So not to go into specific character concepts, but I was thinking about what kind of additions would actually make the game more interesting - we already see a number of roles within the game - melee assassin, tank, ranged special-killer, crowd control . . . There’s also support, but right now I think they need a bit of work to actually be viable.
So what other roles COULD there be? Healer is a really common one, but I do wonder about how that could be implemented. My best thought is that it’s more a “transfer” of health from the healer to the injured, but the healer has some skill-based method of restoring their green health, so it’s not just free recovery.
Another concept that popped into my head was a character who can summon a limited number of minions. The most obvious example would be something like a Necromancer summoning three relatively-weak skeletons from the ground as their active ability, who last for x amount of time unless killed by enemies. I know that of course within lore there’s problems with that - I only use a Necromancer as an easy way to get across the idea. I don’t think there is any way a proper Necromancer could fit into our current group - Kerillian, Kruber, and Saltzpyre ALL would REALLY hate one, and I can’t imagine Sienna and Bardin exactly liking them, either.
But the general idea of having summons - well, it’d be supremely useful and create a whole new playstyle dynamic, wouldn’t it? If you had them up with the right timing, they could save you from disablers, or give you the distraction you need from a boss to get off a desperate revive on an ally, or distract part of a horde (as well as providing DPS into enemies). Traits for them could make the summons explode or reflect some damage they take, or make them tougher and last longer.
Just a random idea I wanted to mention. I’m really curious what new playstyles could be thought up that fit within the current game system.