Zealot Martyrdom improvment

I would appreciate it if Martyrdom would always give you 1-2% damage per Wound and 7-8% for each missing wound so that the max damage you can get stays the same (and for the sub talents something similar) or maybe you always count as having 1 missing wound even with full health.

Because more often than not there are matches where Martyrdom does nothing at all because you dont take that much damage and therefore it feels worthless to take. So some small constant bonus would feel better in my opinion without making it op.

Does someone else feel the same?

The point is to take damage to deal more, if you don’t want to take damage it’s not the choice for you.

4 Likes

I like that Martyrdom is a unique, high risk high reward talent.

What you propose would make it less interesting and less unique.

4 Likes

Nah if you don’t want to manage your health as a resource just take a different keystone.

3 Likes

What difficulty are you playing on with martyrdom currently?

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