Game is dying, add grind incentive before its to late

the game is a total mess and what @flisker say is a waste of time to report bugs or any feedback. we can all see that from endless green ““acknowledge”” bug section and i never saw different color or ““fixed”” on it
FS have discord people and only lisen to them
the game is fine look the team and discord people

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Have you seen the bugs section of this forum? There are literally hundreds of reports, a lot of them duplicating previously “achknowledged” and closed threads.

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Have you seen every bug section of every game ? Does it prove something ? No.
(Here’s one at random : Bug Reports :: Dota2 Lounge
Note that there are no answer whatsoever even acknowledgement from the dev team)

No. Game could be better (I do agree, I did agree, and I will agree). But it’s very very very very far from a total mess. A total mess means there won’t be thousands of players that play it daily. Which means not only it is far from the truth but it’s also delusional. Posting funny pictures is not an argument of any sort.

Also proven wrong numerous times by people that were in this discord. But hey, complotist feedback is certainly better for a reason that I still can’t grasp.

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3.823 bugs threads
now look the vermintide bug threads 🡆 Bugs? Crashes? Errors? Problems Launching? 🡄 :: Warhammer: Vermintide 2 Helmgart Keep - General Discussions
there was so much of them so they remove it
idk what game u play of that 2k u have but im sure is not vermintide 2
every time i start new map i see 10 bugs from start. and no i will not list them for you because 9of10 u will not understand that bug

i don’t know what you are talking about

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2922 bug reports on the part of the steam forum. Since you want to compare.
They obviously put a ticket system to follow and track bugs better (which is why you see acknowledgement). Which is way better than letting people in the darkness concerning them. So the consequence (locking the forum) is correct, your cause (“they remove it”) is of course plainly wrong again.
From a technical standpoint, we have the better system there.

Oh sorry, I’m too dumb to understand what a bug is, which is why I certainly don’t believe you see 10 bugs from the start. Which is an overstatement without any proof to back it up… again.

Yeah, read the quote above in order to know what I’m talking about.

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where is the link?

i guess

i don’t know what you are talking about

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https://steamcommunity.com/app/552500/discussions/8/

I don’t need to take time to answer your other “arguments” as they’re not really =p

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Well, reading and understanding other people’s posts might clear some things up for you.
I don’t care about any other game because I don’t play any of them. If you know this game (since you know, we’re on FS forums after all), you would understand that I wasn’t pointing out the number of bug report threads, but rather the fact that a great portion of those bugs go unfixed for months all the while FS has big vague plans like WoM and VS mode. If you’re curious, look up one of my first threads on this forum. From my reckoning, the message of that thread still stands proud.

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This is great, I was noting that they did fix bugs every patch, you answered me (by quoting me) that there’s a lot of bugs.
I’m pretty sure that it doesn’t contradict that they fix bugs every patch. That only says there’s still bugs. Which is true. But that doesn’t make your point of “they don’t listen to feedback about bugs” true.

Note that I do read you.

Bugs are not welcome, and I do agree. But this is a matter of knowing how videogame and also development work (you do not care about others games, but I do, so I kinda know how it works).
Making content and fixing bugs are not the opposite of each other. Level designer WON’T fix bugs. This is not their work.

Also NOT MAKING content make the game dead. You wouldn’t play Vermintide 2 anymore if there were no dlc at all 2 years after it cames out. Even if there was absolutely bug free (which is next to impossible in a huge project like this).

So you have to provide a balance between fixing thoses bugs and providing content. Providing content is necessary. Fixing bugs is also necessary. Bugs are divided between major (aka gamebreaking) and minor (annoying). And gamebreaking bugs should be the priority.
It happens that I, without mods, didn’t have any crash for a hundreds of games making the release mostly stable on this part. Did you ?
I had annoying bugs though. Weave 115, and Sounds issues.

I’m pretty sure you still don’t get what I’m saying. Of course they fix bugs. Especially those that break for example online matchmaking - those are pretty critical, right? If only they fixed more bugs than they are making. Or at least fix those they do fix once and for all. Or at least fix some of the bugs that are reported more frequently. Or at least prioritize fix some of those bugs that are over a year old.

