Okay, just a suggestion for an adjustment of the Traits and Properties system. Overall, I think the basis as it is currently in the game is working but favours a few choices to feverly. I will not go into detail for the reasoning of each and every change as this will be long enough already. But for most of them there is a reasoning. Just some general words:
- Properties: In my opinion, properties are there to emphasize weapon strong points or weaken weak points. Not to add new strength or completely remove weak points. As such properties will always be of small value.
- Traits: Should create a bit more flexibility and be adjustable to the build. However, they shouldnt be the build defining element and should be generally a bit weaker than the best talents.
Overall, I am content with the Traits and Properties in the following suggestion and how they are spread over the equipment. There are still some issues to be regarded like all numers provided are merely a suggestion based on feelings and may need further adjustments. Some “core” changes though I deem necessary to make the system working at all. Also, I limited the number of Traits and Properties. More is always possible but needs a better crafting system then.
Obviously, the whole suggestion is personal opinion and personal preference will have flown into it. I tried to consider all playstyles though. Double obviously, this will be a long post and kinda messy. But Traits and Properties over all equipment kinda belongs together.
With this said:
Melee (weapon related)
Traits:
Swift Slaying - Critical hits increase attack speed by up to 25% for 5 seconds​, less effective on fast weapons
Opportunist - Increases push strength by 50% when used against an attacking enemy
Coordinated Strike - Increased damage by 20 % for the first follow-up attack on same target as team mate, up to 100 %
Swift Winds - Increases Attack Speed by 2 % per hit up to 20 %, resets upon dodge, less effective for faster weapons
Coordinated Defense - Increased damage reduction for each other player close to you up to 20 % , more the closer they are
Parry - Timed blocks reduce stamina cost by 100% and Blocking an attack increases the amount of damage the attacker takes by 20% for 5 seconds
Ressourceful Combatant - Every 5 headshots recovers 5 % ammunition
Quick Reflexes - Automatically blocks a melee attack which otherwise would have hit every 60 seconds
(Sidenote: the calculation for attack speed boni granted by traits will be changed from [Current Attack Speed - Current Attack Speed * 0.2] to [Current Attack Speed - (Current Attack Speed - 0.3) * 0.35]
Properties:
+ 2 Stamina
+ 5 % Attack Speed
+ 10 % Damage Cleave ( + 1 Target alternatively ?)
+ 1 Dodge counter
+ 15 % Stagger Power
+ 30 % Block Cost Reduction
+ 10 % Power vs Skaven
+ 10 % Power vs Norsca
Range (weapon related)
Traits:
Ressourceful Sharpshooter - Critical Hits reload weapon
Swift Movement - Movement Penalty for charged shots reduced by 50 %
Conservative Shooter - Landing a headshot replenish 1 ammunition, reduces ammo by 40 %
Scrounger - Critical hits restore 5% of maximum ammunition. Can trigger once per attack
Barrage - Consecutive attacks against the same targets boost attack power by 5% for 5 seconds
Heat Sink - Critical hits refund the overcharge cost of the attack
Thermal Equalizer - Weapon generates 20 % less overheat
Natural Instinct - Highlights Specials within a radius of 25 m
As you command - Killing an enemy 2 seconds after he has been tagged by another teammate grants attack power by 25 % for 5 seconds
Properties:
+ 10 % Power vs Skaven
+ 10 % Power vs Norsca
+ 10 % Ammo
+ 10 % Damage Cleave
+ 20 % Crit Power
+ 20 % Effective range
+ 7.5 % Dodge Range
Necklace
Traits (Health related):
Barskin - Taking damages reduces the damage you take from subsequent sources by 30% for 2 seconds. This effect can only trigger every 2 seconds
Phoenix - Healing items automatically used upon being downed, can not gain any THP at all
Natural Bond - Passively regenerates 1 health every 5 seconds. Healing from First Aid Kits and Healing Draughts are converted to temporary health
Boon of Shallya - Increases effectiveness of healing on you by 30%
Hand of Shallya - Healing an ally with medical supplies also heals you for 50% of your missing health
Properties (Defense related):
+ 1 Dodge counter
+ 2 Stamina
+ 30 % Block Cost Reduction
Damage reduction versus Skaven + 20 %
Damage reduction versus Norsca + 15 %
Damage reduction versus Beastmen + 30 %
Damage reduction versus AoE + 50 %
Damage reduction versus Disablers + 30 %
Charm
Traits (Temporary Boost related):
Storage - Drinking a potion will store its effect and activates automatically for the next active skill usage
Proxy - Consuming a potion spreads the effect to the nearest ally​
Decanter - Increases the duration of potion effects by 50%
Concoction - Drinking a potion grants the effect of all other potions. Duration reduced by 50%
Dilution - Potion effect will be reduced to 20 %. Duration will increase by 600 %
Sipping - Each potion can be used twice with half the activation time
Star of the Sisterhood - Potions are spread across each character with the Star of the Sisterhood trait. (Effective time reduced dependent on player numbers (33 %, 40 %, 50 %))
Properties (Offense related):
+ 5 % Attack Speed
+ 10 % Damage Cleave (removal due to different systems for melee and range?)
+ 10 % Power vs Infantry
+ 20 % Power vs Berserker
+ 10 % Power vs Armor
+ 10 % Power vs Specials
+ 20 % Power vs Monster
+ 10 % Ammo
Trinket
Traits (Bomb related):
Explosive Ordinance - Increases explosion radius by 50%
Shrapnel - Grenades cause hit enemies to take 20% increased damage for 10 seconds​ (Does not stack with itself)
Divinve Aim - Bombs do not cause friendly fire
Properties (Special Effects related):
+ 5 % Movement Speed
+ 30 % Stamina Regeneration
+ 33 % Curse Resistance
+ 30 % Revive Speed and Respawn Speed
+ 15 % Stagger Power
+ 20 % Crit Power
+ 7.5 % Dodge Range
As said before. Just a suggestion which would also benefit talent balance in several ways although one or two talents/passives might need some adjustment. Core idea should be stable but especially the numbers might need tweaks.