Why is everyone finding a reason to complain about Huntsman?

A full charged LB shot pierces 6 rats, thats if you run conservative and the talent 18 ammo returned per shot, so you can decimate an entire wave in seconds for free.

Also this, IMHO, is a problem… some users think that I simply would like an Huntsman buff. NOPE, I would like a change… a ranged career should not be so strong against crowd (not only Huntsman, but every specials killer careers); these talents reward a wrong gameplay.
BH and Pyro, are also stronger (and versatile against horde)… I would like more space for Merch, Zealot, etc etc (and also some buff :3)…

We’ve made this assumption because the changes you ask for (primarily more incentive to bodyshot) are inevitably buffs. You still haven’t formulated a way for this to happen otherwise.

soul23 is a person that believes that every class has a very specific role to play, and that anything deviating from his perception of how the classes should be played is ‘wrong’ and should be fixed. what is strong for him = classes that do alot of overall damage. this isn’t wrong but to me it’s kinda one sided, because although it is true that runs are easier with strong dps, a game can be made easy with classes that don’t do as much dps but play well without much damage taken and takes out or smoothes out the critical dangers.

i don’t agree that huntsman is strong against crowds - the horde needs to be funneled in a tight line coming from very far away for him to mow them down, else they will catch up to him and he has to draw his melee weapon or hide behind his party. it’s great for him to regenerate ammo, but his longbow isn’t an effective horde clearer as compared to a swiftbow or flamethrower or a 2h hammer. the huntsman is an elite / special / boss killer. a great class which imo only needs the whiteout fixing when you activate ult too many times with a conc pot.

In all honesty, i feel that Huntsman is fine. BUT! The fact that he only has one valid (and by “valid” i mean that all other weapons just don’t synergize even remotely as well with Huntsman’s skill set as Longbow does) ranged weapon choice is sad. Surely all other ranged options shouldn’t underperform so much compared to longbow in hands of Kruber’s ranged spec?
I will admit, i have no clue on how this can be adjusted, so maybe it should just stay as-is.

1 Like

The handgun could be given much more damage to the point where +power thresholds could let it one-bodyshot chaos warriors during hunter’s prowl, and one-shot stormers and hookrats without it. Given how unsustainable, slow, and inflexible it still is compared to the longbow in that case I think it would be fair.

The problem is this might buff foot knight and merc too much. You’d have to provide the buff through huntsman talents.

True.

IMHO it should be mentioned somewhere that conc pots cause temporary blindness when used with certain kinds of “roots, trunks and branches”.

Bonus damage with powder-based weapons could just be his passive (though he already has a bunch). Or an early level talent. Or the Huntsman could have an awesome career-specific powder-weapon performing said functions (and some more), like this lore-friendly piece.

are inevitably buffs

I don’t agree… I play a “particular” huntsman’s build without arrows regen (for example I use barrage on bow), so sometimes (also using the bow only against specials/bosses and also without to waste arrows) I can run out ammunitions. To remove arrows regen is a real nerf.

You still haven’t formulated a way for this to happen otherwise.

As I have already said, I need time to think about that… But with university and other stuff, I haven’t time. Just a stupid example? “More penetration for blunderbuss’ pellets” In this way, shotgun, could become a more viable weapon (but not op cause: 1- only huntsman would have this perk; 2- it still force you to play in close range).

soul23 is a person that believes that every class has a very specific role to play

I don’t think this :frowning:… some careers have specific role, other more varied; for example a BH with volley xbow is thought also for horde. Even an huntsman with blunderbuss (if it was nice :unamused:) is strong also against crowd… but, IMHO, not a bow. Talents that reward to shoot an eventually corridor horde to recover arrows are wrong. Anyway I repeat myself… this is just my opionion and I don’t want to start an infinite discussion (also cause english it’s not my language). I write this to let Farshark to read… It will be a their decision.

what is strong for him = classes that do alot of overall damage

Never said that.

i don’t agree that huntsman is strong against crowds - the horde needs to be funneled in a tight line coming from very far away for him to mow them down

Uhm, maybe there was a misunderstanding… maybe for my bad english; huntsman with bow (against horde, obv) is not strong to the need to have (as you said) a funneled crowd… but, if you have a funneled horde, you have the power to “steal” crowd control careers work and this is a bad. Too rng, too situational.
And, for these reasons, headshot talents are bad… they exploit a situational case and (always imho) horde killing isn’t a work to huntsman with bow.

Bonus damage with powder-based weapons could just be his passive

This instead of 1headshot-1arrow… IMHO, it would be perfect.

I think huntsman is strong against crowds regardless but maybe thats an aim thing… even if they aren’t funneled, which generally speaking you should try to do as often as possible there is going to be 1-4 mobs stacked in a row at all times and thinning them with ease certainly helps.

Personally having played all the classes and having played since beta, so many things have been nerfed to the ground, huntsman and shade are top tier right now but are honestly balanced fine, I don’t think anything but bugs should be nerfed at this point.

Was just in a Legend match (not Host) and Huntsman feels very weak compared to others i.e. SHADE and Bounty Hunter. Getting headshot crits should be rewarding yet taking 5+ headshot crit charged longbow shots does nothing to Chaos except stumble them slightly. Even with the Career ability it can take almost two shots to kill Chaos.

The reason I said not Host is if you practice headshots on dummies while in someone else’ party you do less dmg (~4000) but in your lobby (~7000). Not sure if that happens in a match as well.

Also going from a charged longbow to a quick shot has a seemingly long delay between the two. If there is this much risk for using a Longbow then it should have a high reward dmg.

O.o one of the main strengths of kruber is the ability to KILL chaos warriors from ranged without using an ability… i honestly cannot think of any other ranged class that can do it as effectively as huntsman can.

taking 5+ headshot crit charged longbow shots does nothing to Chaos except stumble them slightly.

How long did it take you to replicate 5+ critical headshots to a same Chaos Warrior? I find it difficult to believe you actually did that.

On legend, if one does not crit on any of the shots, it will take around 4-5 shots in the head to kill them without using the career active ability. That is true.

But 5+ crit headshots do nothing but stagger? No way that is so.

The reason I said not Host is if you practice headshots on dummies while in someone else’ party you do less dmg (~4000) but in your lobby (~7000). Not sure if that happens in a match as well.

Interesting. Gotta test this asap, and maybe make a bug report if one has not been made yet.

@Notamayfly is right, there’s no way this is happening if you’re power capped. It takes ~3 headshot crits at legend. That clip is with +9% vs chaos and +7.5% vs armored (which I hear doesn’t work against CW for some reason). I’m pretty sure they still die with 2 crits and 1 non-crit as well.

Career ability kills with one shot to the head. Unlike shade and bounty hunter you can potentially land several headshots with one class active, or at least body shot two CW to death.

Weird, sounds like the lobby had a veteran power cap applied to it.

You all have guides then to provide you can 2 shot a CW? Also that same clip earlier shows taking 4 shots.

2 shot? Who said that? Career ability can kill in 2 body shots if that’s what you’re talking about.

I got only one crit on the kill you linked so the 4 shots is normal.

You literally said that in the previous post. . I’m pretty sure they still die with 2 crits and 1 non-crit as well.

It does work now, was ninja fixed in one of the last patches/hotfixes (confirmed by UnShame).

1 Like

That’s 3 shots dude.

1 Like