Character Archetypes

Anyone else hope for more character archetypes instead of sub classes. I mean sub classes are fine and all but why go for basicly the same thing, if you could go for totaly different things, like Arbitrator, Cult Assassins or Tech Adepts. You could even go more Radical paths like Sorcerer, Daemon Weapon Wielding Oblationist or Heretek?

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Sure, those would be cool. But honestly if they keep resources siloed, and only 5 slots, I am not excited for it.

Plus you still can’t change your player name or height… Without deleting your character which in a game this grindy is madness. And height affects what cover you can use!

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^this

Until they make resources account wide I’m not making anything else. Not having access to my stuff on every character put me off making more than one already. I’m betting that’s why the % of people with the achievement for making one of everything is so low.

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So they have said that it’s not in their short term plans, but at the same time they had said that they aren’t against it.

Inversely to what they had said when they started with Vt2 (No additional characters)

Now for the proposed archetypes:

  • Arbitrator: Not common enough and much more important than the current rejects, additionally the appropriate level career, Enforcer, could easily be done as a Zealot class, as cosmetics (Both Enforcer and Arbites inspired) and as weapon kits (Like the Lawbringer Shotgun, could have Dum-Dum Revolver, Shock Mace, Shock Mace and Shield…, most of which would end up having some shared used).
  • Cult Assassin: Not sure which you mean, if it’s Officio Assassinorum Assassins, then no, way to strong and way to rare. If you mean Death Cult Assassins, then those are a subsect of the Zealots, and should become a Zealot class, like the Shade in Vt2.
  • Tech Adept: An Admech archetype is the most likely one, Tech Adept is the most appropriate choice for it.
  • Radical path (Grouped): While Inquisitors do use radical means, those are on trusted members of their Warbands, not to rejects like us
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People keep saying this but by level 30 we are literally trusted members of the warband, and inquisitorial acolytes. From a lore perspective we are now actually above the rarity teir of an Arbite and Sister of Battle. We are at about the same power level.

The Dark Heresy (1) books detail this st length. Death Cult Assassins, Sisters of Battle, Arbites and Admech agents are all well within the paradigm for maybe a year 2 level 30+ style acolyte.

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While we join the Warband (Though at the lowest echelons), we still are sent to basically suicide missions and are not issued material that aren’t procurable by normal means.

With the theorical influence of the Inquisition, I do not think we’re given Inquisitorial rosettes and such. If an Arbites came around and said to the Inquisitor that this group of 4 of the rejects need to come with it to go back to their prison sentences, we would most likely be given without any fuss.

Yes, but those shouldn’t really be found as Rejects, so unless they decide to have the additional archetypes be introduced in a different way (Could happen, plenty of game have done so, but there are way to emulate those while keeping a fair playing field among the rejects)

And as I said before, Death Cult could be a Zealot class, Sister of Battle (Inspired/Reject) I would love to see as an archetype, set on the Act/Shield of Faith stuff instead of the religious zealotry, Arbites could be emulated via Enforcers, and still could be a Zealot class, and the Admech I’ve been in favour with it, just not a Skitarii outright, or a Tech Priest, but the Tech Adept is about right to what I’d expect to see among the Rejects

Thats actually not accurate. Bolters are venerated and rare weapons with expensive ammunition. They are status symbols all by themselves. Plasma guns are practically heirloom weapons. So are power swords. Thunder hammers are provided only to the most ardent defenders of mankind. Our graduation from common lasguns and autoguns to such venerated arms is a form of environmental storytelling. Our rank may be low within the inquisition but we are acolytes.

Quite to the contrary. Perhaps before our formal induction, now the Arbites would likely have a lot of political trouble to deal with over such an action and most wouldn’t be of high enough ranks. Instead the arbite would likely be tasked to work with us. Hereticus warbands often contract the services of Sisters of Battle and Death Cult Assassins for their acolyte cells. Also we WERE given a rosette. Its the in game trinket you receive upon hitting level 30. I know most people saw it as just a trinket but its way cooler than that.

