Don’t know how much talk is behind balancing weapons or the properties that make the weapon all that much better but just some thoughts
Swift Slaying (SS) for short - I think everyone can agree that this is the best trait for pretty much any weapon. if getting SS actived, you get what 20% crit upon whatever you have equipped.
- why would you choose anything else as a trait besides swift slaying
no changes for this to be made as getting crits isn’t always reliable but is doable.
this trait works just fine as is.
Parry 100% block - (PB)
to activate PB you have to time the block exact. well, you have a very very tiny window. This basically lets you now consume stamina or basically a orange shield.
- my only ask is to make the timing of parry window slightly bigger. This is to add a buff when playing on champ or legend. What will happen is you get swarmed and you can’t time every single hit perfectly on a hord. Now its a bit harder because they are a bit more spread out so some attacks sneak in after a parry hit. Would be great to get a little buff here.
************ tested Heroic Intervention on Champ run *****************
Heroic Intervention - plus 15 THP (temp health confirmed thp but!)
-after using this trait, rarely did I see THP given out and still had teammates dying literally beside me
I even have a picture to prove just how many times I’ve had to res some players. this trait is garbo.
this again could just be in a testing stage to see if it could work
Could this trait be changed to 10 HP (instead of THP) I mean specials don’t spawn every second. This would had a little bit more team play. ( also does not remove you from gray status)
as Froh as suggested but not full THP bar but maybe 30% THP as that would thromp any ULT that gives THP so I take that into consideration. would not unbalance the ult super moves THP
^^^^^^^^^^^^^^^^^^^^^^^^ currently gonna test this trait out ^^^^^^^^^^^^^^^^^^
will be trying push strength to see if or how much it feels like its giving out THP later tonight
Opportunist - 50% push strength, does not feel like you get THP as they appear to be staggered, was this some oversight or just no one ever bothered to try. This is talents with the stagger option to gain THP.
- maybe just add 10% stagger or something so at least you get some THP for using this trait
- 50% push plus 1 extra stamina sheild
resourceful combatant - is 5% cooldown of career skill on crit strike but happens every 4 seconds
-buff this to 8% but still keep every 4 seconds to reduce cool down. This just seems useless and probably why no one picks it. Or at least I never see anyone use it honestly.
Off Balance - blocking at attack increases the damage the attack takes by 20% against attacking enemy.
-maybe just add a couple of extra seconds so 7 secs for it to be active. Maybe more people would use it.
-3 or 4 seconds 30% bonus damage increase
(this is should be a bigger bonus because you parrying an attack while attacking) should be bigger bonus than (SS) but its not stackable, which is the difference till you parry the next attack.
Barrage 5% boost attack for 5 secs - this seems to be a popular choice among range weapons
-seems ok, would like to see a slight buff to maybe like 7% but 3 or 4 seconds on active timer
consertive shooter - only 1 ammo on headshots, maybe give it like 2 or 3
this only because some guns have 11 shots and they are slow and you can miss even some easy shots.
insperational shot - restores stamina to nearby allies
instead of restores stamina - have it restore 1 hp to nearby allies but cool down is 5 seconds.
the other ranged traits seem to be ok
*************** update on NB tests *****************
Tested this with Zealot career with NB on Legend run
results ( not sure what has changed exactly with NB but surprisingly I was able to get several hits, sometimes couple of heavy hits. Not lose too much health. Also got hit down to 1hp once and was not grayed but I also had the talent to not die with 1hp
Will have to do some more testing with other characters. Zealot with NB is actually not bad now, you can just eat up a drought or med kit to sustain THP if there is plenty on the field
I will say I had some really good runs with other players last night and they were happy that I was eating up droughts that no one else picked up so I sustained THP longer if I needed it.
Natural Bond - 1hp every 5 seconds is crap lets be honest.
Healing with drought or med kit still only gives you THP, if talent heal others is select you get 10 hp, if heal teammate
change to 5hp every 5 seconds.
Another player mentioned
NB gains 1 hp per 5 seconds also after every 5th hit or crit
Barkin, 40% for 2 seconds
- change it to 40% 4 seconds,
2 seconds is way to short.