I dont know all the talents from the top of my head, but what really caught my eye was Mercenary´s
Ready For Action Reduces cooldown of Morale Boost by 45%. No longer grants temporary health.
The skill takes away the strongest feature of the entire career, one of the best ults in the game, and replaces it with… faster cooldown on a AoE stagger?
If you need stagger that badly, use a shield or the spear. Who in their right mind would pick this talent? Completely baffles me.
What are your contenders for worst talent of them all?
Morale Boost staggers enemies without that talent just as well, and gives a bunch of temp HP on top. If you need the the ability again you can even use the temp HP to take hits, which recharges the Mercenary´s ult super fast. Ready for Action is just completely gimping yourself - and that is before even comparing this talent to the other two options you can take. Not picking a talent here would be better than picking Ready for Action. So any contender for “worst talent in the game” has to take the hurdle of “worse than not having a talent at all” in my eyes.
There are so many useless and lazy talents on every career. just like they were out of ideas and just put something in. someone should just make an entire thread and list every single one from the start, i bet its gonna be a huge list
I heard once that this does have a use if you’re running Hagbane, because the hagbane arrow will explode a cloud of hagbane poison whenever it hits a surface, so you can sort of aim it at the feet of the horde and it will create 2 clouds. one when it hits the ground, then it richochets and hits the horde and creates a second cloud.
I nominate “Burning Dregs” for Unchained. Not only does it not trigger when you need it, it instead tends to trigger at the worst possible moment, completely invalidating your carefully managed heat. It actually punishes you for taking it. Like a landmine, it works best when avoided.
Well… the developers DID release Winds of Magic in the state that it was in. That expansion should’ve been delayed for a month or two before going back into a 2nd Beta phase after it became super apparent that the 120+ mini levels/progression system/difficulty scaling was an ill-thought idea to the nth degree.
Sure if you want to perhaps have 3 or 4 gas clouds and 2 arrow hits. Imo the cool down reduction is better. I might have to experiment a bit with that talent but my first impressions weren’t that great, maybe if they also increased damage of the shot by 10% or something…
edit: Maximizing the use of Ricochet can also be a bit of a waste of time that may result in taking damage or more friendly fire.
If you mean Buckshot, yea it’s pretty bad. Imo the spread + pierce should be vastly increased. If you have a horde pressed up in front of you with some elites/specials mixed in, the shot should hit everything most likely wiping out all the chafe while doing some damage/knockback to the other enemies.