What is martydom balanced for?

It’s actually more than that.

If you have 200 HP and you get hit by an attack that deals 100 damage you are left with 125 HP (after the 5 seconds have passed) and can get hit by another 100 damage leaving you with 50 HP (after 5 second has passed).

It also has some great synergy with both Bleed for the Emperor (if it bumps you back a wound you have an extra instance of 50% damage reduction) and good synergy with the Until Death + Holy Revenant combo.

Node is pretty good.

Oh, that’s quite clever :thinking: I’d never thought of the synergy between those nodes

The Until Death/Holy Rev one is a handy pairing. If you’re unfortunate enough to get splatted by a Crusher, you could end up healing back up to 50%

I tried the 7-wound meme build on auric and it works fairly well. The key is that you can’t deliberately damage yourself down to max martyrdom stacks like you would as a VT2 zealot because of how chip damage and fire works in darktide. Without ablative temporary hitpoints if you only have 1 HP a single touch from anything will kill you regardless of remaining toughness.

You can absorb an absurd amount of punishment and even if you go down you just lose 1/7 wounds and it was like you were never hurt in the first place. Sometimes I’ll take risks to kill high value targets if I know that I can get downed in a safe location where my team can easily revive me. I might drop a fire grenade on myself before I fall for instance.

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Just tried the same thing, it really makes you way more durable than Health or Toughness builds.

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This node gives the most noticeable DR bonus, and being able to outheal after Until Death returns like 2-3 wounds back (if you will actually manage to drop all 7 wounds).

You don’t even need to drop to low health to be effective with it, just play as you want, while having this as a failsafe.

I concur. That talent is a must-pick for martyrdom +5 wounds.

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What weapon pair did you use it with?

I used crucis thunder hammer and revolver to do all my contracts this week. It handles elites and specials well, but lacks horde clear. My teammates can usually make up for that.

You’re really twisting yourself trying to make this a thing.

Discussion about 7 wound martyr low hp zealots and you try to shoehorn your awful vet revive shout into the mix trying to make it a thing.
And what, now your feelings are hurt, again?
At least you got the clown part right.

Tangent:
Fun story, I played with a shout revive vet yday, you don’t see many thank Sigmar.
They were a pretty bad player and they never ever used their ult even to save themselves, except once and they were the only one afftected, it still didn’t save them. They dropped because partly due to the “I have to save ult for revives” trap mentality, they were the only one who ever dropped (often).
The last third of the match I made a comment about it, and they started spamming it, and you know what? It helped, slightly, but it helped a helluva lot more than never using it.

It’s a bad pick and trying to make it a thing by forcing it into an unrelated discussion, and a series of hypotheticals to try to rationalize the questionable choice is silly. Furthermore, the way you choose to use it, by never using it pre-emptively just makes it worse.
In a way you’re forcing its use and value in your eyes by actively contributing to the need for it through inaction.

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More like it did hurt you, so now you’re trying to “fight back” in every topic possible :grin:

Pathetic guy, quit your whining and back off already :+1:

Revive shout is for griefing, not actually worth 1 talent point in the current veteran economy, just like the shout itself is garbage and you should take either side instead. Weird grudge being held against someone who isn’t actually wrong, or upset about being wrong. That would be you…

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I am nowhere trying to insist you use it.

While I am finding it useful in public games and it works great there for me, some folks think it’s their holy duty to tell me that I shouldn’t use it :grin:

Guys, don’t tell me what to do and I won’t tell you where to go :+1:

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On the surface, this argument doesn’t make any sense. How can reviving teammates be considered griefing?

I use the Boltgun for Crushers and Bullwarks, and the Eviscerator for everything else.

It’s a high skill high reward build. Personally, it is kind of pointless atm since everything is overpowered to hell and we just murder everything anyway.

I think it might become a much more rewarding build when FS balance things out.

Because 99% of players aren’t hovering their hands over their keys in the downed state, they’re waiting for the revive animation. It was a thing in VT2 and its still the case here. So you usually end up killing random people by using it, and have a terrible ult on an even longer cooldown the rest of the game. I used it on a guy getting slurped by a DH thinking he’d just hold block so we could take out the rest of its HP and he got killed again almost the same second.

And if you have a pre made where people would actually know to anticipate the revive shout, you have the easiest time of all getting revives because you have player coordination. So its basically a grief pick in both the casual and coordinated groups of play.

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You’ve really sold me on not using the shout on vet. I’ll probably use the Ooh do more damage for 5 seconds.

None of vets ults seem good to me.

You seem to think it’s your holy duty to convince yourself that it’s good, then everyone else by forcing it into the conversation.

You keep getting the same replies (excluding me), and yet…

Well at least Exec Stance can be extended.

I don’t follow what you mean, unless you’re referring to someone else.