As every trait thread will ultimately become a shouting contest over just one trait, I would like to try something new. In this thread we don’t talk about existing traits at all (not a single word) and just suggest new melee traits. We can discuss these but I think it is fine too if we only post our suggestions each. This can be a collection of ideas to pick out the moment the trait rebalance will come.
Why though? Traits is something which at one point will be re-balanced for sure. However, what we are currently missing are good suggestions for melee traits. Most of them are just uninspired, boring dps traits (which can work to, if balanced correctly) with a tendency to be overpowered. Due to the increased activity caused by the PvP forum game there are more ideas floating around, so this might something we can use to build upon. So let us begin with some suggestions:
Increases effective dodge counter by 2
Apparently people are bemoaning poor mobility, this would help it
Landing a headshot will increase dodging range by 15 %
Similar to above but tackling another issue. Increases mobility. Should not be combined with Nimble Feet though
Allows weapons to slide past shields and armor (does not damage them though)
Helps, crowd control, might infringe with certain weapons characteristic though, not sure on this one
Will increase your cleave for one more hit at half hero power
Might be to strong on single target weapons like the axe, would have to be tested. Is also a rather uninspired as a trait
Will deal +15 % more damage for each player who hit the same enemy in the last 10 seconds
This would help weapons which have issues with monster damage or double down on monster killer weapons in sacrifice for another trait
Fair Winds (horrible name, to lazy to be creative right now)
Killing an enemy will increase attack speed by 2 %. Can stack up to 10 times. Counter will reset upon dodging
Gives more dps but is conditioned which balances it out.
The thread were we shout at each other will appear at a later time.