Which is precisely what i proposed. There’s no reason that fatshark wouldnt want to keep the grind going to level 60. We have level 35 im VT2 and the relative equivelent of level locked classes in VT2. No reason to expect level 30+ archetypes might exist.

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But those are all weapon that are made in the Imperium and aren’t under safeguard like Xeno tech (Like the Deathwatch use) or Daemon/Chaos weapon are.

But why would they be sent with us the Rejects, instead of the Auric Class fighters ? And it’s one of the thing, even at lvl 30, we still are part of Morrow’s Reject squad, an Arbitor wouldn’t be treated like that, as for the other 2 I’ve said yes they would work, but Death Cult Assassins shouldn’t be an archetype but a Class for the Zealot

You don’t change archetype by levelling, archetype is a broad group of possible Classes that can be introduced alongside the current ones. And the only reason we went from 30 to 35 in VT2 was due to break points.

Archetype atm, is just the cosmetic availability and the Personalities choice you get. The rest is gonna be done by the class (Ability, Blitz, talents…). Nothing more is needed from it.

Introducing new archetype will be needed to introduce class that aren’t available from the current 4, but to be able to be treated in the same way as the rest, they should have the same crossroad. Which is the Imperial Penitential system. They can have been somewhat higher, like Tech Adept, Sister of Battle, which then fell and now have access to mostly the same sort of support as we now

Really hope FS decides to scrap the whole “Rejects” thing. Now that we know the game’s story is basically an afterthought it makes that whole narrative framing device seem really pointless, like more of a negative limitation than something that will let the devs be creative in adding new archetypes and classes.

There still a lot of leeway on what they can already add while keeping in that set narrative. It’s not that big of a problem

Just take Archetype: Classification of people in the Imperial Penal system (Start)

Class: Role in the Inquisition when you’re accepted in the Warband.

That way you can have Zealot Crusader, Veteran Squad Leader, Ogryn Gunlugger, etc…

This makes sense but is this how it’s presented during character creation? Been a while since I’ve looked at it but I never really got the impression that this was the intention when I was picking my character backgrounds.

Speaking of it, the whole process of choosing your character’s background really feels like an afterthought. The choices don’t effect anything and you can’t even look at them again after you’ve made the character. I’ve completely forgotten all of my characters’ backgrounds and when I think about it I’m just like “why did they make me do that?”

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They should allow character edits after the fact. Especially name and height.

Background supposedly changes voice lines, it seems really rare to non-existent though.

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I’ve seen no evidence of this unless you just mean the Cadian voice option.

You some kinda heretic? Even the death watch dont necessarily use xenotech by default, or much at all. Only radical inquisitors would use such things and not broadly amongst acolytes.

In vermintide you cannot play certain classes until hitting a certain level. This isnt vermintide but all you have to do to make this make sense is write one sentence of lore. Increase the level cap. And make some archetypes only available after getting another character to level 30. Thus 30+ level operatives would have “risen” higher. There is NO reason to hold onto the “scum will rise” without the RISE part.

We don’t even know what an Auric class agent is. We do know we are inquisitorial acolytes, low level ones. But we’re not beimg sent on suicide missions and never have been. The plot, as badly written as it is, makes it clear that we are stopgap backfilled manpower for prexisting agent squads who go on commando missions. We do commando raids and prove ourselves to the Inquisitorial agents in charge of us and this rise to higher status.

As to classes and archetypes, we have somw agreement that a death cult assassin (shade kerillian) could be done as a Zealot class. Totally. But if done as an archetype it would open up opportunities for death cult assassin aesthetics and class subvariables. Sniper? Stealth stabber? Who knows. Either way i just want to have a character in a skin tight armored body suit swinging dual powerblades and shooting a needle rifle or crossbow.

There’s no reason new archetypes should follow the reject model at all. Sisters of Battle certainly wouldn’t. An enforcer (non-arbite) would but an arbite adepta wouldnt. The adeptas have their own penal codes entirely outside of the norm and the inqusitor wouldnt be harvesting trash from those.