Although a level designer might fix some bugs in, you know, the levels? Skippergate? That funny safe loft on Empire in flames? that funny safe chest nook on the shore in The Pit? etc. etc.
Believe me, everyone at FS has enough of fixing to do.

That might be true, however, you cannot build new things on buggy code effectively. Also, i still play L4D2 and I always have someone to play with whenever I want.

Not when we are talking about losing player base. Players do get annoyed, tune out and engage in other games.

Yeah I did. Twice. When trying to alt-tab. Also I crashed another person’s game by joining to him too early. That is when his keep was still loading, but the game reported to Steam that the person was already joinable.
Also I fell into both of the two endless UI loops in the last 50 hours. Also I had two broken lobbies. Also I had two bots that got stuck on the 2nd grim on against the Grain and never moved from there so we had to play the level to the end in a 2-man team.
Those kinds of bugs might not be crashes, but I still consider them game-breaking because most of them require you to Alt-F4 from the game and make you not want to relaunch it.

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Pretty sure this specific one is caused by UI mod. I did have that myself before deactivating.

And I did talk about losing playerbase. But keeping playerbase means making new content for them to keep them engaged. Not “ONLY” fixing bugs.
Again, I’m not saying they should not fix bugs.
I’m saying that we’re losing players mostly because of the lack of content between dlc which is pretty lengthy time wise (again comparing to others games). And this is where we don’t have the same opinion. You think bugs are why people lose interest, and I’m saying lack of new content is why people lose interest. Of course, that doesn’t take into accont the one or two players that are indeed angry because of the bugs and delete the game, but I do really think we’re speaking of a minority here.

They’re changing their way of developping, to handle seasons. They already spoke about this. Less content in each patch but more often. Which SHOULD adress thoses specific concern of adding less bugs, which will make fixing easier.
Also, they don’t make new bugs purposefully. I hope you understand this =p

Yeah, it kinda depends on the bug severity there. Also same consequence does not mean the same bug. For example, silent specials could be cause by a lot of stuff. And if you see “silent special” coming back, that doesn’t mean it’s the exact same bug that was already fixed.

It’s been a few months since I played Vermintide. The best thing about this game is a great PvE combat system, so all I ask is content that improves and adds variety to that PvE combat.
I have 1300 hours in Vermintide and I’ve been asking for the same since launch:

  • DLCs of 3-4 maps + Boss
  • More weapons for heroes (Melee and Range)
  • More enemy factions and more types of enemies in the factions we already have.
  • New heroes to add more variety in the teams (no new careers, 3 is enough)
  • Cosmetics for our heroes and castle (not reskins)
  • Bring back the maps of V1 and V1 cosmetics.

You can know what makes me happy and what doesn’t (by summarizing everything Fatshark has given us):

Happy: Maps of Bogenhafen, V1 maps, new weapons and Beastmen.

Not Happy: Leaderboards, absurd and no reward weekly events, Weaves, PvP, recolor skins.

I will return for season 2 and Halloween to try the new content, but if I don´t see a good improvement in the content I will set it aside.
I will always hope to fight a vampire or a great demon and use a new hero.

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I don’t use mods ever. I used to use a couple, but since the modding of VT2 is in a terrible state, I got rid of them precisely so I don’t get any extra bugs.
I’m talking about the two infinite loops that existed in the game forever absolutely unchanged.

Yes I understand that, I just don’t agree with it.

Of course they don’t. However they absolutely purposefully choose to disregard the state of the matters with their codebase, and then purposefully chose to spend their limited development resources on something really controversial, then they purposefully disregarded the possibility of hiring more help. All that is what I’m criticizing.

Yes, I understand that. I know a bit about Windows audio system, so that is not a very good example.
I’m a professional software developer so I think I can spot a recurring bug when I see one.
Those include the loops I mentioned above and also some absolutely stupid low-effort stuff like counting lord damage on scoreboards. But no - they seem to happily ignore all four quadrants of the prioritization matrix (effort VS value) on that front.
The bottom line is: bug fixing does not look like a coherent effort to maintain any kind of a long term continuous improvement plan.

Is it a known bug ? I mean, I’ve never heard of thoses infinite loops so I do believe you, but is it something that only a handful of people have (and did report) or is it something that “should be obvious for the devs” but they never heard of it as I never did too.

