging/attacking elites while your team is surrounded by enemies.

Sure, but even that’s possible. Check the legend run I uploaded at post 51 in this thread.

I mean, I didn’t watch the whole thing but I skipped around to a bunch of fights, and you definitely aren’t landing a lot of headshots. Is it enough to keep your ammo from being empty? Sure. Does it help that you’re really the only one who needs ammo on the team? Yes. You also had a pretty solid frontline keeping things off of you, which is rarely the case in pubs I find because of the high frequency of ranged subclasses being played. The only things you were getting consistent headshots on were the hordes running at you in single file from a distance. I’m not saying you’re bad, I’m not saying it’s impossible, but headshotting specials that are moving around while getting swarmed isn’t reliable. I think you prove this yourself in that video because MOST of the time it’s not even a case of you missing a headshot, you just clearly opt to go for the bodyshot. Why? Because it’s more reliable.

Seems pretty strong to me. Righteous Stand Legend BTW

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