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https://www.reddit.com/r/ShaskaisWarhamBits/comments/kncw73/deathwatch_weapons_pictures/

And that was the only thing that I was against in the part that you quoted:

So you mean Classes, not Archetypes (Class=Career, Archetype=Character)
And even in VT2, the career unlock via level is tied to gameplay, not inside lore.

Ok, fully agree on that.

It would if the Inquisitorial leader treat them the same way as they do the 4 current ones.

But what would you get from an Arbites that you couldn’t get from an Enforcer (Which I do want to note is already one of the personality for the Psyker)

I’ve already discussed that there are ways to make a Sister work with the current system in way that warrant it not being a Zealot Class

Man it’s so hard to figure out what the scope of this game is supposed to be, because I never thought SoB would fit in DT. They seem like they’d be too high power level when compared to guardsmen and zealots, but then you have bolters and power swords being handed out to prisoners halfway before they’re even considered acolytes and despite being generic guys we can reliably take on hundreds of chaos cultists, so who knows? Would have been way easier to manage expectations if FS ever mentioned something like “We’re making a low power level game, so all of our archetypes are based on Dark Heresy character classes”

No I have seen some small changes, I can’t remember where, but like, choosing a very run of the mill, always follow orders veteran had some changes in voice line about respecting authority and to not bad talk some admirable or something that seemed unique. It’s very rare like >5% but I don’t know how many of them are there or matter.

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I heavily disagree. I want the current archetypes to be flushed out with AT LEAST 2 subclasses each before we start getting additional archetypes. Especially Gun Lugger for Ogryn and Crusader for Zealot.

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That’s already confirmed, not a problem.

If we get additional archetypes it won’t be for the short term future, like at a minimum it’s gonna be 2 or more years

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I think this has a lot to do with Warhammer’s marketing strategy around SoB as something close to female space marines. They are absolutely baseline normal human females wearing good quality military power armor, no black carapace, with human scale bolt guns. They use the same munitorum style power swords that a veteran seargant might use. The same chainswords. They are only really more powerful because their faith and their power armor. And yes, ceramite is way better than carapace, but based on my Blood of Martyrs expansion for Dark Heresy their power armor confers no strength advantage and its not industructable. A space marine is just way tougher. Also consider for an moment how powerful an ogryn is both in lore and crunch. A veteran with a bolter in carapace is going to in some ways be stronger than the average nun with a gun by virtue of better ballistics skill. So i could totally see them fitting into a Darktide game. Plus people would pay out the nose for them. I mean, i know corporations these days seem to just HATE making money for some reason. But seriously i’d actually pay like $20-30 for a Sister of Battle archetype with Battle Sister and later a melee only Repentia class.

Sorry I’m muddling things by using the wrong langauge. I was merely highlighting a parallel. What i am arguing for is simply new archetypes that do not fit the rejects mold to be introduced later and require a player to have at least one level 30 character to play them.

I actually have a copy of the oringal fantasy flight Deathwatch. Such exotic and xenos weapons are not discussed until an expansion pack. They are non-normative and exotic and used atypically. Most of the time the marines use imperial equipment to purge the xenos. Its quite radical to do anything else.

to my knowledge, nothing. There are even already Enforcer cosmetics in the game and you can see the shield propped up in numerous loading screens. I could easily imagine some kind of remix of voicelines for a veteran class or something that is an enforcer. Would be sick.

Basically my only point was that I hope Fatshark has the good sense to pull from all the other cool stuff 40K has to offer rather than just playing remix bingo with the Archetypes we have.

Base classes include:
Scum, Psyker, Guardsman, Adept (administratum), Tech Priest, Preacher (zealot) and Arbite.

I know some people who would do untoward things for a Tech Priest class. I want to play a meanial adept with a walking staff and a las pistol who can lock doors or something. Just 'cause.

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