Should generic "give X stats"-talents be reworked into something more interesting?

What comes to mind is Handmaiden’s Oak Stance and Heart of Oak (maybe Oak’s are naturally boring trees

Zealot’s Unbending Purpose

Ranger’s Foe-Feller

Photo’s Martial Study

All of these grant very generic and forgettable non-effects like “+5% critical chance” as opposed to “grant Crit chance per X overcharge” or the like.

And whichever ones I missed. I opted to exclude the 10% movement speed talents because their effects are quite drastic and actually changes how you behave in battles.

Stat increases are perfectly fine.

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Congrats sir you’ ve reach the ultimate state of altruism.
Notice how this constructive, engaging and humble answer even has a like.
I 'll add an other just for the fun of it, as it is perfectly fine in this so called feedback forum .

Hey Aqshy waddup .

Not too much work on moderation with all the self-proclaimed sub moderators isn’t it.
Maybe highlight a post to remind those wise and humble people what they are and what is the definition of a feedback forum.
Even though i beleve it is more about their educations and personalities maybe they just require a written enlightment about the concept. And it 's been a while.

While his answer is brief, it does express an opinion in a way that doesn’t violate forum rules. You’re welcome to elaborate why you disagree with him, however.

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There are many fancy, useless talents already I would easily exchange for simple, but useful ones.
OP mentioned the Oak talents for HM for example. She has focused spirit on level 10. It’s a good talent when the fights are controlled, but no talents are required in that case anyway. However, it’s completely useless in tough situations when you really need buffs.
Simple talents have a single disadvantage: the values are often low. For example the +5% crit chance of Oak Stance. Everybody overestimate the importance of crit chance including FS devs. 5% isn’t enough to base a build on it. Especially when Asrai Alacricity exists in the same row.
And there is Birch Stance, which is a simple stat increase, but it makes skipping BCR on the weapon possible, thus it’s a flexible choice at the end.
Heart of Oak is my go to choice in 86% of my HM builds. I don’t need something useless fancy trait on her instead that reduces her survivability.

So, if you don’t like simple talents, pick the other ones.

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This answer is a joke Aqshy.And it’s you im talking to.Claiming impartiality here is a nosense.

But whatever; i just saw your departure on the annoucement forum so i deleted the pile of text you will never see, for the better.(Or not).No need to bother you for your last days. Take care.

No worries! A word of advice for the future, tone does not travel well through text, so please try to word accordingly. :slight_smile:

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It was straight up agressivity Aqshy.I hoped it travelled well through the text.Yet this is nothing personnal.

Thank you.

And thank you.

I care nothing less than the stats increases.

However exposing people like him is what i care here.
That’s the same guy by the way.Received his pms with the same message.How can’t you see them Aqshy for real.He has done nothing against forum rules right?Yet this guy is the perfect illustration of why this forum is in practice completly useless.And this is a moderation problem.

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I believe you’re being trolled for your responses, Lou. I don’t agree with that, but do believe your ire needs to be taken down a notch. I’ve been polite towards you and expect similar.

I will look into your claim.

You’re welcome to take further conversation on how these forums are run with me into DMs.

That said, I will be cleaning this thread up.

Edit: Relevant action has been taken on the offending parties.

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Beliefs are one thing.

I’d rahter be sincere than polite Aqshy, and i do have esteem for people and expect similar.

Am i.Again it would be pointless to bother you now.Just forget it.

You were very much welcome until I found out you were calling people “a pile of shi*t” repeatedly in DMs for a mild ribbing in this very post (he didn’t DM you, you DMed him). I’ve given you a reprieve of these forums for a handful of months.

Now back to your regularly scheduled feedback thread.

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Focused Spirit isn’t that bad even in hectic battles because you very rarely take damage anyways, and when you do, 2-3 is all it takes to down you. Put another way, the bonus is up more often than not, but it is more punishing than the other two.

The issue does stand when any particular row seem to render players with little to no choice either because one talent is far and away superior than the others (Ingenious Ordnance), or because the other options are complete shyte though (BH level 30), or the only other option is wildly boring.

