What I would like to see from 2025

It is just natural that presenting a class, full with loadout restrictions, abilities and talent packages, comes with a heavy lore-package and a specific “you’re choosing to play THIS GUY”. We wanted to change that.

Says class, not archetype. The meaning is that they want your veteran to be able to be anything he wants to be within the talent tree, rather than locking him into 3 distinct lore paths of sharpshooter, squad leader and infiltrator.
The meaning was never that your veteran should be able to be a psyker (and he still can’t become one) those are archetypes

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Obviously the veteran would not be designed to become a psyker. But I’m sure what can be thought of could be easily adapted in one of the existing or even a newly made up skill path.

There’s a lot of ideas. Personally I want the lore we select to mean more and actually be able to read it after we made our character. Also atleast 1 extra voice for everyone. But I’m a weirdo lol and ofc more weapons I would love even gloves or letting me go barehanded. Shield weapons for humans and a few other stuff.

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You couldn’t add a ratling or an admech anything as a tree for any of the existing archetypes because they quite literally have nothing to do with a veteran. They’re not veterans. It’s like saying you could add ogryn to the psyker talent tree.

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They could probably add ratling to vet and say the only difference is the height and they can say they didnt want to restrict us in that way. N they wont give us Admechs cuz thats just more lore, mechanics, and graphics to invent which they’d rather put the time into the existing characters. Bang for buck in time efficiency.

They meant a new Archetype. It’s all good, it’s not that big of a deal for the OP to make such a minor mistake in semantics when they made it otherwise clear what they meant.

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That’s like some 2010 dawn of war fanmod thing, they definitely won’t do anything that scuffed

You’re probably right about the bang for buck thing though, but I dunno, I think if they keep going with that reasoning the game just dies sooner than later

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I always welcome being wrong. I hope I am. Whether it’s no classes no archetypes or both, I dont like it. Someone recently said “if it doesnt add anything then it takes away.” But taking away is taking away. That sht sucks.

Canadian Battle Psyker would be REALLY funny.

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“You underestimate my power, eh” followed by “Soary”.

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At launch we had 4 archetypes (Ogryn, Psyker, Veteran and Zealot) each with 1 class (respectively: Skullbreaker, Psykinetist, Sharpshooter and Preacher).

With the initial promise of 1 class per quarter, with 2 par archetype being datamined (respectively Bullgryn and Gunlugger, Protectorate and Gunslinger, Squad Leader and Commando iirc, Pious Stabber and Banisher).

At thr tree update those datamined classes were introduced as part of the tree. Then in game the Archetypes were renamed Classes because most people were calling them as such.


If we consider the 1 class per quarter still, it’s talking about branches, which we don’t know if they’re going to stay at 3 for each or not.

As for Archetype (now class) they’ve never truly mentioned it before (there was an interview long before launch that mentioned that they aren’t closing the door on it, but 1. Might not be relevant, and 2 I can’t find it back, so take it with a grain of salt.


If I had to point to 1 thing that to me mean that we might see some admech arche it’s the “Good Old Plasma” Vox interception.

Where the initial plan back when the Vox was recorded was to have Admech weaponry accessed by thr Veteran, as we hear 2 Veteran personalities that are using “Admech toys”.

Most likely a Phosphor and a Radium weapon.


As for what I would like to see in 2025, based on what we saw in 2023 and 2024:

  • 10 new weapon Marks for old weapon types
  • 10 new weapon Marks for “new weapon types”
    → New staves
    → Dual Wielded melee weapon
  • Traitor Curse type update for the Dreg:
    → New sector (Underhive, Chem Planr/Greenhouse)
    → 2 missions in it
    → New Assignment (Dreg Sorcerer target)
  • New Enemies, mostly focusing on the Dreg:
    → Dreg Mauler
    → Dreg Sorcerer (Special)
    → Dreg Sorcerer Lord
  • Ogryn Rework
  • smaller weapon balance rework.
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Wishlist:

  • rework some of the useless zealot passive nodes and make them better to increase opportunity costs. Also, maybe don’t make choosing a blitz a 4-point investment
  • new archetype
  • new weapons, especially dual wield, flail, shields
  • ogryn needs something. Can’t put my finger to it.
  • use the relic sword special on new marks for chain and power weapons
  • guide new players to understand what difficulty is appropriate for them. Nowadays, there are many options and they don’t have this natural progression into higher difficulty as we did at the beginning
  • maybe look into some mission times for H40. One took me like 70 minutes. That is something that feels too long and makes me want to avoid that mission on that difficulty.
  • take the segment of the train mission and weave it into a normal mission without the timer. The map is cool, but you don’t always want to play against the clock
  • Edit: #letuspaint
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Seriously, I haven’t used Stunstorm Grenades in over a year because of this nonsense.

Immolation Grenades gang.

They have added lines to player characters talking about a ratling class.

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Talking about Ratling != Ratling class

There is conversation about SM and even thr Primarch.

Even if Ratling even happen (which most likely won’t) it doesn’t link to those convo.

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Just adding it as context since he talked about a rattling and it is only recently I heard it. ( could be longer in the game)

But yes, it can indicate they are working on something the same way they talked about certain lore before releasing a mission.

That beeing said. If i could choose, give me an admech/summoner class. (With class i mean a new 5th character) I know, wishfull thinking haha

seeing as the dark communion interview said that the ritual did have an effect on tertium, i hope for nurgle demons like pestigors and plaguebearers to appear alongside 2 polar opposite maps,
one in the upper spires and one in the lowest part of the hive.

Maybe well get the meltagun and other weaponry like a powerfist or weapon marks.

More earnable cosmetics would also be appreciated.

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I find it strange there are 5 character slots but 4 classes. Would there be a reason someone would start again on a new character of same class.

I remember someone over 2 years back mentioning he created like multiple Vet accounts just to get power cycler and spam check melk.

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My gues is that a 5th character was planned but pushed back cause of the state of the game at that time. And with the changes to the characters having a talent tree it is beeing pushed back further.

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Yeah, it genuinely makes no sense for there to be five Character Slots SPECIFICALLY unless there is another Archetype planned. Why would Fatshark only want you to make ONE extra Character when there are FOUR Archetypes? Having at least eight Character Slots would make that narrative infinitely more believable.

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