Coming back to this thread after a while
From a financial perspective, while I have no metrics at all, just judging from my friends list I’d say it was a pretty big success. 90% of my steam friends that play Vermintide bought it, and more than half got the extra cosmetic package. While last I checked the reviews are mixed, that’s just honestly because Fatshark bad reeee. While we probably won’t be getting any new weapons for a while, variants of existing weapons can be made, as we’ve seen with the Brettonian ones. No doubt Fatshark will bring out a premium career for each character, making premium careers a new source of revenue and a new type of content update.
Well well well, it has indeed happened. Definitely surprised that they took the mod straight as its base, but it seems to be working out well enough. Developers will probably continue to work on this throughout the month, and probably beyond too. Definitely needs some polishing and fixing up, and I still have hope that the power scale will get pushed down a bit, but overall something that will definitely breathe a lot of life into the game, and make me use a much wider arsenal with a bigger variety of builds on each career.
It’s allegedly in the works, likely will see it within the year I would assume.
No news about a proper overhaul, with recolourable hats, proper new skins with new models, or even any new cosmetic drops as they were promised on early July.
They’re doing it as we speak, but I can’t say I’m particularly impressed with the quality of the work. Compared to GK, they’re having a lot of trouble implementing properly balanced and workable talents, while being mistaken that many talents should be removed (like Rangers Parting Gift or Fuel for the Fire). It’s being done quite sloppily and I’d really like it if they took their proper time with this and actually came up with good designs. Some are grossly overpowered too. I assume they’re going to touch on most careers, if not all, there’s no way Mercenary is getting away free like this. Don’t know if career balance will get touched on beyond the BBB.
No signs of them ever going back and revisiting the beastmen and introducing more units (units that they really should have had from the start). In fact, they’ve removed beastmen from a lot of maps, rendering them a minor rump faction to fight. Deeply dissapointed honestly, since it’s from a DLC they’ll likely never get touched on apart from balancing or bug fixes.
I’ve heard Tzeentchian whispers that they’re working on it. Ideally they would implement the Athanor system and be done with it. I understand it’s not that easy with the way loot works in this game, but it can’t be that Herculean of a task. I’m a player with over 1k hours into this game and enough dust to have anything I want, yet I spent 2 minutes re-rolling my volley crossbow to get the properties I wanted, laboriously clicking the re-roll button over and over again. And no doubt with the BBB going on I’ll want to re-look at other weapons.
Improving the way hordes approach you by making them spread out into a formation instead of funelling in would be great. Flinching is something that I’ve recently been enlightened on and that is a mechanic which makes the game worse in my opinion. Enemy difficulty in general, the way specials get one-shot up to Cataclysm, or how most elites get dumpstered (partly because of flinching) is something I’d like to get addressed too.
The biggest thing I’ve heard about though is an expansion going into the Chaos Wastes. Don’t have any real information on it, but I can’t say I’m hyped for the location they’ve picked. I’d much rather our dudes stay grounded in reality and fight like C class heroes. There’s a lot of places I’d rather visit in the vicinity of the Reikland, like Montfort in Brettonia, or nearby mountain holds such as Karak Ziflin. Getting a proper endless last stand mode, where we defend a dwarfen mountain fort would be great, with supplies trickling in and the difficulty ramping up with several random waves of enemies. Chaos Wastes sounds like it’ll introduce a new game-mode, and send us into more hyper-fantasy, when I’d rather explore the Warhammer world as it is where we are. Just my personal tastes, doesn’t mean the expansion will be bad.