Actually, I believe even a “not so good” Martyrdom Zealot can be effective in a party with Shout-revive Vet.
Having like ~7 wounds means that the player can go down at least 6 times before being captured, and with Until Death he can still ignore death blows every 2 minutes. And those ~6 attempts can be reset with a single Medicae use.
So we have an overpowered Zealot and Vet that can pick him up instantly to keep on smashing everything in sight.
Aaaand, if Zealot will outheal his own Corruption with Beacon of Purity he can “clean” those wounds for another down.
I run +5 wounds to maximize my attack speed and damage with stacks of martyrdom. And let me tell you, they can get quite high.
But that’s not the best. When you inevitably go down and get picked up, you start fresh with 85% of your health. The next time 70%. Then 55%… and so on 6 times. Systematically. Every time.
How many times have you correctly used Until Death and Holy Revenant to refill that much without a medicae station?
To me, the only issue with martyrdom is that you have to get picked up. Otherwise it’s just thrilling to be so low in health and a pure joy to mow down enemies in a flurry of gore!
IDK if it’s a difficulty difference or what, but Auric you definitely don’t want to go down left and right. Picking you up isn’t always easy with 4 disablers running around while your position is getting engulfed in flame.
I’m not really motivated to argue about this. You do you buddy.
or the raw damage camp, because this is the secret to literally yonking the daemonhost in one hit. I don’t think it’s amazing, but played well with the talents refunding damage taken you’re able to still play like trash like everyone hoped for. the attack speed boosts are crazy.
It seems pretty flexible to work towards, I don’t really like the extra damage one because of the cooldown. This is my work around. I want to be sneaking at least 30% of the game.
It’s great tbh. You won’t see the difference right out of the gate, but sooner or later you will notice that you stay on higher hp pool than you otherwise would have.
That talent was always an A tier talent hiding behind two SSS tier talents (Holy Rev and TWbS). It drastically stretches out your total hp bar, and functions while downed similar to how Barkskin would keep you bleeding out longer in VT2. I don’t use it in every build but if you’re taking Immolation grenades it’s an auto-pick.
It is effectively (up to) 25% more HP, so it’s a decent pickup if you’re following that path.
Ofc, corruption damage and one-hit KOs can reduce it’s potential. Does anyone happen to know how the 25% heal works when the damage is very low or not divisible by 4? Do you get fractional amounts of HP back, or does it wait until a full 1HP can be replenished?