Should generic "give X stats"-talents be reworked into something more interesting?

For the better dude hopefuly.

I know she left , backing off because of her departure was a profond regret here still i beleve she must have a look here and there sometimes maybe , it doesn’t matter anyway .

Let’s hope new CM is competent .

@GreenColoured I… don’t understand 50% of what you said… because my english is not perfect.

Also Google translator is not helping. :joy:

  • The 5% critical probabilty you talk about is the general one for all the chars, on weapon or what?
  • I don’t find 10% movement bad (I don’t use it, but it looks like many players like it, specially elves and slayers).

For answering better later, I will see talents in-game. :smiley:

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No I’m referring to this talent on Handmaiden

My thought was that it’s incredibly boring and doesn’t add anything to the respective careers.

It’d have been better if it was a larger amount locked under certain conditions or something that affects gameplay

I agree on all.

But I would keep the 10% movement speed.

I’ve upped your ban to a permanent one since you haven’t changed your combativeness in four months.

Since this thread has been necroed, I’m fine with stat increases, but I do think Hamdmaiden gameplay can be a bit boring. I’ve seen some wild changes in balance mods, but I’m not sure what the solve would be since they’re a bit too wild for my taste. 5% crit on elf weapons are already pretty big imho, so not sure increasing to 10% would solve the “boring” issue?

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What do you mean on boring?

IMO her 30 level talents are lacking real versatility.
The damaging talent doesn’t make much sense because we can simply hack down mobs without it in the same amount of time and armored enemies aren’t affected. I tried it with the 1h axe to make a combo, but the talent isn’t good enough. It was self-dangerous.
Her crit boosting talent isn’t worth at all, because it is too risky and she doesn’t need it against mobs at all. If she needs repositioning after a use she can lose half of its duration easily with dodging.
I heard she had 0.5 sec invisibility after all 30th level talents in the old times. That might change the feeling, I don’t know.
It would help repositioning AND to shake off a patrol after she remained alone.

5% being pretty big? She barely has weapons with finesse of 2.0 or better. The damage increase is hard to notice with weapons having a modifier of 1.5.

10% would make it competitive with Asrai Alacrity. Perhaps.
Who would take 5% crit chance instead of AA? The bored. I bet 90-95% of the players use AA.
Btw I think AA is OP.

Her crit build is lacking in my experience. However, I’m not sure if 0.5 sec invisibility and +5% crit chance (oak) would make it good as I cannot test it.

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I’d say Oak Stance is better for instant damage builds or for playing ranged Hunter builds, like Jav or Moonbow. It’s also good for kiting extremely high density (You can’t push, and don’t always block attacks while kiting).

AA is the most fun and generally useful, but 5% Crit, on a Character who has so much inherent Crit%, is still really good.

Before Moonbow, I would have agreed with 10% being competetive with AA, but Moonbow Crit% for killing Elites and Specials is already insane with a potential 45% Crit%.

Crit build is HM’s highest damage build, and outperforms a lot of other high melee damage Careers, due to high AS + Finesse multiplier. And the ability to 1 hit bodyshot Elites with Moonbow Crits.

Passives are boring tho. I’d much rather something similar to AA to replace the Power Talent though, as they just will not remove the issue of FF taking it off, when 9/10 that’s how it gets removed.

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Handmaiden isn’t alone in this regard, Huntsman just like Handmaiden, is very powerful…but incredibly plain and boring.

However within the HM career itself there are a few examples of good talent design. Case in point Asrai Alacrity. This is a talent that provides a considerable and very easily felt power spike (whopping 30% AS and 10% power!)…and locks it behind a relatively accessible condition (a block or a push, and only for two hits).

But what are it’s alternatives? A buff that is completely worthless because even the best player in the world is not safe from friendly fire or gas globe from an angle they couldn’t see…or any number of chaos waste shenanigans like share the pain or an over eager ally holding the purifying torch. And the other…is just a 5% Crit just like the one on items, but taking up a talent over Asrai Alacrity.

That’s sort of it. She’s a very powerful career but her talent choices are kinda lacking, others are straight up too passive, compare the Crit talent with Asrai alacrity.

100% agree with your assessment with her Dash talents yeah. It’s a combination of Gift of Ladrielle being so good you’ll never not want it and the other two being utterly pointless for the reason you stated.

I’ll just add that Bladedancer’s biggest problem is that it doesn’t scale and is 100% worthless in higher difficulties and has no impact on armoured enemies as the shield icon indicates.

Also both talents requiring you hitting enemies with your dash shows just how narrow her Dash hotbox actually is.

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Yeah, a wider damage zone would help, too, just like foot knight’s battering ram talent.