I played the Weaves in beta, didn’t like it and never set foot in any of the weaves when they went live. Again, the whole weaves system should’ve been created differently and Fat Shark missed a chance to implement mutators mechanics which could’ve rewarded a lot of different and unique rewards.
I bought the last DLC and was disappointed with the quality of the (only) map which came with the DLC.
I have been lamenting on the forums for the last 10 or 12 months about the lack of new UNIQUE skins and other cosmetic trinkets. I’m now pretty sure that someone at Fat Shark really hates the idea of introducing new cosmetics since no unique cosmetics have been implemented for 18 months.
As a matter of fact, someone at Fat Shark is constantly pushing its vision regardless of the massive feedback which the players have been giving. Weaves? Versus mode? Sure, we don’t need new maps, new heroes, new cosmetics or revisiting existing careers, we need weaves and Versus.

What’s that? Haven’t I got tired of these salty lamenting posts? Apparently not yet.

Sometimes, the more you cry the bigger the chances are that you going to get something. It certainly worked with Fat Shark before.

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Pretty sure this was intended for Deeds 2.0 which was pushed back.

And here I’m pretty sure this is because Emporium for some reason took way much more time that was intended at first (even if I don’t know the specific, it should have been released with the anniversary patch)

When ?

We do need new maps, new way to play (either heroes, career or whatever). Weaves had the intent of providing replayable “infinite” content, but did fail to deliver that one. But yeah, we “needed” a game mode that can provide this. We still don’t have it though.

On “revisiting existing career” they did revisit absolutely all talents with WoM, so I don’t really know what to say if you missed this =p.

On “versus mode”, this is something that was asked by a lot of players. I do not really like it nor do I need it, but it will CERTAINLY attract people.

I’m pretty sure the “broken connection → OK” one was reported. The other one happens when your host ragequits, and you are forced to reload into the same map with bots. The funny thing is, if you die, you don’t get to go the keep - you go right back to the beginning of whichever unfortunate map this groundhog day found you in.
This one should be familiar to anyone who QPs alot.
None of them would be familiar to a game developer that does not play test his own game, so whatever the answer to your question, no points for FS here as well.

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More than the new maps, new careers and new cosmetics?

This is the thing, and I think it will cover all of your questions/quotes:

Whoever is prioritizing in Fat Shark is doing a really bad job. They have scattered over multiple projects and failed at almost every single one or they are really really far behind with the player base feedback and requests.

I see what are they trying to do here. They wanted to create an unlimited grindy mode which could’ve got them a lot of :dollar: and bought them time to finish some other stuff. But it failed. So what have they done? Well one of the things was that they’ve continued to pour resources and cash into a team of people who are working on Versus!

Another risky game mode that the majority of players HAVE NOT asked for. If they have money to pay that extra staff to work on Versus they could’ve used that money and that staff to work on maps, emporium and improving the weaves.

I’m not saying that everything they do is a failure. They have created a wonderful game, one of my favorite games ever. But how they plan and prioritize the future of this game is really an industry horror story.

And yeah, what’s about those recurring bugs? Silent patrols and stuttering for instance? They fix them, introduce a new patch, the bugs come back. Fix them again, the bugs come back again in some later patch. What kind of code/version control is that?

And btw @Froh, lemme ask you this: If you play with any of the Sienna’s careers, how unique does each of her careers feel on a scale of 1 to 5 when compared with each other? And how well do you think they’ve used the lore spells for each of her careers, again on a scale of 1 to 5? How different and unique you think that Huntsman active skill is when compared with Shade’s?

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Considering others games including Fortnite. Yes. By far.

I don’t remember how many times I saw that question coming back like ‘when will they add pvp’

I will say 3. I also think unchained is in a bad state currently.
On the lore part, I’ll say 2. Various staffs are a plus but they only have 1 ‘real’ spell each. Their ult.

All gaming companies have bugs, its not about bugs its about will to deliver hotfix to those bugs, I think FS is fair at that part but still room to improve.

I got high hopes for Season 2, if you ask me WoM shoudnt even relase without S2 features, for me expansion begins at Season 2. Im glad i didnt overburned myself on season 1, and i feel sorry to people who does, S1 feels like beta.