What I would like to see from 2025

If their was one thing I would like to see this year, soon than later is a new class, I think the top picks for most people would be some sort of a mechanicus character or a Rattling, I my self would lean more towards a Rattling, for his ability’s they could be something like Sniper (maybe a multiplier on damage on x amount of shots), the Fixer (drops ammo or stim pickups) and cook (drops down a pot that give a area buff or a timed buff if you interact with it), I would also like to see a adeptus arbite as it is a hive city or bring another Inquisitor or a Rogue Trader in the story and bug us some alien classes, A Eldar, Tau, Kroot, would love a Kroot, have them start off with low level human weapons, and a higher levels, let the get guns more towards their race from a vender who works for the person who brought them there.

New mission types, give use new types, maybe something like a guard mission, where you have to move a objective to point A to B, but don’t make the objective destructible, that would just make a game mode most would avoid, how about a endless mission, say a refueling station, you have to fend of waves of enemies as ships fly in to load up and fly off, the longer you stay the better the rewards.

New weapons, lets see, most are waiting for melta, but what about flamer pistol, needle pistol, longlas, hotshot las, power axe, power fist, give us a two handed maul for the Ogryn, or even rebar with a rock on the end.

Now we know at some point we will be getting a rework to curio’s, but how about we also get a new Item a Relic, it would be something small like a ring or a bone, something like what we get with cosmetics to hang off our weapons, as for what they do, maybe something like give use a node on the skill tree for free, or add a bonus to a node, say the node gives % damage, maybe it increases it, higher level ones could give you say the ability to have a nod that is normally cut off by your build, like with Blazing Piety where you choose Stalwart or Fury Rising, it would unlock the other option as well, or maybe something thing as simple of giving you a extra grenade or stim pickup slot.

The last thing I think needs to be addressed is Requisitorium, with how Masteries work now getting weapons from there seems pointless, now if you want to get a weapon you just buy it from the store and build it up, as you have a better chance of getting the stat spread you want, so things that could be added there are maybe a one time mission bonus for drops or have them sell x amount of Plasteel and Diamantine a day or even credits, just give us something worth spends ducets on.

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There wont be anymore new classes. FS willingly traded off new classes/factions for very shallow character personalization options. Says so here when they made the Class Overhaul Dev Blog.


As usual, people are wanting the wrong things to be added.

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You’re conflating terms and context a bit here. “Class system” in the context of Darktide refers to careers in VT2 terminology. They were saying set careers like VT2 are at friction with character creation, and in the context of that patch, that’s how they explained going for talent trees with 3 branches instead of 3 distinct classes.

When people ask for a “new class” however they’re not usually asking for ogryn or veteran to get a fourth branch (which is what that would actually describe in Darktide context, and it’s what that dev blog talks about) but they’re asking for a ratling or an admech or a new SoB that isn’t tied to zealot or whatever you can think of here.

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They literally say new class. More over, I’ve learned in the past that WHFantasy and 40k are different universes so there wouldnt be ratlings in 40k, for either enemy or friendly faction.

rattlings, ratmen, cool

Read what I said. Devs use “archetype” to refer to what the community refers to as “class”

I’m not saying they will absolutely add a new archetype, just that you’re pulling the wrong conclusion from that blog.

PS: ratlings are 40k hobbits, not rat men

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I rly dont think I am. FS is foregoing classes/archetypes because they didnt want to restrict people with "loadout restrictions, abilities, talent packagee, heavy lore-package, or with a specific ‘youre playing this guy.’ "

Either way, say goodbye to new archetypes/classes. Wherever they may be inspired from.

They’re foregoing classes, but they never said or hinted at foregoing archetypes (which is what people mean when they say classes). I agree it’s a lot of work but they never said it won’t happen and I think it’s reasonable to expect it to happen.

There’s ways to circumvent that VO issue btw: New missions already basically don’t have any VO work between player voices anymore, which I think is how they’ll solve that. I’m serious, play Dark Communion. Your characters talk to the mission handler, and quip to themselves, but afaik there’s no new shared dialogue between players other than the general stuff from other missions.

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You can have more classes without archetypes, but you cant have more archetypes without having more classes.

I’m sure it’s still colloquially called classes so, sematics and technicallities.

Except the class system is literally abolished. We don’t have “classes” anymore. What used to be an Ogryn Bonebreaker is just “Ogryn” now. Go check.

I’m actually gonna check myself now because I’m curious if there’s any reference to that old system left anywhere

It’s a relevant distinction in this case because the devs use the term to mean something else than what the community means when they use it. When the dev says “no classes” they mean “no careers”. When the community asks “classes please” they mean “archetypes please”

I know it’s confusing but I didn’t make it confusing, fatshark just decided to rename stuff in the most nonsensical way

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Well thats why I made the distinction of saying not to give a rats ass about new anything that has to do with classes/archetypes.

that’s not a distinction though you’ve rolled em together. We arrived back at this:

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You think they’ll have more archetypes, I think they wont have anything of the sort. I think this is where our paths diverge m8.

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You’re free to think it, I’m just saying the devs never said it since you were using that blogpost to pull the wrong conclusion

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Not rly wrong. Cant just say it’s wrong when any meaning can be pull from that vague explanation. I’m just fully taking it face value.

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the face value of that blogpost is really just “classes are gone” and they are, ogryn bonebreaker is just ogryn now, zealot preacher is just zealot now, same with vet sharpshooter and psyker whatever

We still have Vet, Ogryn, Zealot, Psyker and people want a fifth of that, preferably even a sixth or seventh

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“full restrictions - that comes with heavy lore package”
“you’re choosing to play THIS GUY”.
“we wanted to change that - we wanted to make ‘character creation’ stretch further into build/loadout configs”

They removed archetypes/classes, and instead plan to broaden the skill tree/build loadout config.
The biggest tip off for me is the heavy lore package thing. Classes dont give us a heavy lore package.

Did they? It seems that people still discuss the differences between veteran, ogryn, zealot and psyker pretty often though. What are those if not archetypes?

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Sorry. New/future archetypes.

Doesn’t say that though, it says classes. Classes DID come with a heavy lore package btw. Slayer bardin has his whole alternate reality backstory, for example.

In case it’s not clear they were clearly planning to add Veteran Infiltrator and Veteran Squad Leader on top of what we had, Veteran Sharpshooter. THOSE are the classes. Veteran is the archetype. They never said “no new archetypes” nor does anything written there suggest no new archetypes

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Has been tho. They dont wanna write new lore that might come with a new archetype.