I am quite curious what build you use exactly and how.
+25% crit chance would make even dual swords viable, but the talent is too complicated to use in real situations. For example I just tried this build and when I thought I will hit 5 enemies easily, I hit only 3 in the practice.

When I made this thread it was never an issue of HM and these talents being too weak, but how boring and uninspired they are.

It’d help, but I’m not sure how useful gaining a bunch of crits on a talent like Dash is most of the time. What would even be the same ideal time you want to hit as many enemies as possible with your dash and capitalize on the Crit bonus.

I’d prefer something like a temporary bonus to THP generation on damage reduction based on amount of enemies hit. Or maybe greatly boosting your next Charged Attacks power by a huge % for a more anti-boss and chaos warrior option.

Or better yet a 3rd option that fundamentally changes dash into something else that Bots can make use of. Wouldn’t be a first for FS to make a talent that completely changes a career skill into something else (SoTT)

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You maintain stacks by going across the front of the Horde sideways, shoot the Horde for Hunter procs, then go ham with 42% Power (I play Enhanced Power, because Moonbow is a lot of your damage), and 40% Crit Chance.

I would only play Oak Stance if I really wanted ranged Elite kills or I had to kite a lot.

Can pretty much keep stacks up any time there’s enemies. I’ll try record a video.

Tbh, one of the best DPS builds for IB is a Hunter Drakefire Pistols build, and he doesn’t get any extra Crit at all. Same with Unchained. Obvs Pyro and Necro get Crit, but them too.

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Thanks.
Honestly this sounds very specific and it requires too much preparation.
Hordes don’t always come in a convenient wide column for the dash. They often come in a long thin one or from 4-5 different directions. If I want to be a horde killer or generally an infantry killer, I just get the greatsword and use my dash to reach them early. Hunter still can be used but it’s not that important.
However, if you like it, go for it!

Stat increases are perfectly fine.

Not every talent or ability in a game needs to be career- or playstyle-defining, or be a major consideration in how things work and fit together. I am all for systemic complexity and mechanical depth, but that doesn’t mean that every facet of a subsystem needs to add directly to it.

Sometimes you may just not want anything other than critmaxxing or whatever.

Ideally, I’d want to see each row have one complex option that changes considerations to take into account, one flat option that requires no added thinking at all but simply improve existing stats or functions, and two “normal” options that interact with other subsystems in whatever way.

It works best by approaching the horde at a 90 degree angle and then dashing horizontally through the first two rows of trash. It takes some practice, but after doesn’t take any setup time than say, using bleed on dash and dashing vertically through it. You can chunk a number of elites with most weapons this way; it’s very powerful.

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I tried more runs with the crit talent. It’s still hard to get 5 stacks. The enemy density is lower on legend. I would try an alternative version when we get 8% extra crit chance per enemy and max 3 stacks.

That just looks really awkward to do, especially since the career skill was never designed to be used like that. Dash at it’s core is just a relatively spammable reposition ability to help you get to somewhere safe or to help an ally out.

If Dash gave Crits as a talent, I’d rather the talent straight up overhauls Dash by turning it into a round house kick that damages and knocks away every enemy around Kerilian (so like a shout) while granting Crits for each enemy kicked

It’s really not awkward at all. I’d rather see some variance in how that dash is used than in her first iteration where she was basically a clutch cheese machine.

If Dash gave Crits as a talent, I’d rather the talent straight up overhauls Dash by turning it into a round house kick that damages and knocks away every enemy around Kerilian (so like a shout) while granting Crits for each enemy kicked

I have the feeling GW would not approve that at all haha. :sweat_smile:

I’m inclined to agree…but the talent still leaves something to be desired.

The two main factor in this career skill with the talent on is

  1. You’re supposed to hit enough enemies with your dash to get the talent stacks.

  2. the stacks provides you with a brief power spike

Asides from a negligible bleed effect there is no tangible reason to charge your dash through a thick crowd of enemies unless you intended to reposition there to begin with. This is where FK’s Bull of Ostland works but Power From Pain doesn’t. FK’s careerskill comes with a powerful knockdown and encourages rushing through a crowd to CC them as well as repositioning there, so the conditional buff is consistent with the career skill.

I can potentially see Power From Pain working if it dealt more damage at base and/or it’s width was a tad wider.

Haha yeah…but TBF you can never tell what GW is or is not fine with (I was surprised with OE Crank Gun). Plus it’s atleast a little more believable than a shout knocking everything away

I mean, considering that cdr on hit and dmg taken isn’t explained anywhere in game, I don’t think most lvl 25s know of the mechanic xd

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