…but FS should definitely address the fancy but useless options like Barge and Dawi Drop yeah.

Flat passive stat increase talents are okay but tend to be a bit lame and overshadowed by more interesting options. Deathknell and dodge range talents are notable exceptions.

Asrai Focus is a flat 20% cooldown reduction talent. Most flat passive CDR talents in the game are on row 6, so Focus is odd for being on row 5. In my mod, I changed Asrai Focus to:
Ultimate cooldown reduction from hitting enemies raised by 50%.
That’s an example of a more interesting talent than the Official version, which is just a flat ultimate cooldown decrease.

Ranger’s Foe-Feller, Pyro’s Martial Study (both 5% attack speed talents), and Zealot’s Unbending Purpose (5% power) are the best examples of boring flat stat increase talents.

  • Attack speed can change what you can do in combat, but 5% on its own isn’t worth a talent slot.
  • 5% power is simply bad.

On the topic of Focused Spirit, it should be something like:
Raises power by 15% and melee power by a further 15%. Deactivated for 10 seconds by taking 10 or more damage from a fall or enemy attack.

  • The added power would be melee power to not unduly encouraged a ranged-only playstyle, which Handmaiden arguably supports and enables too much already.
  • The taking 10 or more damage deactivation condition would make the talent both not discourage frontlining and not punish for damage that, in high intensity, even an experienced and skilled player cannot realistically avoid, such as a single stray ratling bullet.
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Overshadowed by way stronger options.

Interesting? Seriously? I would rate it as obscure rather than interesting. Obscure because it would be far harder to judge its real effectiveness. Especially for new players. And it wouldn’t change the way you play.
I would consider interesting if the reduction comes from killing specials. This would help new players to understand WS’s intended role better.

Sounds good. It should also be useful against friendly fire.

8%?

I have always thought this row is the biggest offender for boring passives in the game, due to how good the 20% CDR is compared to the other Talents on that row.

I would much rather see that row become something like:

Move Speed on ANY kill - Dodge Distance every x dodges - Something more melee focused OR something flashy for range, like arrow splitting for AoE

  • Mobility due to no damage reduction and high ranged focus of the Career

And then if Ult CD is an issue, change it for the Career itself.

I think the main difference between which flat stat increased work and what doesn’t depends entirely how much difference you actually feel.

Nobody truly gives a stool about 5% Crit chance, and anyone claiming they can see the difference is just being a contrarian.

On the other hand, the boost to dodge range is something immediately noticeable to anyone using it. Similar case to 50% headshot boost, although that talent competes with Flensing

I’m not sure I fully agree with your change as it really doesn’t change how you play Waystalker (though tbf, neither does the current Asrai Focus)

Asrai Focus’ bigger problem atm is that it literally has no competition. Ricochet is a meme, while the movement speed boost is a little too situational and small scale in comparison to a stonking 20% CDR to a powerful ability.

So before even touching Asrai Focus I wish FS would actually make Ricochet less shyte first.

Another questions to consider with this talent is whether it needs to relate to Cooldown reduction of True flight volley in any way? Waystalker already have other talents to reduce the career skill.

It might be interesting to give Waystalker a skill that further encourages keeping a long distance and sniping.

Yep.

More interesting than the passive and free 20% CDR.
It wouldn’t be obscure, since hitting enemies in melee would visibly generate more purple bar. This is a level 25 talent, so they shouldn’t be so new that they’re unaware of the base mechanic at play. Edit: though, now that I think about it, Waystalker does have an oddly low amount of cooldown return from hitting enemies on Official. 50% more of that wouldn’t be all that much.

There would be complaints for More the Merrier were there a need for the change in play to be significant.
Besides, the example would encourage more melee from a career people often like to play as near pure ranged spam. That should change how one plays her at least a little.

I think that would work.

Hey Aqshy , first of here get a like , it was big.

I’ll necro this and take the time to expose you properly later eventualy , if i’m still able to of course right ?

Let’s just give a slow round of apllause for the Fatshark ‘‘Community’’ team that did stand for this ; true rocks. You guys, you really care .At least as much as Aqshy.

Umm…Aqshy left