What is martydom balanced for?

Still off Topic:
Executioner’s Stance duration can be extended by 5s killing highlighted mobs with a node, and another node highlights more stuff.

I think the stealth ult works best, because it plays best into your weaknesses. Your horrible shout doesn’t make even one second of breathing room with the majority of elite enemies ignoring it outright. I guess that’s why in that trailer they had all of maulers and horde in front of it, it doesn’t work on anything bigger…

But many times in the game, especially with the new amounts of elites on screen, I find its handy to step sideways away from the group and shoot something. Or get a revive, since I no longer have the room for stamina curios on vet with his non existent survivability atm. I don’t think its great, just that it has more situational benefit than his others. I run plasma gun with all the damage-specs I can run, so sometimes when certain conditions are met I can just one shot maulers and bulwarks. No need for executioner stance’s buff there.

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But what about stealth martyrdom.

I keep my hands on the keyboard and mouse when I’m down and my team is near. I wonder how you arrived at this 99% statistic.

Also, isn’t there the same animation with the shout? If that is the case, then what is the difference?

I can think of several instances where I would have loved to be able to rescue 3 dead teammates just by pressing F once.

I thought this alot, its likely made that way for down the road. Like in VT2, yellow/orange items werent the highest, i assuming Red\ items will come in later installments which will have +2 wounds per.

Shout + overshield node + iron will and confirmed kill is a very strong combo for survivability IMO. It’s also extremely efficient pathing through nade regen which is borderline mandatory on every Vet build anyway. This lets you get more of the juicy stuff at the bottom.

Agreed it needs more stagger, at least Ogryn elite level, debatably boss level. If that was fixed though it’d be a perfectly competitive option.

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The over toughness is the only way to run it, since that mechanic is very powerful, but I don’t waste any nodes on modifying my ult when I use stealth. I don’t have any left with this plasma loadout. But when I run it alternately I can’t kill maulers without crits. It probably wouldn’t be as much suffering if we weren’t all trying to force this ass tree.

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If you really want to discuss something with me personally - welcome to private messages, I will use more strict words so you can understand the meaning of “back off” :slightly_smiling_face:

I realize that you’re probably very young given your writing style and emojis, but that’s not the way it works. If you post stuff publicly in a discussion forum, it’s understood that you’re open to rebuttal. If you post very questionable opinions, then expect more pushback. Take a look at the other topics, there is plenty of back and forth.

If you keep repeating your unpopular (for a reason) takes expecting different responses and getting your feelings hurt when you don’t, then lashing out/creeping, well that’s on you.

Feel free to block me, and then the others who pushed back.

Oh boy, homegrown psychology again :+1:

Again, if you want to get personal - use private messages, your pathetic drama isn’t going to impress anyone here.

Still off topic, feel free to ignore:

He’s not wrong, the 99% is likely hyperbole to illustrate a point but let’s say 50% for the sake of argument.
Hell, I was insta-revive griefed in the first couple of days of it being introduced.
I kept an eye on who was using shout aura and how often they used it since, as best I could. It was an unpopular and very questionable pick in VT2, more so here.

I can think of even more, many more instances where pressing F once, or better yet very often, would prevent 3 teammates from going down in the first place instead of saving it for when they go down and having it on a 33% longer CD and -33% radius and waiting for the next series of downs.

:cold_face::cold_face::smiling_imp::smiling_imp:

Forgive me if I’m obtuse, but I still do not understand why one would consider being revived griefing.

Furthermore, I would like to establish that it is not instantaneous. See Ryken’s Veteran Talent Tree video at the 11th minute: https://youtu.be/lS_CmIQzYhc?si=tdb6jmVpMU9jhDDK&t=660

There is the same rising animation as when you are picked up. Therefore, there is a delay between the shout and the moment you regain control. Meaning that if you miss it, it’s because you were inattentive.

So I’m left with the conclusion that your argument has nothing to do with being revived, it’s about choosing a talent that you consider sub-optimal. And, to you, that amounts to griefing the team. Is that it? If yes, would you also consider using a sub-optimal weapon griefing? Or am I missing something?

Mainly because you can be attacked or hit before the animation finishes and before the revivee can do anything about it.

I was referring to the point @MarxistDictator made What is martydom balanced for? - #58 by MarxistDictator which I was a victim of, and you replied to. I borrowed his term griefing for that point he made and I gave an example of it happening to me.

Your conclusion is wrong.
You’re trying to focus on that 1 point mentioned above to make a straw man out of it, the other aspects of that horrible ult and modifiers were already addressed and neither I or anyone else mentioned the word griefing for the rest…

Understood. There is no griefing.

After isolating each point and clarifying and/or debunking them, I feel that nothing is left but this idea that picking a sub-optimal talent is somehow not acceptable.

That sounds like a bug.

There’s sub-optimal, and then there’s sub-sub optimal, and below that there’s the revive shout a.k.a. an ult that may never get used if someone is running it, ever.

Which point(s) exactly did you isolate and debunk? Or did you mean others did?

The 99% of players. The instantaneous revive. And you debunked the griefing.

Now that’s a hot take for my frozen hands to warm.
With how common team wipes are, the revival shout gets not nearly enough play and it’s definitely nothing to scoff at. Especially with how often the wipes happen, because an area denial enemy (Scab / Dreg Flamer) prevents you from reaching the downed player.

If you go deep into middle and fully upgrade the shout, you get the following:
Every 60 secs, you can get everyone within coherency gets a 50 toughness shield for 10 seconds, 20% base damage for 5 seconds and downed players get picked up.

How is that bad? It’s great team utility.

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