Who actually cares about the morningstar

Because lore has little to no meaning in non story driven games.
Diablo has a lot of lore but it needs to not interfere with the game experience. in Diablo 3 there was a lot a backlash because of the forced story-mode first, and the forced cutscenes later.

Both things have been removed and the game got better.
It does not mean lore can’t exists, it just means that those interested in it can find it when they look for it, it should not be a detriment to the game experience.

OK…not sure how Mourningstar radio chatter and a cinematic are a detriment to the game experience, but I guess if those things bother you I’m glad you’ve found a solution to that.

There are moments, especially in the newest map, where they start talking over the sound of enemies because while fighting you passed over a trigger point, and their voices are louder than the already poor sound cues.

Oooook now we aren’t even talking about the Mourningstar.

To bring it back on topic: I hope we’ll get some more background on the Mourningstar characters from the Abnett narrative team. The in-the-mix character development is effective in revealing personalities/relationships, but I’d love something meatier.

Maybe you should refute the points made rather than calling people names and attacking the person and not the idea? This is a place for discussion.

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The Mourningstar is the main issue: it should not exist.
I thought you were asking how the lore was interfering with gameplay.

EDIT: let me be clear, if you like it and you think walking from one place to the other to do anything is rad you are more than welcome to use it.
If we non-lore guided pesants had a simple interface where we could do everything from choosing the character, to crafting, to starting a game we would be ok with the most basic design.

yeah but do you like it for any reason aside from “looks cool”?

The main thing we can be thankful for, at least we don’t have to run past the premium cosmetic shop to get to the casino… I mean armoury anymore.

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Are you being sarcastic? Not trying to be rude but are you being serious or is this a bait/joke post?

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Nope 100% serious. Rebreather pixie cut lady, what’s her story? Cybernetic eye augment Derek Hough, what’s he up to?

These characters are actual characters. Someone on the narrative team, helmed by the well-regarded Abnett, created, named and developed them. If Darktide continues on in the direction it’s going, I’m certain they’ll be more involved in some way. They’re second-string characters, far behind important figures who are/will be driving the story (like Zora. Melk, etc.), but they aren’t randomized randos.

If you aren’t hyped for the story — which, I’m sorry to inform anyone who hasn’t played VT/VT2 will likely be told in this “ambient” way — that’s a bummer!

you seem to have totally lost the point that the morningstar hub is a large, useless area entirely in your feverdreams of a darktide soap opera.

I’m arguing specific points that I feel demonstrate the potential for something more in the hub, but I have also acknowledged that it is currently lacking (in this thread).

Still, where else are we going to get fluffy comms chatter (recorded at some expense and with systems built around it, showing there’s some effort there) that some people enjoy?

That “potential” you see has nothing to do with quality of life, which the Mourningstar decisevely takes away.

It’s a useless hub in a game that has no need for a story.
Godd to know you like it, most of the people don’t care.
It’s not a diss to Darktide or you, let’s be clear, Diablo has decades old story exactly like WH but very few of the people playing those games do it for the lore.

Tell that to all the folks who, to this day, argue that the “story” component was “false advertising.”

You and Jackie and Tootzie can keep shouting down polite conversation if that makes you feel validated, but I’ll still be here engaging with anyone who wants to. :upside_down_face:

EDIT: not even going to respond to this with a new comment…yes, I understand, you don’t care about the story. No, everyone mustn’t think like you. I’m not even a Warhammer dude, and I really enjoy what we’ve seen of the story and what I hope will come (based off it Traitor’s Curse and the storytelling in and around VT/VT2).

I AM telling them, it’s not a big deal. The lore is barely an advertising tool in this game.

Just remove any WH reference and make it a generic space-based game, you won’t have the same publicity impact.

While I do like lore, characters, etc. in a game like this, I value quality of life much more and currently the Mourningstar as it is has neither.

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We’re not even talking about the story! We’re saying the Mourningstar is a big bad pile of poop and it degrades the quality of the game.

You are the one who’s saying that it’s integral to the story and it makes you so happy to see people around.

Apparently your looking at those models is more important than the quality of life of everybody else.

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I mean visually yeah it’s great but as stated throughout the thread it lacks heavily in the user friendliness and was pointed out by quite a few of us.

That visual sheen tends to wear off after hundreds of hours

I think it would be nice if (massive spoiler for pre level 30 players) had interaction with the

traitor before the level 30 cutscene. Maybe have them give some new player advice while snipping in some lore info.

I think that would make the reveal have more impact since at the moment it didn’t have any weight since they are just some nameless background character. [/spoiler]

I think an ok example of what I’m talking about is the mini interactions from Aliens Fireteam Elite.

Edit: we’ll I’m very happy the spoiler tag doesn’t work properly.

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Agreed! I’m hopeful for more of this stuff, more comms chatter, more reason to care about the hub (re: the OP’s question). I see potential…and we all know there’s a lot of room for that all over.

Moving away from your great point, I also agree that the hub is too big for what it offers, it’s frustrating to navigate as a UI, and the immersion it tries to trade out for usability is, at least in its current state, just not hitting the mark.