Yes, there’s also the fact you have to load it each time you want to change character or you finish a mission.
For me it takes quite a long time, so much so that I can walk away and take a leak before it even finished.
Completely disagree. If anyone has lost the point it’s you.
Completely disagree. The game has roleplay elements. If don’t like them. Then just go play CoD.
The Morningstar has potential… But wether fat shark is going to do something to bring it forth is another question entirely.
I would like to see a bar with a card table so 2-4 can play a mini game if they like and a tarot Reader vendor for some future content maybe.
Admittedly the mourningstar would be hilarious if there were 20,000 people in the same instance at the same time
for real though, why the f*ck are the loading times so insane in this game even on high end hardware.
Instead of spending a fortune of time and resources overhauling the lighting and graphics it may have been a better idea to slash loading times first
They’d have to get to that playercount first lol
Dam are we playing Wheat and Chaff or something? Didn’t expect to see a straw man related to this topic.
Trust me brother the absolute LAST thing you want me to do is start judging this be the metrics of an RPG because my answer to that would be “Where the F is the plot?”
At most it exists as a loose skeleton at best to connect the levels (loosely) together.
I can’t interact with any of the important characters, my choices don’t matter, there aren’t side quests just weekly contracts, the plot is all over the place, the itemization is bad.
You DO NOT want people judging this off of RPG elements.
I really, really doubt there is anything put behind them more than just slapping some cosmetics together and maybe a name. One of the 2 Ogryns in that cutscene is already found dead in the Carnival (add another tally to the “dead environmental story telling Ogryn”).
And as far as story telling goes, once again VT 2 was leaps and bounds better for what the hub provided. We don’t even get operative conversations together unless we’re in game.
This is coming from a 40k lore freak. I would love if this game and a hugely ingrossing story that drew me in and made me feel invested. At the moment the only character I’m actually interested in is Morrow (maybe Hadron, I always liked her but hopefully her and Brahms get more interactions). Every other character has been unfortunately bland, and the vox snippets we’ve gotten haven’t helped me feel any more invested in the characters or the story.
As for the comparison to VT 2 I am fine with more ambient story telling, but at least they actually had a story to tell there. DT’s story has been actually nothing so far (missions didn’t relate to the story in the slightest whatsoever until the Carnival).
Before Darktide was launched I hoped for something akin to the keep from VT2 with a few more easter eggs, small interactables and lore points, basically a keep 2.0.
What we got was destiny 2’s tower - even more useless edition. If strike teams would at least automatically spawn in their group in a kind of debriefing room, from which you could start new missions, see some mission stats like time, random shots of elite/boss kills etc. on a few screens, it’d be neat and immersive, but the thing we currently have is just a trashy MTX catwalk as some people have put it.
Oh I would be so happy to have a bar like in DRG, where you can buy “specialty beers” with some wacky effects… Though probably not grimderp enough for 40k
Come to think of it, alcohol consumption is probably a big no-no… Sawing people in half with a chainsaw’s a-OK though, so there’s that
BUT come to think of it again, we did have the Obese Megalodon mission in VT2, so I don’t give up hope just yet!
No shade, but I am very happy that I don’t have such low expectations for the game. I hope for you that you are pleasantly surprised, and I don’t think I’ll be disappointed.
I saw someone else on Reddit make this claim, and I felt too bad telling them they’re probably face-blind to Ogryn faces. I could be wrong, but I’m 99.99% positive that the Ogryn dead in Mercantile has the more youth-like cherubic face.
It’s different, but I don’t think that means its worse. I’ve made the point elsewhere (and in this thread), but my take on the situation is that we are not the main characters and so the radio chatter is the equivalent (but not the 1-to-1 conversion) of inter-character banter in VT2’s keep. It works for me. It may be telling a more immediate story (e.g. ongoing interpersonal beefs) and less lore stuff, but the lore stuff has been kept in the operative banter. Different delivery, but very similar content to me.
The story here is plain, it is just largely untold as yet. We (and the main characters) are on Tertium with a clear directive with at least one known antagonist, missions are all related to various war-time efforts (although they largely do not follow one another, as a case can be made they do in VT2’s main campaign), and there is now a progression of the story with Mercantile and the Curse Part 2. I mean, Wolfer is in the game’s intro and we’ve been getting bits and pieces from him, ramping up to the cinematic, and now we face some of his lieutenants. We’re going places, baby!
We all know FS have been playing catch-up with DT the last year. I wish it wasn’t the case, and I wish we had pushed further into the story by now, but it is what it is. Still, I don’t think it’s an Abnett bait-and-switch meant to trick people into buying the game. I think it’s being rolled out continually (at a slower pace than I would like).
And we need lore blog posts, a la Lohner’s diary entries.
How about…64? 128? Along with the mess hall/recreation area (with a couple of queue-up minigames) and a golshdang ready up function for groups. You could socialize a bit or put out a call for a smite psyker capable of Auric Maelstrom. PO-TEN-TIAL!
Will it happen? Doubtful maybe (although the ready up function needs to happen yesterday), but a karker can dream!
I mean where are you getting the expectation that these will be anything but filler extra characters? Nothing points to them ever getting any more character. The next person I suspect will eventually get added is Scroll lady (across the aisle from Melk). I don’t think the generic NPCs scattered around the Mourningstar will mean anything and I want to know why you think that isn’t the case.
But it IS worse and not just because of the focus not being on the players, although that certainly doesn’t help. The starting story has literally 0 interaction with player. Absolutely nothing. Your character never even speaks, and none of the missions have to do with the traitor.
Ignoring the lack of your character’s interaction, the story is also extremely barebones and boring. There’s no mystery to who the traitor is. There aren’t suspects. There being a traitor in our midst never has any important ramifications (They don’t cause anything big to happen, like getting a strike team ambushed and killed or setting off a bomb in the Mourningstar).
This is a cop out. The story we have in the future may be good. There’s no way to tell. The story we have now is abysmal.
We can’t argue about a nebulous future story. But from what we have right now, from the missions, the levelng up story, and the inter-narrator dialogue is pretty atrocious.
I think the Mourningstar is in a weird less is more and more is more situation.
Go ahead, go big. Add a pub, an mechanicus section, private berths for players to decorate, an observatory, hangar, bridge, jumping puzzles, tertium campaign management features, etc.
Or go small. Remove the Mourningstar entirely and just replace it with a menu driven match making and loadout selection system.
A step in either direction is a step in the right direction.
People comparing it to Keep or RMI baffle me, all 3 ate just glorified menus.
It is too big for there to be so little.
Yes, but there’s a bit of nuance in how they differentiate themselves with their layout and what options and social settings each game had surrounding their hub. The Mourningstar is not being compared favourably to either Red Moon Inn or even the Keep.
The only reason MS sucks compared to other is lack of quick access buttons without mods.
It’s the biggest reason, but not the only one.