WS last 2 rows really need looking at.
Also Shade Talents are mostly bad/force you to take a very optimal build, as there’s no interesting stats or incentives for other playstyles. 2H Weapons/1H Axe aren’t worth using on her, and 2H Weapons don’t work because they don’t have the mobility nor any Stamina from her Talents. (other than Spear CDR/AS build obviously)
Just Reward can be pretty decent for Special killing btw. I played with 10% CDR/Stam on Trinket and it works well.
Obviously Double-Shotting Bosses to death in a corner is OP though, but Just Reward is a decent Talent overshadowed by Double-Shotted.
DR wins, but Move Speed is viable in that having enough allows you to walk out of attacks. If you’re feeling tryhard, there’s a chance some Movement Speed builds could be better than DR.
The most viable Move Speed build probably being Zealot.
I do use these in certain builds, but 10% would be nice. AS stacking on Pyro can be really strong (finger-breaking Dagger gameplay, or spamming Heavies with Flail and constant Hunter uptime), and so can Crit stacking on HM (15% Power goes from FF or a random AoE for 0.1 seconds, and you don’t always benefit from pushing for Power+AS if you’re kiting high density).
Would prefer these flat stat Talents to become something more interesting and active.
Enhanced Power is an issue too, imo. The fact that it gives you Power (Damage/Cleave/Stagger), as well as Stagger damage bonuses, is really weird, and I don’t find myself taking anything else quite often. Suppose on Legend-, where Power is capped, it’s not always the best.
I’ve been playing this build:
https://www.ranalds.gift/heroes/12/121333/79-1-8-6/64-3-5-2/6-3-5/1-4-2/1-7-3
It works really well tbh. The on-demand Crits vs Elites and Bosses with Dual Hammers is really nice.
For me this benefits me more as I don’t have to run CDR/Crit on Trinket and can run Stamina/CDR instead.
The benefits over Castigate are no reliance on a certain HP if you get healed spammed for some reason, and the Crits on Elites. Also Swiftslaying uptime on Bosses is kind of underrated for Weapons like this.
Downsides are that it’s only really good on Dual Wield Weapons, since you can get 2 procs on every heavy. Works the same on Merc.