Big thread that I want to make about all the issues with current talents in the game, but I’ll start off small and update as time goes on.
- Talent Rows:
Why would I ever take anything but The More the Merrier? It’s a straight 25% power boost when fighting against 5 or more enemies (basically permanent uptime, except against monsters and ambient stuff like Chaos Warriors or special breakpoints). Power meaning damage, cleave and stagger (which, by the way, really damn strong talents, that’s like 5 Zealot stacks). In comparison, Limb-Splitter is a straight 50% cleave power. By taking Limb-Splitter, you’re trading 25% damage and stagger for 25% cleave. When is that ever worth it? It’d be a tough choice if TMtM was just 15% power.
And Helborg’s Tutelage is a meme. That’s effectively just 20% crit chance, which you can already achieve by having 5% base, 5% passive, and 10% from equipment. Why is this talent on Mercenary? I guess you can make some cute ranged builds with it, like using blunderbuss or repeater, but I’d rather have talents that are actually competitive.
Similar situation here. Smite is a joke (you can make a cool volley build with it, I guess), Castigate is 20% permanent attack speed, and Unbending Purpose is…5% power? That’s it? That’s the whole talent?
30% Movement Speed vs 10% more damage vs 300% faster cooldown regeneration. Again, just, when do you ever take anything but Adrenaline Surge? The talent is by far the strongest one in the row, and is actually quite an insane talent overall (imagine this talent on like any other career). The 30% movement speed isn’t even bad, and it’s pretty fun. How do you make this row competitive without nerfing Adrenaline Surge?
This talent row enforces a meta on Slayer by incentivising taking either only 2h or 1h weapons, instead of actually mixing and matching for more varied and interesting loadouts. Bad talent row.
Yes, let me turn myself into a budget Slayer by discarding all my ammo, also known as the literal whole point of my ranged career. That or 5% attack speed. That is…1 property on a weapon/charm. Talents like that should not exist.
5% attack speed is not worthy of being called an entire talent.
Neither is 5% crit chance.
What exactly does 10% movement speed do for you? And is it worth trading 30% or 40% DR for it?
This one is honestly baffling to me. How on earth is 5% power a talent? That is an extremely small boost, I can’t imagine what it could possibly achieve. More than that, it’s competing with 20% attack speed. Seriously?
Way too much micromanagement for only a medium-sized boost. You can’t pair this with Volans Doctrine, so without losing a large amount of attack/charge speed you have to keep venting to stay inside a small zone of overheat. Pretty sure you’re better off just ignoring the whole thing and spamming ranged normally.
Cool effect, but without the ability to generate bombs, or reliably dupe them like Ranger, this talent is worthless. You’ll get like, what, 3 bombs in an average QP match?