What's actually broken? Traits/Talents/Attributes?

Any Trait that gives a buff does apply to both weapons, only the trigger is weapon-bound. It was this way already in VT1 (and doesn’t exactly unbalance the game), so I’d assume it’s intended. The trigger is, furthermore, dependent on the equipped weapon, so certain Career Skills can also trigger weapon Traits. In VT1 it was also possible with quick weapon changes to trigger some melee weapon effects with ranged hits (by shooting, then changing weapon before the missile hit), but I don’t know if that’s still possible or if there are any relevant Traits left.

Lvl 20 Talents temp hp on crit and kill:
Recover stamina on kill up to half of your max stamina. [intended?]
http://forums.fatsharkgames.com/t/life-on-kill-talent-also-returns-stamina-on-kill/25875

Added. If that’s a bug and it is fixed, that could see players with low stamina get in a big mood when they can’t plough through a horde, regaining stamina all the time to block things. It might actually boost shield users to a slightly more useful spot too.

[edit] That’s actually annoyed my quite a bit. It means picking a high stamina weapon counts for nothing.

As mentioned in that topic it works with the crit talent as well (tested my self as well)

Fantastic thread, hopefully this gets the attention it deserves.

You get stamina for healing taken, so that’s why it works with the lvl 20 talents.

While I seem to get one shield from mercs ult. (probably another hidden stat of that ability)
I get none from healing myself with a pot.
And how do you explain that temp hp on crit talent gives shields on kill?

So if i play with NB, what i do on every char, i would get stamina permanentely? ^^

It doesn’t, I tested it

Yes, every 10 seconds you’d get half a shield. Assumng you’re missing health

Ok can someone actually test this properly please?

Does level 20 give stamina shields on KILL, or on ANY healing? Does NB speed up the regen rate of stamina? because that seems even more broken to me.

Every instance of healing gives stamina: temp on kill, temp on crit, 50 hp for killing bosses, waystalker regen, merc active, NB ticks, all those temp hp on active lvl25 talents, temp hp from gromnil, BH temp hp from ranged crit.

Think of any other way to get hp, and it’ll give stamina.

Real (not temp) hp does not recover stamina so nb shouldn’t as well (also how should I even test that without writing a mod myself)
I’m away from home at the moment will test it out later.

Is the stamina gain dependent on the amount of temp health gained?

It tested it, real hp will also give stamina. You can time NB since it ticks every 10 seconds.

So, if you use a waystalker with NB, do you effectively get stamina like a handmaiden does?

The Stamina add on heal only applies when under half Stamina (afaik), and is quite small, at most half a shield. Playing WS the other day, it did allow me to keep push-striking a bit more often on Glaive, but not a constant flow as any actual Stamina Regen effect would’ve. NB isn’t going to change that, as its regen is too slow to be useful (for this or real health recovery) in the middle of a horde.

In general, this thing feels quite deliberate to me. It’s an interaction that I find would be quite hard to introduce through bugs, at least without it being much more blatant and abusable. Of course, word from the devs is pretty much the only way to confirm or deny its intentional status.

Ok my tests were fawed bevore.
You get 0.5 :shield: for every proc of healing (real & temp) as long as you are below 50% of your max :shield:. The amount of healing does not matter.

So this effect is stronger If you get many procs.
This makes temp hp on kill an even better pick than the tool tip indicates and breaks pleasure from pain even more as you can do infinite pushes with it.

edited op with new info, thank @Haxorzist [edit] and @Sadero

Please thank @Sadero for this.