It’s not dying because of lack of grind, it’s dying because the same problems are being repeated. Feedback is not being heard much. 2.0 released in embarrassing alpha/beta build and game is full of bugs, even core mechanics are broken, weaves are broken, balance is fu*ked, enemies hitting players while attacking ground, insane running attack & tracking, no reward for endgame content/difficulty and the list goes on…
There is so much stuff wrong, that one could write a book about it and yet they are talking about how they also work on Versus… holy sh… That is the problem, not that we are lacking some tedious grind.
It would certainly be nice if they added some interesting weekly/daily quests, but that would not solve this.
It’s like them thinkinig how great idea it is to add 5 more pointless levels for heroes, and they even thought that it’s good idea to remove last talents to everyone… at some point I thought of it as hilarious, like this cannot be really happening.
Or here is the simplified answer
That might be part of this, but all these incredible blunders when it comes to decisions on what to change or what to focus on, are major contributor to why it’s dying.
Even I’m getting so irritated by this mess, that I play much less. And it’s not even lack of content, I could do another 1000 hours in 1.6 probably. But here I’m sick of the meta builds and when I want to play something else it’s fuc… not working, can’t get the frickin temp hp, range weapons suck on certain class or something… and it’s not really fun.
Not listening to feedback, bad decision making, inability to fix bugs, constantly introducing old ones, not having test group, working on new stuff instead of fixing base game…
And there is many things that can’t even be excused, like ignoring the temp HP issue for months or ignoring the fakeInviteBoards and cheaterBoards etc. What is the excuse here ? There is none. Fake invites are easily solved, same for temp HP and cheaters can just get straight up banned. Most of the cheaters were super obvious, with insane scores on very high weaves, or doing em in solo, duo etc.