New classes
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Rogue Doctor - Toughness regen, all stims have healing, debuff enemies, gas grenades
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Rogue Tech-Priest Enginseer - Allied Weapon Buffs/Enemy Weapon Debuffs, Deployables(Tarantula Turret/Landmines), proximity mine grenades
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Ratling - The opposite of the Ogryn, low profile, less health and toughness but harder to hit with attacks. Decoy Grenades.
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Fallen Commissar - Boost allies ability regen, fears enemies, swords and pistols only.
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Mutant - Somewhere between a human and Ogryn. like Quovandius from the lore who serves Gregor Eisenhorn as a loyal mutant warrior in his retinue.
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Penal Legionnaire - Deranged individual who gets to live out his murder fantasy but in the emperorâs name. Dual pistols and Dual melee weapons?
Weapon customization:
- Gunsights - Iron sights suck on most of the guns.
- Barrel upgrades, mag upgrades, stock upgrades, etc. adds another level of customization and only needs to have minor buffs.
- More info on weapons as just having keywords doesnât really explain them
Enemy Bestiary:
- Explain what enemies fit into what categories and such. for example what is a maniac? what is an unyielding enemy? etc. players should not have to look outside the game to find simple info such as that.
More kit items other than ammo box and medi-pack
- deployable turret - Tarantula turret to help deal damage until it runs out of ammo.
- deployable cover - deployable cover to hide behind
- deployable razorwire - slows enemies passing through it
New enemies -
- Monster enemy like the Troll from Vermintide, Plague Toad?
- Plague Drone as monster enemy?
- Ranged Monster enemy? I remember in a book(Firecaste i think) they reference a battle suit/mech that is not mentioned much outside of that book but a Scab version of it would be a cool ranged monster enemy.
- Plague Bearer elite enemies?
- Packs of Nurglings? drops loot like the pack rat from Vermintide?
New Modes:
- Infinite Survival - Players will spawn in a open zone with constant enemy waves, no breaks. By completing small tasks such as Data Interrogation, Scanning objects, delivering power cells, finding special ammo racks, killing demonic growths, etc. they earn resources to keep going. the longer players last, the more enemies, more powerful enemies, more specialists arrive but the bigger the payout. The story is perhaps we are a diversion for the main force?
- Hunting Daemonhosts - mission where the objective is to hunt down three Dameonhosts and kill them.
- Escort - Players must escort some sort of precious cargo from one point to another
- Monster Hunt - players must hunt down 3-5 monsters with unique buffs
more clarified mission modifiers. had a mission that said âno ranged enemies and all scab enemiesâ but the game every much had snipers and reapers as well as shotgunners while also having hoards of dregs and infested enemies which doomed us as we all catered our builds against armored enemies.